Multiplataforma Diablo 3 - "The Necromancer Rises"

Yesterday, we brought you Part I of out Blizzcon Recap which focused on Patch 2.1.2. Today, we will look at the more distant future of Diablo 3 an what to expect from it.

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  • The Ruins of Sescheron will be a new zone.
  • Sescheron is the old Barbarian capital which Baal attacked in the openeing cinematic of Diablo II: Lord of Destruction (video).
    • Now, Sescheron is mostly ruins.
  • It will be integrated into Act III.
  • The Barbarians have left behind a lot of traps, tread carefully!







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  • The Ruins of Sescheron will also feature multiple new monsters.
  • Naja Beetles: Swarmers that shoot fire projectiles.
  • Magotts: Swarmers which release an ice explosion on death.
  • Glowing Death: Sand Wasp variation which erupts from glowing nests.
  • Yeti monsters will be making a comeback, too. Currently only concept art.
  • New Rift Guardian: The Rat King








 
Boas pessoal.. Alguém consegue esclarecer se o multiplayer do Diablo 3 na PS4 dá para passar toda a campanha pelo menos com mais 1 jogador online?
 
Patch 2.1.2 saiu hoje para a PS4:

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Ignorem os seasons nas patch notes:

Diablo III patch 2.1.2 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

Frenzy
  • Skill Rune - Vanguard
    • Movement speed increased from 15% to 25%
  • Furious Charge
    • Skill Rune - Dreadnought
      • Has been redesigned
        • Now grants Furious Charge two charges
  • Chakram
    • Skill Rune - Serpentine
      • Damage type changed from Poison to Cold
  • Evasive Fire
    • Skill Rune - Parting Gift
      • Damage type changed from Poison to Physical
  • Grenade
    • Skill Rune - Gas Grenades
      • Has been removed
      • Replaced with "Cold Grenade"
        • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
        • Deals Cold damage
  • Multishot
    • Skill Rune - Suppression Fire
      • Has been redesigned
        • Now causes Multishot to knockback the first 2 enemies hit
  • Sentry
    • Has been redesigned
      • Cooldown has been removed
      • Now has 2 charges, with a recharge time of 8 seconds
        • Recharge time is affected by cooldown reduction
    • Hatred cost reduced from 30 to 20
  • Smoke Screen
    • Cooldown increased from 2 to 3 seconds
    • Skill Rune - Choking Gas
      • Has been removed
      • Replaced with "Vanishing Powder"
        • Removes the Discipline cost
        • Increases the cooldown to 8 seconds
  • Spike Trap
    • Skill Rune - Echoing Blast
      • Damage type changed from Poison to Cold
  • Passive Skills
    • Custom Engineering
      • Has been redesigned
        • Now increases the maximum number of charges and active Sentries from 2 to 3
    • Night Stalker
      • Has been redesigned
        • Now causes your primary skills to generate an additional 4 Hatred
  • Epiphany
    • Bug Fixes
      • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
  • Haunt
    • Skill Rune - Grasping Spirit
      • Has been removed
      • Replaced with "Poisoned Spirit"
        • Haunted enemies take 20% increased damage from all sources
        • Damage type changed from Cold to Poison
  • Hydra
    • Significantly increased the amount of Hydra attacks per cast
    • Attack Speed now affects how fast each Hydra head attacks
    • Weapon damage reduced from 195% to 165%
    • Skill Rune - Arcane Hydra
      • Weapon damage reduced from 245% to 205%
    • Skill Rune - Blazing Hydra
      • Damage dealt over time no longer scales with Attack Speed
      • Weapon damage reduced from 185% to 155%
    • Skill Rune - Frost Hydra
      • Weapon damage reduced from 275% to 255%
    • Skill Rune - Lightning Hydra
      • Weapon damage reduced from 305% to 255%
    • Skill Rune - Mammoth Hydra
      • Weapon damage reduced from 400% to 330%

Band of Untold Secrets

  • No longer drops
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Broken Crown
    • Legendary power added
      • Whenever a gem drops, a gem of the type socketed into this item also drops
        • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
  • Shard of Hate
    • Legendary power is no longer affected by Proc coefficients
    • Can now proc more frequently
  • The Legacy of Raekor
    • (2) Set Bonus
      • The first enemy hit by Furious Charge takes 100% additional damage
    • (4) Set Bonus
      • Furious Charge gains the effect of every rune
    • (5) Set Bonus
      • Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
      • Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
  • Demon Hunter
    • Embodiment of the Maruader
      • Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
      • Has been redesigned
        • (2) Set Bonus
          • Companion calls all companion types to your side
        • (4) Set Bonus
          • Sentries now cast your Hatred spenders every time you do
        • (6) Set Bonus
          • Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
    • Helltrapper
      • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
  • Monk
    • Monkey King's Garb
      • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
      • Has been redesigned
        • (2) Set Bonus
          • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
          • Decoy explosion now deals the damage type of your highest +% Elemental Damage
        • (4) Set Bonus
          • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
    • Sunwuko's Shines
      • Now rolls with a guaranteed empty socket rather than Attack Speed
  • Witch Doctor
    • Carnevil
      • Bug Fixes
        • Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
  • Wizard
    • Firebird's Finery
      • (6) Set Bonus
        • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
        • Going back within the allowed range should resume the DoT damage
  • Monk
    • Gungdo Gear
      • Legendary power added
        • Exploding Palm's on-death explosion applies Exploding Palm
  • Witch Doctor
    • Wormwood
      • Legendary power added
        • Locust Swarm is cast on a nearby enemy every second
        • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb
[paste:font size="4"]ACHIEVEMENTS
  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"
ADVENTURE MODE
  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Pylons are now less likely to spawn next to each other
      • Conduit Pylon
        • Now deals damage based on player Weapon Damage
        • Now attacks a limited number of targets
        • Will now attack the same target less frequently
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
        • Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
  • Bug Fixes
    • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
CRAFTING
  • Blacksmith
    • Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed
FOLLOWERS
  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
MONSTERS
  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape
 
Ai jesus que lá se foi a build do dragão voador.

Tenho que ver se dou um salto ao jogo um dia destes, pois já estive a ver uma builds engraçadas com lightning e usando gear sunwuko.

Bom sinal do patch ter saido ao mesmo tempo em todo o lado.
 
Ai jesus que lá se foi a build do dragão voador.

Tenho que ver se dou um salto ao jogo um dia destes, pois já estive a ver uma builds engraçadas com lightning e usando gear sunwuko.

Bom sinal do patch ter saido ao mesmo tempo em todo o lado.

Agora com estas mudanças do set, parece-me que qualquer build de elemental é valida :)
Já vi builds de tudo e mais alguma coisa que funcionam.
 
Meus caros, quando este jogo saiu eu joguei-o bastantes horas no PC, mas agora estou a ponderar adquirir a Ultimate Evil Edition para a consola, vale a pena ou o jogo está meio morto? E que prespetivas é que há de novas adiçoes e expansões? Pelo que vi, aparentemente não está previsto nenhuma major expansion para breve...
 
Meus caros, quando este jogo saiu eu joguei-o bastantes horas no PC, mas agora estou a ponderar adquirir a Ultimate Evil Edition para a consola, vale a pena ou o jogo está meio morto? E que prespetivas é que há de novas adiçoes e expansões? Pelo que vi, aparentemente não está previsto nenhuma major expansion para breve...

Nas versões PS3/Xbox360, por muita pena minha visto que tenho o jogo na PS3 xD, o jogo não recebe updates. Nas versões PS4/Xbox One recebe os conteúdos que o PC vai recebendo mas mais tarde.

Na minha opinião, vai tudo depender do gosto de cada um. No PC o que tem de brutal é os conteúdos que saem sempre (mas tens o always online que é um grande contra), nas consolas da nova geração também mas mais tarde como disse.

Nas consolas não tens obrigação de jogar online e para mim a jogabilidade está muito superior, movimentar o boneco com o stick e o sistema de cambalhota estilo à God of War tá qualquer coisa e dá um jeito enorme.

Eu prefiro nas consolas pela jogabilidade mas isso é apenas a minha opinião.

Mas tu tendo a versão PC, não sei até que ponto vale a pena gastar dinheiro no mesmo jogo...
 
Nas versões PS3/Xbox360, por muita pena minha visto que tenho o jogo na PS3 xD, o jogo não recebe updates. Nas versões PS4/Xbox One recebe os conteúdos que o PC vai recebendo mas mais tarde.

Na minha opinião, vai tudo depender do gosto de cada um. No PC o que tem de brutal é os conteúdos que saem sempre (mas tens o always online que é um grande contra), nas consolas da nova geração também mas mais tarde como disse.

Nas consolas não tens obrigação de jogar online e para mim a jogabilidade está muito superior, movimentar o boneco com o stick e o sistema de cambalhota estilo à God of War tá qualquer coisa e dá um jeito enorme.

Eu prefiro nas consolas pela jogabilidade mas isso é apenas a minha opinião.

Mas tu tendo a versão PC, não sei até que ponto vale a pena gastar dinheiro no mesmo jogo...

Os Updates saem primeiro pra PC e só depois na consola? lol.
Deixei de gostar de jogar no PC, depois os settings nunca dão no maximo, depois volta e meia o jogo encrava, já não tenho paciencia pra isso.
 
Os Updates saem primeiro pra PC e só depois na consola? lol.
Deixei de gostar de jogar no PC, depois os settings nunca dão no maximo, depois volta e meia o jogo encrava, já não tenho paciencia pra isso.

Por norma tem sido assim, primeiro PC e depois consolas.

Seja nas consolas antiga geração ou na nova, os gráficos equivalem às definições mais altas do PC, só que na PS4/Xbox One a 1080p, mas também sinceramente não acho que este se preze pelos gráficos... Não são maus, mas também não é nenhuma coisa de encher o olho.
 
Os Updates saem primeiro pra PC e só depois na consola? lol.
Deixei de gostar de jogar no PC, depois os settings nunca dão no maximo, depois volta e meia o jogo encrava, já não tenho paciencia pra isso.

O objectivo da Blizzard é lançar os patches em todas as plataformas em simultâneo. O patch 2.1.2, o último, foi lançado em todo o lado ao mesmo tempo, portanto, será um sinal de que é possível de o fazer, ficando a dúvida se o processo será para manter.

Existem depois características, como as seasons, que não existem nas consolas. Será uma questão de ver quais queres, e que estão ou não presentes em cada versão.
 
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