Xbox 360 Mass Effect 2 (BioWare)

Boa dica do site Garm.

Deixo aqui mais uma informaçao que encontrei no site:

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Prisão de máxima segurança numa nave.
Está altamente.
 
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Primeira preview do demo na E3.

Uma palavra para descrever os últimos parágrafos: wow!

Só agora arranjei tempo para a ler, e faço minhas as tuas palavras... WOW :D

Tenho muita pena que esta demo tenha sido à porta fechada. Tem passado despercebido nesta E3, ao contrário daquilo que esperava. Nem na conferência da Microsoft apareceu, quando se trata claramente de um título de elevada importância para a consola. É pena... :(
 
Justificava muito mais o tempo de antena do q o Rock Band : Beatles ou o Tony Hawk "n sei q"...

Talvez seja sinal q as relações entre a EA/Bioware e Microsoft n estejam famosas, é q tenho alguma dificuldade em encontrar razões válidas para q um jogo como o Mass Effect 2 n seja um dos destaques numa conferência da Microsoft numa E3.
 
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Justificava muito mais o tempo de antena do q o Rock Band : Beatles ou o Tony Hawk "n sei q"...

Talvez seja sinal q as relações entre a EA/Bioware n estejam famosas, é q tenho alguma dificuldade em encontrar razões válidas para q um jogo como o Mass Effect 2 n seja um dos destaques numa conferência da Microsoft numa E3.

EA/Bioware ou EA/Microsoft ?
 
Justificava muito mais o tempo de antena do q o Rock Band : Beatles ou o Tony Hawk "n sei q"...

Talvez seja sinal q as relações entre a EA/Bioware e Microsoft n estejam famosas, é q tenho alguma dificuldade em encontrar razões válidas para q um jogo como o Mass Effect 2 n seja um dos destaques numa conferência da Microsoft numa E3.

Realmente é uma boa questão...mas que sinceramente também não consigo pensar em razões para tal...espero sinceramente que não, pois apenas seria bom para a M$ uma boa relação com a bioware, os jogos que eles criam são amazing.
 
Demonstração Gameplay!!! :D

Finalmente! Está fantástico, nota-se claramente uma grande evolução na componente "shooter".

Deixo aqui também 2 previews, com spoilers aviso já (os mesmos do artigo que o Garm postou acima):

IGN

Gamespot

Então o Shepard pode realmente morrer... muito interessante. Estou curioso para saber qual a personagem que iremos controlar caso isso aconteça. Aposto naquele tal Geth :D
 
Espero apenas que não o transformem totalmente num "shooter", houve no vídeo uma parte em que a personagem quase morria e depois de se abrigar na parede a vida e escudos parecem terem recuperado automaticamente como se fosse um FPS.
Espero que continuem a usar "medi-gel" quer era limitado o que tornava o jogo mais dificil e não encostar-se a parede e recuperar automaticamente.

Continuo a duvidar que o Shepard morra, era um bocado lixado ter-mos a nossa unica personagem criada ( nao é o meu caso mas é o caso de muitas outras pessoas) e de repente morrer e termos de criar outra diferente.
Continuo a achar que é mais para ganhar algum suspense na historia, jogamos 1 ou 2 horas com uma personagem secundaria até ser revelado que o Shepard afinal sobreviveu e voltamos a jogar com ele.
EDIT: Bem a preview da IGN explica que se fizermos as escolhas certas é possivel o shepard sobreviver e continua no proximo ME
 
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A Bioware bem disse que a sequela seria bem mais negra e sombria, até o HUD é mais escuro. :p
Também dá para ver mais dois novos possíveis parceiros: Jacob e Miranda. Juntando estes aos já conhecidos Thane (um assassino) e um cientista Salarian (dizem que é uma espécie de Clint Eastwood :D) já vai em 4 a contagem de parceiros novos.

Esse vídeo que o Old Snake postou é parte da stage demo de ontem na Gamespot (sem os doutores da Bioware a falar). Aqui têm o link para a tal stage demo.

Existe também um vídeo em HD com a parte do combate que vem a seguir mas é retirada da apresentação que fizeram no site 1UP.com (no entanto, o combate é igual ao que foi o apresentado na Gamespot). Aqui está ele.

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Ok, isto que vem a seguir tem mega spoilers (especialmente a parte 2)...
Trata-se do audio da apresentação de cerca de 20 minutos feita à imprensa no inicio da E3. Basicamente todas as previews publicadas por esta altura são baseadas nesta apresentação.

Parte 1 / Parte 2
 
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Mass Effect hands on: http://www.joystiq.com/2009/06/04/hands-on-mass-effect-2-is-a-shooter/

Hands-on: Mass Effect 2 is a shooter!

We know, we know. The first Mass Effect was also a "shooter" (note: in quotes), but after demoing a slice of combat in the sequel, we're dropping the quotes. Mass Effect 2 is a shooter -- if you want to play it that way.

BioWare dropped us into the role of a Soldier-class Commander Shepard and set us loose upon several waves of robotic and human combatants, as we traversed a few outdoor corridors. Our first thought was, uh-oh, Shepard's still stiff on his feet (loosen up, guy, you move like a tank). But as we pressed up against the first barrier (cover is actually useful!), and rose up our assault rifle, taking aim down sights, it all clicked.

A robotic humanoid was charging, so we aimed at its kneecap and let out a few rounds, blowing off its leg. It crumpled to the ground in a mess of sparks and flashes. We quickly moved the cross hairs over the head of a second robot and ripped it off with another burst from our gun. We pressed forward, ducking behind a low wall, then raised up again firing our secondary, incendiary ammo into a human opponent who burst into flames. Understandably, he panicked, as a BioWare rep explained he would, taking him out of the battle momentarily -- until a squad mate dispatched him.

Two other grunts were camped out behind some cover. The first, we just "Lifted" out, aiming our sights over his position and calling upon our squad mate's primary power with the press of a button. The enemy floated helplessly out and into a hail of bullets. The remaining guy stepped out of his own volition, and we fired a third, concussive round, which soared into his chest and sent him flying onto his back. A few standard rounds put him to rest.

We paused to check our health and noticed we didn't have to use medi-gel (our life bar was full). Was the demo in God mode? Well, yes, but ... medi-gel has been eliminated! BioWare has ditched "health packs" for regenerating shields and health. Phew.

Entering the next corridor, we pulled out the new, enemy-seeking rocket launcher (equipped with a ridiculous supply of rockets -- just for the demo) and blasted apart some turret guns, and then an entire swarm of robots hidden behind a hulking wall. We advanced, too quickly, and hit a snare: melee combat. There's both a jab and slower, more powerful swing, but neither proved effective against the erratic movements of an enemy solider, who slipped past us, retracing our approach, and hid behind some cover. Another rocket ended him. One, final victim, crouched behind a low wall, was easily dispatched by our three-man squad.

Perfect? No. But surely exhilarating. This was a truly new way to play Mass Effect; one that we had written off as unplayable in the first game. Mass Effect 2 is a shooter! ... (Now, let's hope BioWare has done something about the menu interface, too.)

Bem, excelente que a jogabilidade shooter está melhorada. Na minha primeira run no ME1 tambem foi com soldier, e muito a jogar como shooter, claro que inferior a um shooter a serio.

Espero é que a Bioware não descure o componente rpg, tenho um certo receio que a serie se vá tornando cada vez mais acção shooter à medida que vai progredindo.
 
o que eu mais gostei no ME1, talvez tenha sido o pormenor de poder pausar a acção e pensar na estratégia.

espero bem que não retirem essa opção neste. Call of Dutys há muitos.
 
Eles não retiraram a opção, o que eles tão a dizer é que melhoraram tanto o componente shooter que se um jogador quiser não precisa de pausar a acção.
 
Eu só peço duas coisas, framerate de jeito e que não haja pop-ups

Segundo consta eles conseguiram anular completamente os pop-ups que tanto afectaram o anterior Mass Effect. E fazendo fé nas entrevistas durante a E3 a Bioware está a colocar a framerate fixa a 30 fps.

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No fórum oficial foi colocado um pequeno Q&A que resume um pouco o que se descobriu ao longo da E3.
Chris Priestly disse:
General

Can I play Mass Effect 2 if I didn't play Mass Effect?
Mass Effect 2 has been designed to be a standalone game. If you have played Mass Effect, you will benefit from the save game carry over and character knowledge. However the intense combat, intriguing storyline and the sheer beauty of the character and level design will ensure a great experience whether you have played the first game or not.

Is Shepard dead?
Commander Shepard is the main playable character in Mass Effect 2, however his death is a major part of the game.

Will my character carry over from ME1?
The choices you made in the first Mass Effect will have impact in the storyline of Mass Effect 2. Certain characters will carry over depending on the choices you made and the relationships you had with the characters from the previous game.

If my character from Mass Effect was at the maximum skill level how will I be able to restart a new game in Mass Effect 2? Will my skills or powers carry over?
The choices you made in the first Mass Effect will have impact in the storyline of Mass Effect 2. Certain characters will carry over depending on the choices you made and the relationships you had with the characters from the previous game. If you start with a save game from Mass Effect, your character's level will be appropriate to the difficulty level where you begin in Mass Effect 2.

Is Shepard still a specter? If so, why is he partnering with Cerberus?
Shepard is still a Spectre, but a lot of things have changed as of ME2 and why Shepard ends up working for Cerberus is itself an interesting part of the story that we don’t want to spoil for you.


Story

How does Mass Effect 2 start if I have save games?
The beginning of Mass Effect 2 starts differently depending on how you played the first Mass Effect. The multiple ending possibilities, the bigger choices you made about characters, such as who lived or died are all decisions that had a long-term impact. And that's the real fun of playing from your saved game from Mass Effect 1 into Mass Effect 2 is that those choices you made are there. It's the world the way you left it.

Do the choices I make really affect the outcome of the story?
The choices you make will have a direct impact on how the story plays out. Your actions can have brutal consequences. Important characters can die.

Why is Mass Effect 2 a "darker second act"?
In Mass Effect, you repelled an invasion of Reapers – a race of ancient machines that want to harvest all organic civilization. But the Reapers are still out there. Humans are being abducted all over the galaxy, and you’re working with a shadowy pro-human group called Cerberus to find out why. This plot line and the intensity of the action naturally lends itself to a darker second chapter.

Why a trilogy? How are you going to maintain the story through all 3 chapters?
We wanted to tell an interactive story over the course of three games. So the choices you make can affect the broader story in the trilogy. There is a high level story arc that we will maintain through the trilogy and you control how the outcomes play out and who the lead characters will be.


Character Relationships

How will the character I chose to be in Mass Effect, make my story in Mass Effect 2 different?
Depending on how you played the first Mass Effect, the way you start Mass Effect 2 will be different. How it ended, which morale path you chose, the characters you chose to kill, it all impacts your story.

Will there be a new cast of characters in Mass Effect 2?
Yes there will definitely be new species and new characters that you will meet. If the player chooses to use save data from the first Mass Effect, there will be some carry over with the characters that they chose to favor in the first game. That being said, if the player killed Wrex, then Wrex will not be in Mass Effect 2 etc. As well, the player is recruiting a new team for the crew and will be meeting a lot of unusual and sometimes threatening new party members throughout the story.

Will there be relationships in the game?
As with any BioWare title, Mass Effect 2 has the key features to create an emotional impact within any epic story with a mix of action, adventure, conflict and romance. Relationships will be built within party loyalty and the actions and decisions you make throughout your journey.

Why should I care if I have strong relationships in the game?
Without the party member’s loyalty, success is less likely. You need to develop a strong and loyal squad in order to be able to succeed. They can leave your party or be killed. With the loss of a team member the player will also lose unique skill sets storyline, and subplots.


CHARACTER/SPECIES AND PARTY Q&A

Are there new classes in Mass Effect 2? If so, what are they?
You will have the same classes as in ME1, but each class is now able to progress through a new set of abilities.

Is Saren really dead?
Yes Saren is dead and will not be in Mass Effect 2. The purpose of finishing the first Mass Effect was to defeat Saren. We didn't want to take away the glory of that victory. The threat in Mass Effect 2 is new…and even bigger.

Is Liara back as a playable character?
You will see Liara in Mass Effect 2, and in fact that’s her in the beginning of the demo. It’s an example of the impact of ME1 choices, because for the Shepard in the demo, Liara was his love interest in ME1. For someone else that had a different love interest, there would be someone else in that position.

Is Seth Green involved in the project again?
Joker will play a role in Mass Effect 2, so Seth Green will be doing voiceover work on the sequel.

Who are Nassana and her sister?
Nassana and her sister were characters from ME1. Nassana betrayed Shepard as part of a feud with her sister, and how you handled the situation will reflect on her reaction to you in ME2.

Who and what is Thane?
Thane is a deadly assassin who we want to join our crew for his unique abilities. Thane is part of a new species we are introducing, called the drell. We will be talking more about the drell in the future.

Can the Geth become Party Members?
We will be discussing more about the Geth’s role in the future.

Who is Grunt?
Grunt is a Krogan and a character we will be discussing him more in the future.

How many party members can be in your group at one time?
You can have 3 party members with you at any given time including yourself.

How many party members can you get total?
You’ll have more potential squad members than in ME1 but, what we can tell you is, you are developing a diverse, dangerous and rough crew that you will need to gain the loyalty and trust of to be able to succeed the final battle. Without the loyalty of your party, your chance for success is hindered.


TECHNOLOGY AND ADVANCEMENT

How does the Interrupt System work?
With the interrupt system in Mass Effect 2, you can physically seize control of a conversation and dramatically or even drastically change its outcome. There is a new interface icon on the bottom left side of the screen, when it appears the player can pull the trigger to reveal the sometimes shocking real-time outcomes of the decision.

Is the initial intro and tutorial system better?
In Mass Effect 2, you start the game with more guidance so learning the controls will be seamless and quick.

How have the Squad Controls been improved?
Players can now issue squad commands to each individual in their party. The player can map various powers and abilities, and issue “context sensitive” commands to the squad, all in real time. So for example if you are pointing at a spot on the ground, the D-pad will send a squad member there. If you are pointing at an enemy, the D pad will instead have that squad member launch a power at the enemy. Right side is one squad mate, left side is the other one.

How has the combat and cover systems been improved in Mass Effect 2?
The cover system in Mass Effect 2 is more dynamic, with the addition of new realistic animations, getting into and out of cover is smoother and more intuitive, and you can also mantle over objects.

How has Mass Effect 2 enhanced animation?
Individual character animations have improved giving characters unique and subtle characteristics, which further develop their personality and appeal. Facial animations have been improved greatly, where the characters expressions convey the most believable digital acting to date in a video game.

How is the Power Wheel different in Mass Effect 2?
The power wheel in ME2 works similarly to before, but is now used more for mapping powers so that they can be used throughout combat in real time.

How does the new tactics system work? Does that mean I will never have to use the power wheel if I don't want to?
You can now send independent context-sensitive commands to each squad member, for movement and targeting. You will still use the power wheel, but more of the combat takes place using real time commands.

How does the Dialogue Wheel work in Mass Effect 2?
We were extremely happy with how the interrupt system worked on the first game, so that interface is the same. But we’ve made a lot of creative and technical improvements to how the conversations actually look and feel, so that they are now more dynamic and more seamlessly woven into the game.


EXPLORATION

You say that the environments are different and more rich. Does this mean that they won't be as repetitive?
We have taken fan feedback from Mass Effect and directly implemented the changes in Mass Effect 2. As space and planet exploration was an area for improvement, we have ensured richer and more diverse planets with unique landscapes and developed very interesting and relevant plot expanding side quests on those planets to ensure there is more fulfillment within the exploration.

How has the Exploration System been advanced?
We’ve taken the fan feedback very seriously and made the entire exploration experience deeper and richer.

Will there be more planets?
The planet exploration in Mass Effect 2 is richer and more lush than previously experienced. There is a huge universe to explore with many new planets that will feel rich and varied. There is also much more intrigue within the exploration.

What is the planet scanning mini-game?
With the ship’s scanners you literally feel and listen for signs of life, technology and resources. You will decide which locations are worth launching a probe, to retrieve resources or get information on potential landing sites. When you find a landing site, the things you’ll discover there are much richer and more varied than ever before.


CONTROL AND COMBAT

Do you control the Normandy?
You still navigate using the galaxy map, but now you actually move the current position of the Normandy through the map itself. It streamlines the interface but also supports the enhanced feeling of deep space exploration since you now manage fuel to get to distant stars.

Is there in space fighting? Ship?
There will be no ship to ship combat.

Will you able to pilot other ships beyond the Normandy?
You will be able to pilot other vehicles, and we will be discussing those in more detail at a later date.

At what point in the story does the Normandy crash take place?
We aren't saying what point in time the Normandy crash occurs; only that it isn't at the end of the game.

If the ship attacking the Normandy is not Geth - What are they?
We are revealing the origin of the Normandy attackers at this time.

Will there be new weapons?
Yes, you will have 9 new types of weapons beyond the 4 from ME1, plus the new heavy weapon system.

When you say Mass Effect 2 feels like a precision shooter, what do you mean?
In Mass Effect, your character played at the skill level they had achieved; instead of at the skill level the player could be capable of achieving. In Mass Effect 2, if the player shoots at a target, despite the skill level, it will be hit if they have properly aimed. Skill level will have no impact on aiming and shooting abilities. It’s a cleaner, more precise system to better enhance the overall gameplay and combat experience.

What is Location Based Damage? How does it work?
With location based damage, the player can target specific spots on enemies to take them down. Some enemies can take partial damage and though disabled, will continue to pursue their attacker. However, targeted head shots are possible and those can inflict critical damage to your enemies.

What are biotic attacks, how do they work? How have they advanced since Mass Effect?
Biotic powers are obtained by implanting a cybernetic device. Today we were showing a combination of attacks with Biotic Pull which pulls enemies out of their cover positions and sends them into an airborne state, it can be combined with overload, which Is an attack where the mechs are immobilized by electricity. This is just one of many cool new combinations that can be found in the Mass Effect 2 combat system.
 
Muita e boa informação :D

Só tenho pena que não tenham entrado em mais detalhes sobre as (possíveis) novas personagens, mas é compreensível.
 
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