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Isto na vita vai ficar a que preço e vai ocupar quanto...alguem sabe?
For all of its success in telling a narrative that's equal parts hilarious and somber, Grim Fandango Remastered is - for better and for worse - the same game as it was over a decade ago. Yes, that same charm and cleverness is still just as effective, but the puzzles themselves feel like a relic of the past. 'Adventure game logic' is in full effect here, meaning you'll have to scour every last pixel to snag everything that isn't nailed down. Then, you'll use said objects on whatever (and whomever) you can find to move the game forward. The leaps of logic here aren't as bad as other adventure games, but there are moments where I wondered how anyone ever found out how to get new shocks for Manny's sweet ride without consulting a FAQ.
Just as the excellent craft behind Grim’s story means it’s no less engrossing today than it was in 1998, its 3D graphics have also held up surprisingly well. Because Grim has such unique art direction, its low-polygon characters haven’t aged as poorly as you’d expect. In fact, the original pre-rendered backgrounds help the graphics look borderline modern. Thus, switching back and forth between the original and remastered graphics on the fly only changes the characters, whose detail and lighting are cleaned up for 2015. The only thing that really disappointed me was the lack of a true 16:9 widescreen aspect ratio (a stretched 16:9 option is available, but it looks awful), which means we’re stuck with black bars on the sides of our screens.
This pride is reflected in how much of Remastered stays true to the original source. There are changes and improvements, which we’ll come to later, but it’s notable that this re-release gives no ground to contemporary adventure game conventions. No in-game hints, no object hot-spot highlighting toggle, and no changes to the (slightly clunky, let’s be honest) inventory system of shuffling through Manny’s jacket. The majority of additions are external, while the game remains resolutely faithful to the original source.
The adventure game genre has always been defined by its well crafted stories, with Grim Fandango: Remastered bringing gamers one of the best from the genre’s past. The story itself starts out relatively simple with the protagonist Manny Calavera acting as one of the Grim Reapers for the Land of the Dead. However, soon many twists and turns come upon Manny and take the story in both expected and unpredictable directions. This variable style of storytelling has allowed Grim Fandango to hold up very well, with a fresh story that feels inspired by classic films, but still remains modern in other ways.
Grim Fandango is stuffed with sharp dialogue and you're encouraged to go through all the options, a bit of quick unlearning needed if you've been on a "he will remember that" diet of choice-heavy adventure games. Nothing feels throwaway, though. It's gags, pertinent information, or, more likely, a mix of both.
The economy is impressive. Ancillary characters will reappear over the lengthy journey and it feels like seeing an old friend. It is not massive in the open-world, "you can walk to those mountains" sense, but it manages to feel both full and intimate, like a warm dinner in small, friend-filled kitchen. Tony Plana deserves enormous credit for voicing Manny and making even repeated item description lines feel natural.
IGN – 9.3
Eurogamer – 8
Destructoid – 9.5
God is a Geek – 9
Shack News – 7
Digital Spy – 4/5
Games Radar – 3.5/5
IGN – 9.3
Eurogamer – 8
Destructoid – 9.5
God is a Geek – 9
Shack News – 7
Digital Spy – 4/5
Games Radar – 3.5/5
Eu só espero é que o pessoal que venha a jogar este clássico tenha em consideração que é um jogo de 1998 e obviamente reflete uma época de point´n´click com puzzles muito específicos.
Digo isto porque estou a ler pela net algumas observações de pessoal que já está a ter contacto com o jogo e algumas críticas são hilariantes (criticam o 4:3, criticam o facto de não existir "hint system"; criticam o facto dos puzzles serem estranhos; etc...)... enfim...
Como disse alguém: "this is not about the destination... this is about the journey"...
Since many of the artists and designers on Grim Fandango consider it a very film-like experience, they want to take a similar approach to the remastered version of their game. Similar to how you wouldn't want someone to add CGI enhancements to the film classic Casablanca, Double Fine doesn't want to go off the deep end over-embellishing the improvements to Grim Fandango. It wants to keep the original 4:3 aspect ratio and maintain the same graphical scale, while making the game look as great as possible.
@nngomes Eu aqui tenho uma opinião muito enviesada, pois este jogo faz parte do meu imaginário da adolescência e tenho um especial carinho por ele, na sua forma original, mas, a própria intenção do Tim Schafer, relativamente a esta questão do 4:3, seria estar o mais próximo possível do original:
http://www.gamesradar.com/tim-schafer-wants-grim-fandango-remastered-be-ultimate-criterion-edition/
@nngomes Eu compreendo , eu também já tenho a vista "formatada" para uma TV grande e estes formatos já não fazem parte dos nossos hábitos de visionamente. É natural