PC/Mac/Linux Half-Life 2

WolfMan

Power Member
Vejam lá isto com que me deparei:

At long last! The sequel to the best PC First Person Shooter of all time has been announced at a press conference with Valve in NY this afternoon.

Having been present at this meeting of developers and media, I got to witness the first running preview and in-game demo to leave the walls of Valve's Design Studios since development began way back when, after the release of Half-Life. And I must say, I was no less than awestruck!

At a glance, you could mistake this game for a DVD movie. The Half-Life 2 engine, built from the ground up, and boasting cinematic quality graphics at blistering frame rates, looks like it will easily topple Doom3's engine before ID even releases it!

The Dev team showed us a demo of a working alpha just to prove that the game's cinematic-style graphics were in-fact, being rendered real time. It was nothing short of amazing, especially considering that it was cutting 70fps in highest detail on a 1.7ghz processor and Geforce 4 Ti4200!

"We've tried to accommodate for the widest range of users possible. We felt that allowing gamers with lower end PCs to play with the highest settings would greatly increase the multiplayer potential and encourage the online community to really get behind Half-Life 2." commented Willam Sykes, source programmer.

As some people may also know, the tactical aspect of Half-Life 2 has been greatly increased over its predecessor. Weapons are now fully functional with gun jams, dirty barrels, overheating and weight. For example, in any in-game mission, one is expected to clear bullet casing jams, hold weapons steady (counteracting against weight) and perform maintenance tasks such as stripping, cleaning and polishing of weapons.

The Team are excited with the new tactical aspect which includes missions of the following varieties:


Radio operator missions where you take on the role of 'behind the main lines' support crew, skills in tuning radio frequencies and counter-acting for static will be essential in giving the fighting troops accurate bearings on targets


Co-ordinating scouting missions into unknown regions. Again, these require the player to stay at base with a radio and satellite uplink, communicating with fighting soldiers during battles.


Weapon Maintenance missions are completed before every main mission. In these preparation segments, players must ensure their firearms are fully functional and well kept. Failure to successfully maintain one's weapon reults in demotion and 'less action' in main missions.

Of course the above is only a TASTE of whats to come in the retail package. Expect a lot of the features that made HL1 so popular, like the adventure aspect and of course, slaughtering a LOT of ultra high resolution baddies! While I looked on at valve's demo, I thought it a shame that these baddies were ceasing to exist by Gordon's well-maintained firearm, as they were so extremely detailed it was a pleasure to watch them! The models were so realistic in-fact, that whilst watching the demo, I noticed the following:


All models have rising and falling chests/areas where lungs are used (this is helpful when you are unsure if enemies are dying, dead, sleeping or pretending!


All models are fully destructable in an unlimited number of ways. Say goodbye to shooting the whole head off an enemy. Depending where you hit it, the skull will fragment accordingly, and differently every time!


The sheer detail is ridiculous: actual hair/fur (not textures), sweat, dirt, cuts (can be made anywhere and of different severity Eg: a cut on the skin, right up to a limb coming off or an opening into the abdominal area etc)



Along with the overwhelming abundance of eye-candy, this game has quite a few never-before-tried features incorperated into the adventure.

Players may be at first shocked to find that Valve has taken the standard mouse look of FPS and added in a 'turn head' type feature. This feature allows the player to look around while keeping the body and weapon aimed in a particular direction, and is controlled by the mouse (as are the body movements). This system, for example, will allow the player to observe an environment around them whilst still keeping a weapon trained on the many prisoners that are taken during missions.

Keeping in line with the new weapon detail systems (cleaning, unjamming, maintaining etc) a sidebar will be added that will allow the player to access his weapon cleaning kit quickly by toggling and then using the mouse to grab and apply tools to clean the firearms. After battles, it is quite common to 'take 5' and make use of the weapon maintenance kit in a quiet corner. The most impressive feature of the weapon maintenance kit is that the player will take control of the tools with the mouse. For example, when cleaning the barrel of a firearm, the player must move the mouse back and forth to move the wad inside the barrel. Players must also take care not to spill cleaning solvents with the mouse when applying them. Move the mouse too fast and you'll waste some good fluid.

Our first look at Half-Life 2 was an exciting experience to say the least. The team here at Deepgame Online News are looking forward to the inevitable flow of screenshots and movies that will spill forth from Valve's Studios over the coming months, and will keep you up to date with all the latest developments as the title progresses.

Keep an eye out this Friday as we will be releasing the first screenshots of Half-Life 2 for all to marvel at.
 
Esse detalhe todo no sistema descrito parece treta, mas quando me lembro de que o HL corria lindamente no meu computador da altura, um P200MMX com 32mb de ram e uma combinação S3 Virge 2Mb + Righteous3D Voodoo1 4Mb...

De facto, talvez eles consigam fazer algo com muito bom aspecto e relativamente poucos requerimentos.
Até porque estou convencido de que os jogos actuais estão a aproveitar muuuito mal as capacidades das máquinas em que correm.

edit: typo
 
All models are fully destructable in an unlimited number of ways. Say goodbye to shooting the whole head off an enemy. Depending where you hit it, the skull will fragment accordingly, and differently every time!

I LIKE IT!!!

ja gostava do sof2 por causa da destruiçao dos corpos, entao HL2 vai ser msm bombastico!!!!!!!

ate me passo ao ler "Depending where you hit it, the skull will fragment accordingly, and differently every time!"...

HF2, where you are?
 
Originally posted by StormhawK
Até porque estou convencido de que os jogos actuais estão a aproveitar muuuito mal as capacidades das máquinas em que correm.

edit: typo

Concordo plenamente contigo, esta é uma das principais razões pk gosto de consolas...pelo menos ai o power é expremido ao maximo, enquanto que no pc é aquilo que a gente sabe :puke:
 
Se o Half-Life 2 fizer tudo que diz nesse artigo e ainda tiver alguma espécie de Geo-Mod (cenários destrutíveis), passa a ser O jogo.

Mas, mesmo sem Geo-Mod, essa versatilidade na destruição dos modelos vai dar muitas dores de cabeça aos criadores de mods.
Se isto for tudo mesmo verdade, então vem aí a próxima geração de mods :)

"Conter-Strike 2" hmmmm... I like it :cool:


## EDIT:

Isto tem todo o aspecto de ser mais um jogo de que se esperam milagres e depois desaponta, mas estamos a falar dos criadores do Half-Life, e de um jogo que vai nos 5 anos de desenvolvimento.

Já agora, qual é a fonte da notícia do primeiro post?
 
deixa-me retficar... a "espera" por este jogo é uma suposiçao pk ao contrario de mts jogos k decepcionaram, o HL2 axo k o seu desenvolvimento nao foi oficialmente apresentado... se foi, foi recentemente... penso
 
Wolfman qual é a fonte desta notícia? (lê as regras do fórum).

As some people may also know, the tactical aspect of Half-Life 2 has been greatly increased over its predecessor. Weapons are now fully functional with gun jams, dirty barrels, overheating and weight. For example, in any in-game mission, one is expected to clear bullet casing jams, hold weapons steady (counteracting against weight) and perform maintenance tasks such as stripping, cleaning and polishing of weapons.

The Team are excited with the new tactical aspect which includes missions of the following varieties:


Radio operator missions where you take on the role of 'behind the main lines' support crew, skills in tuning radio frequencies and counter-acting for static will be essential in giving the fighting troops accurate bearings on targets


Co-ordinating scouting missions into unknown regions. Again, these require the player to stay at base with a radio and satellite uplink, communicating with fighting soldiers during battles.


Weapon Maintenance missions are completed before every main mission. In these preparation segments, players must ensure their firearms are fully functional and well kept. Failure to successfully maintain one's weapon reults in demotion and 'less action' in main missions

Desculpem lá mas este artigo soa-me a bullshit... :rolleyes:

Qual é o divertimento das tarefas apresentadas no quote acima?

The Dev team showed us a demo of a working alpha just to prove that the game's cinematic-style graphics were in-fact, being rendered real time. It was nothing short of amazing, especially considering that it was cutting 70fps in highest detail on a 1.7ghz processor and Geforce 4 Ti4200!

Yah certo certo... O Carmack a esforçar-se para twekar o motor do Doom 3 e estes gajos conseguem tudo no máx...
Já agora não era esperado que o HL já suportasse tecnologia do DX9? E dá para meter tudo no maximo com uma Ti4200?

Keeping in line with the new weapon detail systems(cleaning, unjamming, maintaining etc) a sidebar will be added that will allow the player to access his weapon cleaning kit quickly by toggling and then using the mouse to grab and apply tools to clean the firearms. After battles, it is quite common to 'take 5' and make use of the weapon maintenance kit in a quiet corner. The most impressive feature of the weapon maintenance kit is that the player will take control of the tools with the mouse. For example, when cleaning the barrel of a firearm, the player must move the mouse back and forth to move the wad inside the barrel. Players must also take care not to spill cleaning solvents with the mouse when applying them. Move the mouse too fast and you'll waste some good fluid.

:-D :-D :-D :-D

Isto deve ter sido um artigo qq do dia 1 de Abril... :rolleyes:
 
Half-Life 2 rumors are starting to fly around, thanks to some nutty print magazines. People still read those? Anyways, it?s true: there will be some info on Half-Life 2 coming your way in less than a month. Finally. Fonte: Planet Half-Life

pode-se pensar k nao seja fake pk em 5 anos pode-se fazer mt coisa, ou nao...

pra mim é fake pk ainda esta para vir o jogo k seja tao promenorizado e tao bom quanto isso...


just my 2 cents...
 
o John Carmmack não é nenhum deus...a prova? Half-Life é o jogo mais jogado online e apesar dos anos continua a rullar (e os mods tb)... lá pelo Carmack não ser capaz não quer dizer que outros não o sejam...
 
agora disseste tudo nothing......

lembrem se o nivel do detalhe do HL e como corria nos PC da altura.

Uma coisa e fazer um motor grafico excelente, nao ligando aos pcs da epoca...... (GP4, GTA3.....) outra coisa e fazer um BOM motor grafico , actualizado e que consiga optimizar ao maximo o jogo para todos.....

O dificil nao e construir um ferrari, mas sim um ferrari que toda a gente possa ter, conduzir e aproveitar ao maximo as suas capacidades.....
 
Originally posted by nothing
o John Carmmack não é nenhum deus...a prova? Half-Life é o jogo mais jogado online e apesar dos anos continua a rullar (e os mods tb)... lá pelo Carmack não ser capaz não quer dizer que outros não o sejam...

Deus? Mas alguém disse isso? :rolleyes:

Têm de admitir é que o homem é bom a fazer os motores de jogo e a prova disse foi a utilização do motor (modificado) do Q3 para vários jogos... aliás ainda vai ser utilizado para o Jedi Academy.

O Doom 3 com tudo no max é capaz de correr numa Ti4200 mas a 640x480 e com um bom processador... mesmo assim acho que vai ser mais "pesado" do que isso.

Esse artigo é claramente fake aliás as tasks de limpar a gun e isso vê-se mesmo que é a gozar com a cara dos leitores...

Quanto ao engine do HL2 não duvido que vá ser excelente e que vá rivalizar com o do Doom 3 mas prefiro esperar para ver...
 
Originally posted by nothing
o John Carmmack não é nenhum deus...a prova? Half-Life é o jogo mais jogado online e apesar dos anos continua a rullar (e os mods tb)... lá pelo Carmack não ser capaz não quer dizer que outros não o sejam...

Bem dito, se bem que este quem escreveu este artigo parece saber demais sobre um jogo de que aparentemente ninguem ainda sabe nada. Ou então o nda foi com os porcos.
 
eu tb n disse que o carmack é mau. este artigo é fake mas ao contrario de ut 2k3 e doom 3 que quase tds os dias apareciam noticias que iam ser assim e assado e que até davam para fazer tostas, nao existem noticias sobre o hl2... o ut 2k3 foi o que se viu, vamos a ver o doom 3 e o half-life 2. e existe mais 1 que ng fala...o deus-ex2
 
tenho pena mas realmente soa a hype e heresay, akela historia das missoes esta mal contada,

porque raio quero ficar para traz a dar ordens por radio ?! e estatica ?! como modelam eles isso !? com menus que um gajo anda com o ratinho ?! lol se pudessemos falar para o microfone ainda teria alguma piada mas estamos longe disso.
 
hum... o half-life usa o motor de jogo do quake2,
melhorado é claro...

Jedi Knight II, Soldier of Fortune1 e 2, Half-Life,CS, Mohaa,
Star Trek: Elite Force, Anachronox, Return to Castle Wolfenstein,
etc etc é tudo motor de jogo da Id...

peace
 
Sinceramente duvido do empenho do Carmack em fazer motores gráficos leves. Podem ser bons, claro, cheios de eye candy e funcionalidades, mas que interesse tem alguém tão envolvido com gigantes do hardware em fazer jogos que corram em qualquer máquina?

Também não acredito em tudo que foi escrito nesse artigo, mas com o Half-Life 2 não tenho vontade de ser céptico. Ficarei muito contente se na E3 a Valve mostrar um grande jogo, e nada surpreendido.
 
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