Platinum Games (Ex-Clover Studio)

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Okami developer reborn
Ex-Clover refugees, including Resident Evil and Viewtiful Joe creators, form independent Studio 'Seeds'

Ex-employees of the recently-closed Capcom subsidiary Clover have banded together to form a new independent studio, Seeds.

Among the Clover refugees are Resident Evil creator Shinji Mikami, Viewtiful Joe mastermind Atsushi Inaba and Devil May Cry boss Hideki Kamiya, all who obviously had a big influence over the ex-Okami developer's work.

On the freshly-launched company website, Seeds say that "a renewed spirit" has spurred them to "challenge the world of entertainment" once more.

"Although we alight upon a different earth, even though the soil is different, our hearts -- closely pursuing the dream of "play" -- have not changed," the site reads, thanks to a NeoGAF translation.

"We are currently searching far and wide for people who want to work alongside us," the page continues. "For people who want to build their future. People who are currently making games elsewhere. Would you like to make some "preposterously amazing" games with us?" We've already put in our application - just don't tell the boss.
Fonte: http://computerandvideogames.com/article.php?id=158113

Mikami, Inaba e Kamiya na mesma developer, isto é o que se chama um estúdio Clover renascido; o que foi outrora inquestionávelmente os melhores talentos da Capcom... :D Oxalá façam uns joginhos para a Wii...
 
Podem começar por portar o Okami para a Wii. Depois um Viewtiful Joe para a mesma. Para completar, um jogo original vindo directamente da mente genial destes magos para a drive da Wii. E não peço mais nada por hoje.
Não acho que tenha hipóteses de acontecer por parte de este estúdio, são independentes da Capcom e nem devem estar muito interessados a lidar com eles, uma port do Okami terá de acontecer in-house na capcom.

Estes senhores acabaram mesmo de sair da Capcom quando ela lhes fechou o estúdio; o Mikami já tinha saído oficialmente da empresa logo após ao RE4 por se ter sentido traído e de orgulho ferido com as decisões do quadro de directores da Capcom contra ele; a única maneira de não abandonar totalmente a Capcom foi o estúdio clover, que era uma subsidiária... que a Capcom fechou.

Com o fim do estúdio clover... perderam o Mikami de vez, estamos a falar de algo semelhante à Nintendo perder o Miyamoto... Este senhor inventou o Resident Evil, pegou-lhe de novo e fez a revolução que foi o RE4, fez o primeiro Devil May Cry, os Viewtiful Joes o project number 08, teve mão no argumento e desenvolvimento do Killer 7, fez o God Hand... tudo isto esta geração...

Inaba é outro... Dead phoenix era da autoria dele, um projecto que nunca quis matar, teve mão nos viewtiful Joe's e é o criador do Okami...

Só com estes dois, é um estúdio com uma quantidade de talento imensurável à partida, e certamente um herdeiro legitimo do estúdio Clover, mas não é o estúdio Clover, por um lado é bom... em vez de se desperdiçarem em ports façam jogos novos (para a Wii, se possivel) :p

Ports deixo-as para a Capcom, que espero que realmente levem para a frente, no caso do Okami.
 
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Ah, ok. Não tinha percebido que estes se tinham juntado fora da Capcom, pensei que tivessem reaberto os estúdios da Clover. Peço desculpa pelo comentário então...
Não tens de pedir desculpa :) infelizmente o estúdio clover acabou mesmo... o dia em que se soube foi um dia negro para a industria, logo a seguir a lançarem o jogo que é o Okami na América anunciarem que se acabou, mesmo sendo o Okami um flop relativo (no japão foi)... seria sempre um titulo de prestigio para a Capcom.

É óptimo constatar que mesmo sem o apoio da Capcom, eles não desistem :D

EDIT: Rumor:

Platinum Games, the studio founded by former Capcom developer Clover, has apparently struck a deal with SEGA to publish three games. Those games are:

• Bayonetta, directed by DMC creator Hideki Kamiya, and is described by the site’s correspondent as a “stylish action game” with “a witch battling angels”. Apparently she has guns on her feet.
• A science-fiction RPG for the DS called Infinite Line, where you play as a starship captain, customising your ship and crew.
• A Wii game called MadWorld. ...it’s, “Black and white Sin City graphics, with red blood. Ultra ultra violent. Fatality moves like shoving a post through someone’s head. Chainsaw on your right arm.”

The page we are sourcing has been taken down, and the developer hasn't yet issued an official statement on the company's site of its English language Facebook page announcing these titles. So we'll mark this as a rumor for now.
Fonte: http://kotaku.com/5008698/sega-and-platinum-games-join-forces

Agora é esperar :)

EDIT: Noutra nota... o site deles tem algo caricato:

platigamsitept4.png

comando gamecube :D
 
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Press Release: (agora é oficial)

SEGA Announces a Platinum Partnership
Famed Developers Confirm Exclusive Four-Game Deal With SEGA

SEGA today announced a worldwide partnership with PlatinumGames Inc., the development studio recently formed by the team behind some of the most successful franchises in the video game industry. Under the agreement, PlatinumGames will develop three ground-breaking new SEGA titles -- MADWORLD™, Infinite Line™ and Bayonetta™ –covering a variety of game genres with innovative design concepts that explore the depths of today’s best-selling platforms. A soon-to-be-announced fourth title, being directed by legendary gaming icon Shinji Mikami, is also part of the agreement.

“The creative forces at PlatinumGames bring a new level of imagination into the SEGA family at a pivotal time in the video game industry when the demand for quality, originality and fun has never been greater,” said Tatsuya Minami, President and CEO, PlatinumGames. “These new titles will contribute meaningfully to SEGA’s brand, while adding a new level of depth to the strategic portfolio of games in our library.”

“This relationship underscores SEGA’s continuing drive to bring high-quality content to Western audiences, pushing current standards of innovation in gameplay by introducing fresh, original IP that plays to the strengths of the individual platforms,” said Simon Jeffery, President and COO, SEGA of America.

(...)

For more information regarding the partnership between SEGA and PlatinumGames please go to www.sega.com/platinumgames

For press information and assets please visit www.sega-press.com for Europe and the SEGA FTP for America at: http://segapr.segaamerica.com.
Fonte: http://www.businesswire.com/portal/...d=news_view&newsId=20080515005421&newsLang=en

Uiii, 4º titulo, o do Shinji Mikami, para a Wii, se faz favore :cool:
 
Não sei porquê, mas não fiquei com muitas esperanças que o 4º título venha para a Wii. Seria muito bom, e espero que seja, olhando para o currículo do senhor Shinji Mikami. De qualquer das formas, ainda bem que o MADWORLD vem para a Wii, porque parece o mais promissor, e que o Infinite Line vá para a DS, porque o que li sobre o Bayonetta, é de longe o que menos me interessa.
 
Não sei porquê, mas não fiquei com muitas esperanças que o 4º título venha para a Wii. Seria muito bom, e espero que seja, olhando para o currículo do senhor Shinji Mikami. De qualquer das formas, ainda bem que o MADWORLD vem para a Wii, porque parece o mais promissor, e que o Infinite Line vá para a DS, porque o que li sobre o Bayonetta, é de longe o que menos me interessa.
Não seria irrealista... o Shinji Mikami disse que tinha uma equipa pequena:

Our partnership with SEGA has yielded the unveiling of three original titles; unfortunately, my title isn't quite ready to be revealed to the world yet. We've only been working for two months, and to me, showing something incomplete is an affront to our players.

What my team lacks in numbers, we make up for in the sheer amount of fun we are having now. With these great creators, I'm sure we will have something to show you soon that will make you stand up and take notice.

I know that having nothing to show was not what everyone wanted to hear, so for now, I must be begging your pardon.
Fonte: http://web.sega-europe.com/platinumgames/en/bio3.html

Se é uma equipa mais pequena... a Wii pode fazer muito mais sentido à partida (não querendo dizer que equipas com recursos enormes não devem encarar a Wii de frente... mas a quantidade/escala de recursos necessária tende a ser menor, sendo uma vantagem para equipas com menos recursos)

Dedos cruzados, seria muito bom. (mas não se deve contar com isso como certo já :))
 
As minhas esperanças aumentaram uns 20% depois de saber disso. :-D Não quer dizer nada, é certo, mas quem não tem por onde se agarrar, agarra-se a estas pequenas coisinhas. Até podia ser DS, mas sinceramente... acho que o que ele é capaz de fazer (e que já nos mostrou), não seria totalmente aproveitado na DS.
 
Tendo em conta que este senhor abandonou a Capcom por esta ter traído a Nintendo ao lançar o RE 4 para a PS2 e outros exclusivos Nintendo! E também que ele já admitiu várias vezes que admirava a Nintendo como companhia de videojogos acho que podemos ter alguma esperança de o jogo dele sair na Wii!! E mais essa de ele ter uma companhia pequena coisa que para jogos da ps3 ou xbox360 nos dias de hoje é quase impossível!
 
Entrevista da Famitsu:

Famitsu first asked Team Platinum, whose core staff originates from Capcom and the now defunct Clover Studio (Viewtiful Joe, Okami), why they went with SEGA as a publisher. Minami shared that the company was in talks with a number of publishers, but the biggest reason that they ended up going with SEGA is because the freedom offered to them would be high. "Looking at the current game industry, there are a lot of sequels, and many publishers want these," explained Minami. "If we were to make sequels, we wouldn't have left our previous company. We just wanted to make original titles, and SEGA was best for realizing that desire."

Asked if they're afraid of the risks involved in creating original titles, Minami responded, "We previously worked in-house as a publisher, but now we are an independent development studio. In other words, our number one mission is to create software of high quality. Delivering this to game players and selling it is SEGA's job."

Inaba chimed in here with some clarification on all this talk about fresh new titles, explaining that while Platinum's games may seem "too fresh," the freshness comes atop a solid game base. "They're not difficult to understand," he assured. The reason Platinum can do this, added Minami, is that the staff members have a track record of making solid games.

Perhaps noting the oddity of the situation, with a Japanese publisher interviewing a Japanese development studio on American soil, Famitsu asked about Platinum's apparent push for a worldwide development mindset. "Seeing as how the North American and European markets are bigger [than Japan's], we believe a worldwide push is necessary," said Minami. "Also, at our previous company, we were told that we must be accepted worldwide, so we've been trained that way."

Closing off, famitsu quizzed the other side of the publishing deal, asking SEGA's domestic (as in internal to Japan) consumer software head Hiroyuki Miyazaki about the new partnership.

As Miyazaki explained, things first started about a year ago when Platinum selected SEGA as its partner. "I believe that 'worldwide' was the key word," said Miyazaki. "Excluding Nintendo, SEGA has the largest overseas software sales among domestic makers. Looking at Platinum Games, it's clear that they're considering overseas markets, and with that, we believe SEGA is the best partner."

Asked the reverse question, where he feels the charm of Platinum Games lies, Miyazaki said, "Action. When making action games, they're number one in the world, we believe."

As Minami suggested earlier in the interview, SEGA is giving Platinum full freedom. Explained Minami, SEGA will, as the publisher, offer suggestions on what elements need to be in the game when selling it, but Platinum is free to reject or accept those suggestions. "When it comes to game development they're pros, so we're entrusting the content to them."

Miyazaki also revealed to famitsu that SEGA expects big things in particular from Mugen Kouro, the DS game, in the Japanese market.
Fonte: http://wii.ign.com/articles/875/875853p1.html


EDIT: Approach da Platinum Games:

Atsushi Inaba: While the level of what’s missing has reduced, I still feel that none of the platforms totally satisfy my needs. That’s why different games on different platforms is the way to approach the situation. Also, from a business point of view, it doesn’t make sense to develop for a single platform at this point.
Fonte: http://next-gen.biz/index.php?option=com_content&task=view&id=10785&Itemid=2
 
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