[PC] Kingdom Under Fire II

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Este é um jogo muito promissor e que aparentemente muita gente não está a par. Trata-se da sequela do Kingdom Under Fire: The Crusaders - não confundir com o Circle of Doom, que é completamente diferente e foi feito por outra equipa -, que pode ser descrito como uma mistura dum hack and slash com RTS e alguns elementos de RPG, que foi bastante bem recebido pela crítica.

Kingdom Under Fire II is an RTS for the masses that features both a single campaign mode as well as a MMO mode. Players can explore vast battlefields, experience unique gameplay and get lost in a new storyline, which introduces a third faction to the struggle between the Human Alliance and the Dark Legiona.

With Blueside’s ambitious mission to change the course of today’s online gaming and perfect the final form of Action Real-time Strategy in both aspects of game system and graphic, Kingdom Under Fire II will be a pioneer game to open the door for next generation gaming with its unique genre, “Multiplayer Online Action Real-Time Strategy”. While a true star hiding behind the scene making all these possible is the powerful game engine solely built by Blueside, so called FAME tech 2. With its superb performance on expressing massive scale battle more realistically and more varieties in character movement, surely there will be more surprises to come along by its high-end technologies.

General Features
  • The game continues a saga of Bersian heroes on Kingdom Under Fire universe
  • Massively Multiplayer Online game where thousands of gamers can co-play and write their own epic poetry of war
  • Much empowered real-time strategy game system with highly intense action and intuitive control while succeeding all the great merits of previous versions.
  • Unprecedentedly massive scale of castle siege mode delivers realistic mediaeval battle onto your nose
  • Competition and War among 3 factions over the domination of Bersia continent; Human Alliance, Dark Legion and a new mystery force
Kingdom Under Fire II is aiming for 2009 release and will be available on both PC and console platforms.

Podem ver o trailer aqui e fazer o download da versão 720p aqui. Aconselho seriamente a ver, não vão ficar desapontados.

Algumas imagens:

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Última edição:
Ainda não há nada de concreto, espero que não seja mais um título planeado para o final do ano em que vai acabar por passar despercebido devido aos outros jogos de nome mais popular.
 
Kingdom Under Fire II Q&A: Bringing Massively Multiplayer to RTS

Algumas quotes interessantes:

Kingdom Under Fire II is the true sequel to Kingdom Under Fire: The Crusaders. It is being developed with the goal to perfect the genre of action real-time strategy, which was first introduced in The Crusaders. In order to achieve that goal, the elements of action and strategy must be fused perfectly well. We've implemented many deep and sophisticated game mechanics, so that the action in Kingdom Under Fire II can go beyond just delivering the fun of hack and slash; the game is designed in a way such that the action can add to the aspect of strategy by being part of its tactical gameplay. Also, we believe that the real excitement and fun of strategy games can be enjoyed when you play them with other people. To create a game that can be enjoyed by a lot of people and for a long time, we are re-creating and enhancing the online multiplayer portion of the game, to be presented with battles of unprecedented scales.
Numerous players will be able to maintain their presence in the online continent of Bersia. There are going to be more than 10 thousand players registered in each server, and players will be able to travel around the online world in something called a "mothership." The persistent online world will be rendered in full 3D, and on it you will see numerous ships flying and exploring. There are many cities in this world, and soon everyone will be engaged in territorial conquests. There will be guilds and factions that you can join, and you will partake in the campaign of territorial expansion for your group. In many different geographical locations, many types of battles will take place, including multiplayer field match, online co-op missions, and the all-new castle siege battle. We are preparing different types and sizes of battlefields: small ones for two-vs.-two and three-vs.-three, or huge maps to accommodate possibly a maximum of 15-vs.-15. The number of troops that can be assigned to each player will be determined by the size and type of map where the battle is fought. Based on the result, each player will be rewarded with items, war funds, and experience points. These small field battles are what make up the big war over the whole continent, and this is how guilds and factions will function and get involved in territorial conquests.
The single-player mode of Kingdom Under Fire II is going to be bigger in scale than any of the campaigns in the predecessor games. In every aspect, it's going to be more vast and massive than the single-player of The Crusaders or Heroes. The online multiplayer will be presented in an epic and massive scale accompanied by numerous MMO contents to go along. There will be over 160 spots that are going to be hot spots for territorial conflicts and guild wars. The multiplayer online mode comes with countless quests and missions to be completed. Some are story-based quests that will let the players see a glimpse of the overarching plot. Some are to be enjoyed in co-op play, and there are those in which players will be facing off one another in team battles. Besides these missions and quests, you will also be able to join guilds, own and manage territories, trade and auction items, take jobs from other players as a mercenary and whatnot, and engage in other varieties of exciting activities that can be enjoyed in an MMO game. Moreover, we will have updates on a regular basis, so the game will keep on expanding contentwise.

The hero characters become increasingly powerful as they defeat more foes. Sub-commanding officers and troops also gain experience and level up through battles. With earned experience points you can boost up different stats of heroes, officers, and units. Plus, there are tons of skills and spells for them to learn in order to combat the enemies more effectively. Also, all kinds of different items usable by your hero characters exist throughout the continent of Bersia, and they can be purchased, acquired through battles, and upgraded in many ways. And, of course, having RPG elements means quests and missions to be completed based on the storyline. Each hero of Kingdom Under Fire II comes with a background story, and the world is set with these characters in the overarching plot. So, it is not just one battle after another; there will be numerous story-driven missions to be completed. All the RPG elements that were present in Kingdom Under Fire: The Crusaders will be there but with more improvements on every aspect.

Now as for the official name of the genre, we've decided to call it MOARTS to prevent any players from being confused into thinking that hundreds of players will be able to fight everyone simultaneously in real time on the actual world map.

The battles are handled through peer-to-peer sessions, but in terms of user-to-user interactions such as forming guilds, trading, and traveling in parties, Kingdom Under Fire II is MMO. Players will be able to form guilds, trade, and travel around the online continent of Bersia. A typical guild would have its region of influence, but at the same time, the land has to be protected from others. The guilds are encouraged to engage in territorial conquests to expand, and they gain more resources and prestige as the size of the land they control grows. The world map will be affected by the outcome of every battle that takes place among all participating players/guilds. That's the base of the online multiplayer mode.

The battles fought between players are commenced through peer-to-peer sessions. A war is declared from one guild to another (or one player to another), and the two sides will enter a multiplayer action RTS war. They battle it out until one side is defeated. Once the session is over, the region of control will change (or stay the same) in accordance with the fight's outcome.
 
Parece estar muito porreiro o jogo e não costumo gostar deste tipo de jogos mas pareceu-me que os ataques,as formas de matar são muito repetitivos,sao sempre os mesmos
 
É a mesma coisa que dizeres num COD 4, que é sempre matar o inimigo com balas...

O estilo de jogo está brilhante, nunca tinha visto nada igual.
 
É a mesma coisa que dizeres num COD 4, que é sempre matar o inimigo com balas...

O estilo de jogo está brilhante, nunca tinha visto nada igual.

Pois, mas no cod 4 sempre posso escolher o sitio onde quero acertar com as balas,e no cod 4 não existem as cutscenes que costumam existir nos jogos em terceira pessoa como este tem,de quando matas um gajo por exemplo fica tipo um video do personagem a espetar espada na cabeça dele ou assim.
Po isso vai-se ver muitas vezes esses cutscenes,vai ser derramado muito sangue :004::P
 
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