PC Star Wars: Republic Commando (LucasArts)

Korben_Dallas

Zwame Advisor

LucasArts Reveals Details On Star Wars: Republic Commando™

Marin County, Calif. - February 13, 2004 - Enter the covert world of the Star Wars infantry for the first time and become a member of an elite Republic Special Operations unit in LucasArts new squad based first-person shooter, Star Wars: Republic Commando. Set during the Clone Wars, between Star Wars: Episode II - Attack of the Clones and the upcoming Star Wars: Episode III - Revenge of the Sith, Star Wars: Republic Commando will be released spring 2005 for the PC and Xbox® video game system from Microsoft.

Mission briefings set the tone in this dark first-person shooter, as players lead their squads on a variety of assignments such as hostage rescue, infiltration/data retrieval, elimination, assault, sabotage and reconnaissance operations. Your three-man team is controlled through an intuitive and accessible "smart squad" command system, based on squad markers and stances. The game features more than fifteen levels, with exercises covering both familiar and new Star Wars settings and characters, including the introduction of the mysterious General Grievous and his deadly bodyguards from the upcoming Star Wars: Episode III - Revenge of the Sith.

In Star Wars: Republic Commando, players will have a variety of weapons at their disposal including the primary weapon of the Republic Commando, the DC-17m repeating blaster rifle with attachments allowing for sniper rifle and anti-armor weaponry. For use in challenging combat situations against sinister enemies, players have the ability to pick up and use enemy weapons including the Trandoshan slaver shotgun and Geonosian elite beam weapon as well as several types of thermal detonators.

Developed and published by LucasArts, Star Wars: Republic Commando will be optimized for Xbox Live content. The game will also offer a variety of multiplayer modes for the PC and Xbox platforms including deathmatch, team deathmatch and capture the flag. For more information, please visit the official product website at: http://www.lucasarts.com/games/swrepubliccommando

Star Wars video games have, in the past, focused on putting player characters into the role of Jedi Knights, serving as the fulcrum of galaxy-sweeping epic events. In Star Wars Republic Commando, fantastic space opera is exchanged for gritty and hard-hitting military action. "This game is all about being a clone -- a nameless, faceless grunt -- that isn't here to save the galaxy, but rather to do a job and do it well," says Producer Chris Williams.

The game isn't about a single hero -- instead, it's about four. The game features innovative squad mechanics that allows the player to fire off commands to his teammates in a streamlined, single-button fashion. No complicated button combinations or pace-jarring pauses to access menu screens or cheat sheets -- the command system is designed to let first-time players easily get into the flow of things, but is versatile enough to allow seasoned gamers to discover winning strategies.

Meet Delta Squad

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"We hired a Navy SEALS instructor to come in and give us some training and were inspired to develop the game under those same rules," says Director Tim Longo. "We wanted to make a very real feeling squad game set in a hard-edged version of the Star Wars universe." The danger level in this galaxy is ratcheted-up -- it's not a place for princesses and farmboys to swing across empty chasms. Rather, it's a messy battlefield where vicious Wookiees, mindless Geonosian drones or deadly Trandoshan mercs are ready to blast anything in their path.

The game focuses on Delta Squad, an elite group of four Republic commandos. RC-1138 -- also known as "Boss" -- is the squad leader, the player's proxy in the Star Wars galaxy. He's got the least personality since it's up to each individual player to imbue 38 with life. Providing 38's voice is Temuera Morrison, the actor behind Jango Fett in Attack of the Clones.

Backing him up is RC-1140, nicknamed "Fixer." He's a by-the-book soldier with a penchant for computer-slicing and prefers tech to talk. "The melee blade is his favorite weapon, though he's pretty much good with everything.

Next is RC-1262, a.k.a Scorch, a wiseacre with a passion for explosives. "He's the wild man of the group, the joker," says Longo. "He puts the spirit in the squad with his witty banter and his sense of humor. He's probably the most human of the group."

Finally, there's RC-1207, also known as Sev. He's the loner of the lot, tight-lipped and perpetually grim, at his best when peering down the sights of a sniper rifle, savoring a kill. In the development of the game, Sev's black humor quickly made him a favorite of the game designers. "We grew to love him over the course of the game... and eventually fear him, because his voice was so cool," says Longo.

Clone commandos are visually distinguished by their unique armor, bulkier and more advanced than the standard armor of the clone trooper infantry. For the game, the HUD provides a dense yet organized filter of crucial environmental data, letting players glide through chaotic combat environments and stay on top of rapidly changing situations. The standard sidearm is the DC-17 -- affectionately called the Deece. Snap-on attachments quickly convert the rifle from an ion pulse blaster to an ion pulse sniper rifle to an anti-armor explosive charge launcher.

Not All Clones Are Equal

Clone troopers were engineered to be easily dismissed as "seen one, seen 'em all," and a clone trooper wouldn't be one to flout his individuality. But there are differences... differences that can win wars. The Grand Army of the Republic includes of several specialized clone units -- elite troopers dispatched for the toughest assignments above and beyond the skill level of the standard clone infantry.

With so much inherent similarity among the ranks, it can understandably be confusing separating the clone troopers from the clone commanders from the commados from the ARCs.

The standard clone trooper infantry makes up the bulk of the Republic army. These troopers are drilled in combat readiness from childhood, living an accelerated lifespan of harsh military training. A tightly controlled quota of these standard troopers is afforded specialized training, creating clone pilots and commanders necessary for the transportation and flow of command within the ranks.

Not all clones, though, are created equal. Some receive modifications during their genetic formation. This was the case with the ARC troopers, the Advanced Recon Commandos. These clone troopers received no docility or independence-tampering like the standard clones did. They were pure Jango Fett-replicate, and were trained by the bounty hunter himself prior to his untimely demise at Geonosis.

While this made the ARCs fiercer on the battlefield, it also made them harder to reign in. Frustrated by the difficulties in commanding the ARC troopers, the Kaminoans developed another kind of elite trooper -- the clone commando.

Genetically, a clone commando is the same as a clone trooper -- complete with the limitations that keep them one step below an ARC. But, the commando undergoes a specialized training program that forces him to work as part of a small unit. While the standard clone trooper feels most at home within a huge phalanx of identical troopers, the commando excels within a tightly-knit group of four soldiers, trained together since hatching. For a commando, the squad becomes an extension of himself; a squad is the commando's ultimate weapon.

This is the background of the title soldiers featured in LucasArts' next action-packed game set in a galaxy far, far away... Star Wars Republic Commando. The squad-based first person shooter lets players lead an elite four-man squad across 14 intense and challenging levels against some of the most dangerous enemies of the Republic. It's set in the thick of the Clone Wars, and the fiery action starts right at the tail end of Episode II, and leads into the events of Episode III. Expect to find characters, locales and situations from Revenge of the Sith represented in the game, offering a first look at some of the coolest things from Episode III.
 
Parece interessante, mas porque raio eles nunca mais acabam o Star Wars : Knights of the Old Republic ?....... Também me parece que é um grange jogão
 
esse jogo parece-me bem. so gostava de jogar pelos bad guys... acho que era muito mais porreiro fazer de storm trooper. bem isso tera MP....
 
Star Wars: Republic Commando Interview

http://www.homelanfed.com/index.php?id=21848

Those clone warriors in Star Wars Episode II: Attack of the Clones are taking center stage with the upcoming Unreal engine powered PC-Xbox tactical shooter Star Wars: Republic Commando from developer/publisher LucasArts. HomeLAN got a chance to chat with the game's associate producer Matt Fillbrandt and director Tim Longo to find out more about their plans for the game.

HomeLAN - First, how did the idea for Star Wars Republic Commando first come about?

Fillbrandt and Longo - We wanted to create a uniquely dark and militaristic Star Wars FPS, which featured finely tuned combat and accessible squad gameplay that would provide a broad audience with a dramatic "Special Forces" experience.

HomeLAN - Although they are portrayed as good guys in Attack of the Clones, the clone soldiers are clearly predecessors for the Imperial Stormtroopers in the original Star Wars trilogy. How hard was it to make the playable character likeable in that context?

Fillbrandt and Longo - No, in fact I don’t think we’ve ever really worried about making the character (or the Squad) likable because as you point out they are the “good guys”. Though we do feel that knowing that your character is going to make a dramatic switch down the road adds a compelling element to the story.

HomeLAN - What can you tell us at this point about the Republic Commandos themselves in terms of their skills and abilities?

Fillbrandt and Longo - Republic Commandos are an elite Special Forces branch of the Republic Army, similar to US Army Rangers or Navy Seals. As such, they are highly skilled in the use of many weapon types, both of friend and foe. They are able to take on numerous assignments including assassination, demolition, hostage rescue, sabotage, infiltration/data retrieval and reconnaissance among others.

HomeLAN - What can you tell us about the storyline for the game?

Fillbrandt and Longo - The story takes place during the Clone Wars, following a squad of Republic Commando’s through three campaigns of that war. In that context the story is really allowing the player to experience the battle behind the battle that Star Wars fans didn’t see in the battle on Geonosis in Episode II, where RC takes off, leading all the way up to the beginning of Episode III.

HomeLAN - What locations and settings will be seen in Republic Commando?

Fillbrandt and Longo - The first campaign takes place on the surface and subterranean environments of the planet Geonosis and the massive machine-like interiors of a Separatist Core Ship. The second campaign takes place on a disabled and overrun Republic Assault Ship. The third and final campaign takes place in the lower jungles and tree cities of the Wookiee home world of Kashyyyk.

HomeLAN - What characters and enemies will be seen in the game and is it true that some characters from Episode III will be seen in Republic Commando?

Fillbrandt and Longo -

Geonosians:

Drone: The general populace and workforce of the Geonosian society. Smallest of all of the Geonosians they cannot fly, but are able to climb on most surfaces. Spooky and very bug-like, they easily cling onto rocky walls and blend into the shadows. Very fearful of anything that moves quickly, like a group of ants leaving a flooding colony, they can become hostile if provoked or injured and not destroyed, quickly becoming a menace. This is a "swarm" enemy. One of these guys is easily dispatched but when you've got fifteen of them pouring down a hall towards you...

Warrior: The Warrior is the main infantry/soldier force of the Geonosian society. A demonized version of the Warriors seen in the movie, these enemies will evoke fear, especially in groups. Not altogether intelligent, they will, however, seem much craftier then the Trade Federation units. Shrieking sounds, with great wing enhanced leaps and forward Force Pike lunges at the player; they are insectoid and grotesque. Tribal, barbaric, but with primal and instinctual combat talent.

Trandoshans:

Slaver: Trandoshans are an infamously treacherous, calculating, and merciless race. Known across the galaxy as masters of capture and enslavement, millions of Trandoshans make their living in the slave trade. Slavers value life - at whatever prices the market will allow. The life of a slaver selects individuals who are physically strong, agile, and have developed taste for cruelty. Slavers are known for their distinctive hunting armor and extensive scarring. Wherever greed, treachery, and avarice thrive, Trandoshan Slavers will be there.

Mercenary: There is some military organization, but only within certain sub-factions and only when it suits the group. Some of the more powerful Trandoshan factions have however realized the importance a trained military. The Trandoshan Mercenaries represent the most valuable and efficient soldiers of their race. These are the troopers that board capital ships to be taken over; they are the first in and the last off. They are used for any "special" mission that the Trandoshan leaders may need accomplished in order to maintain their foothold in the Outer Rim underworld.

Scavenger Droid: Scavengers are small, hovering droids. Similar in function to an AstroMech R2, they are used by the Trandoshans to harvest parts from damaged structures, devices, and creatures. Bristling with myriad sensors, manipulators, and communications arrays, Scavengers flit from site to site, working their craft like industrious, mechanical insects. Scavengers possess a limited intelligence, mostly dedicated to the minutia of interface protocols, schematics, and basic navigation. Upon detecting a hostile presence, they will attempt to attach themselves to the offending object and disrupt its electrical systems. Once attached, Scavengers must be forcibly removed.

Separatists/Trade Federation:

Battledroid: Darker interpretations of the battledroids in the movie, our droids are cold, unfeeling, mechanical combatants. Acting with complete disregard for all life - theirs or their opponents - battledroids attempt to use their superior numbers and firepower to overwhelm their foes. An individual BattleDroid possesses enough intelligence to follow orders, navigate their environment, and make limited use of cover. Battledroids are not particularly agile, nor are they particularly sturdy. A few shots with a blaster can take one down, but there's always more following behind...

Super Battle Droid: The Super Battle Droid is the backbone of the Trade Federation's droid army. Its hulking silhouette can be found where ever the Trade Federation wages its mercenary wars. Superior in arms and armour to the standard TF Battledroid, SBDs are lethal, merciless warriors. SBDs have no regard for life, droid or organic, and will not hesitate to kill other droids while fulfilling their battle goals.

Droideka: Droidekas are the most feared droid in the TF arsenal. Heavily shielded and armed, they can repulse almost any invader. Unlike most turrets, Droidekas can rapidly deploy to their target area by curling into a ball and rolling to their destination. Immune to most small arms fire, the Droideka must be defeated by creativity or very high-powered weaponry.

Advanced Spider Droid: A mechanized, heavily armored killing machine. It methodically marches forward into battle, picking out small targets with systematic accuracy. Pure machine with only one motivation, kill Republic infantry. Larger than life with a booming menacing laser cannon, demolishing barricades and taking out Clones with one hit from it's powerful cannon or a volley of missiles. Evil sounds, droid-like digital speak, rings in the player's visor speakers as the Spider Droid analyzes its high value targets and prioritizes them according to Commerce Guild protocol.

Yes, we will have some Episode III characters.

HomeLAN - What kinds of weapons and items will be used in the game?

Fillbrandt and Longo - The primary weapon of the Republic Commando is the DC-17m Repeating Blaster Rifle. The main feature of this weapon is its versatility. It has two attachments that allow the player to turn it into a sniper rifle or anti-armor weapon. Secondary weapon is the DC-15s Blaster Pistol. The player will also carry Thermal Detonators, EMP Detonators and Sonic Detonators (sticky stun grenade).

Brief breakdown of enemy weapons that the player will be able to use:

  • Trandoshan Slaver Shotgun - shotgun archetype weapon, fires a very powerful blast that is very lethal at short ranges.
  • Trandoshan Mercenary SMG - SMG archetype weapon, a steady stream of damage pours from this weapon. It's poor accuracy is made up for by it's high damage and rapid fire rate.
  • Trandoshan Mercenary Concussion Rifle - Ion concussion rifle that fires a bolt of energy that produces splash damage with a larger area of effect. This is a throwback to the Jedi Knight Concussion Rifle. It has the accuracy of a sniper rifle but inflicts splash damage around the point of impact.
  • Wookie Bowcastor - Another well-known Star Wars weapon that has laser projectiles, which can be bounced off walls before hitting an enemy.
  • Wookie Homing Missle Launcher - A huge rocket launcher that allows the player to "lock on" to their target and then fire up to 6 powerful rockets.
  • Geonosian Elite Beam Weapon - this biological weapon draws the life energy of the Geonosian Elite and channels it into an intense cutting beam. When the player picks it up it usually has limited "life" remaining, but can be used for a few potent blasts before exhausted.
HomeLAN - Will there be any way to control your AI teammates in Republic Commando?

Fillbrandt and Longo - We want to find just the right balance of giving the player control without needing to micro-manage the squad. Squad commands are issued entirely within the natural flow of the game and don't involve going to a separate interface that would cause a break in the action. In that sense the squad will flow with the player's forward momentum, engaging enemies and using cover. The player can issue general commands to the squad such as "Search and Destroy" or "Form up", as well as context specific commands called "markers" examples of which might include "Use that turret", "Disarm that trap" or "Snipe from this location".

HomeLAN - What multiplayer modes will be put into the game?

Fillbrandt and Longo - We will have death match, team death match, and CTF.

HomeLAN - What other unique gameplay elements will be put into the game?

Fillbrandt and Longo - Our squad gameplay is our most unique element. Our HUD treatment, which places the player in the helmet of a Republic Commando for the entire game, has very unique elements to it. Along those line we are taking the Star Wars license in a new, darker, militaristic direction, with all the gameplay trimmings that go along with same, that is wholly unique.

HomeLAN - Why was the Unreal engine selected for the game and how will it be changed and improved for its use in Republic Commando?

Fillbrandt and Longo - Very solid, proven technology that allowed us to build content and gameplay from the earliest stages of development. We’ve made many improvements/modifications as follows:

  • Bump-mapping on characters and environment, rewritten lighting model.
  • Many custom screen effects, including specular bloom, distortion fields, noise and grain.
  • Rewritten goal-oriented AI engine.
  • Animation-driven character movement.
  • Skeletal hit location.
  • Material-based sound and effects system.
HomeLAN - Will there be any support for mod tools for the game?

Fillbrandt and Longo - Yes, we are planning on shipping the PC Editor post launch.

HomeLAN - What is the current status of the game's progress and when will it be released?

Fillbrandt and Longo - We are in full production at this time and will release in the Fall of this year.

HomeLAN - Finally is there anything else you wish to say about Star Wars: Republic Commando?

Fillbrandt and Longo - It’s going to be unlike any Star Wars game that you’ve ever played!
 
A "base para copos" (não tem outro nome possível) trás o Demo do Half Life 2 e o jogo completo Codename Gordon! lol

O Jogo oferecido é um de Rally qualquer da Jowood
 
O Jogo não me parece nada mau... Parece promissor!

Ficam aqui apenas 2 Screens para quem ainda não viu (Redimensionados de 1280x1024 para 800x600) :'(

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Tive a jogar à demo ainda à pouco e achei excelente ! Uma imersão muito boa no jogo e a frase no final é mesmo verdade que diz ***** coisa como "your squad is your weapon"
eusa_clap.gif
, e não reparei em problemas de I.A. como é habitual em outros jogos.

Outra perola são os comentários dos nossos compinchas da squad, muito diversificados, e alguns com um belo humor negro, não deixei de escapar uma gargalhada quando ao atingir um monstro num backpack ***** ele desatou a voar e os gajos da minha squad todos contentes a dizer "weeeeee !!".
 
Muito fixe este jogo! :) Tive a jogar e adorei. :) Recomendo! :) A cena de termos uma equipa connosco não é nova obviamente mas é fácil de jogar com a equipa e bastante interessante do ponto de vista táctico. Gosto das armas, gosto do ambiente e gosto pelo facto de ser diferente dos outros Star Wars e ... gosto porque é bom.
 
Mas ainda ninguém jogou isto? Isto está muito bom mesmo, eu pelo menos estou a curtir potes, mesmo muito divertido! :) Recomendo!
 
Eu já o acabei há algum tempo. Adorei mesmo, foi dos poucos jogos nos ultimos anos que realmente me dera pica :) Tem detalhes deliciosos e a parte sonora da squad está muito perto de perfeita. Acho que é um grande jogo.
 
Já joguei isto há uns belos meses

O jogo é muito bom... mas é curto... começei a jogar numa 6ª feira à noite e no Domingo à tarde estava a disparar os canhões contra a nave no final do jogo... termina-se aí com umas 15 horas de jogo.

Mas de resto é muito fixe
 
Já joguei à umas valentes semanas, depois parei mas devo estar mesmo a chegar ao final, estava numa zona complicada...:( tenho de pegar nele para acabar ;)
 
Usa um cheat Mendes :D

Também ja o acabei faz meses gostei muito eu que ate nem sou mt fã de estar constantemente com o dedo no gatilho adorei a acçao "non stop" deste SW: RC.
 
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