[PC] Stalin vs Martians

Pure Anarchy

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Este jogo é obviamente feito com a intenção de ser uma paródia, por isso vejam o trailer primeiro :-D



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Vopros: Is that true that the game is developed by three studios?
Otvet: Yeah. Not one, not four, but exactly three. Its a long story why it happened this way and, what is important, you don't really need to know it.

Vopros: Stalin was a terrible tyrant with bloodstained hands. How can you make such a game around that?
Otvet: We can talk for hours about Stalin and all the controversies that surround him. We're Russians and we possibly know the subject better than you. But all this talk doesn't make any sense, you know, at all. Accept Stalin vs. Martians as a montypythonesque humor or get out.

Vopros: Can we play as Stalin himself?
Otvet: Yes, but not from the start. Stalin is our commander and he gives us orders. Closer to the grand finale he will appear on the battlefield as a playable unit - a huge colossus, five times higher than any other creature. Just like it was in the real life.


Vopros: Is that a late April Fool's Day joke?
Otvet: We used to make jokes not only at the first day of April, but all the time. We do understand that you can't understand how anything like Stalin vs. Martians can exist. But the game is real. It is in development, it will be released, you can buy it and drool on it for months. That's what makes the project THAT important. It is here and now, and it is absolutely unique.

Vopros: You say that Stalin vs. Martians is probably the best real-time strategy title of the year. Are you serious?
Otvet: C'mon, don't be so boring. Of course we're serious.

Vopros: I can see that some of the martian units resemble the characters from other games.
Otvet: It is no coincidence. Well, most of the time. Stalin vs. Martians is not only a kitsch (check Wikipedia for this word if you're from Iowa), but also a parody. Sort of.


Vopros: What's your inspiration?
Otvet: Vodka, samovar, borscht and pirogi.

Vopros: If you were Stalin for one day, what would you do?
Otvet: Your mom!


Vopros: I've heard from somewhere that this game is actually funded by KGB.
Otvet: If it was funded by KGB, we'd be millionaires without even releasing anything! That's how the government funding works in Russia.

Vopros: Are you communists?
Otvet: Don't be stupid, all Russians are communists!

Vopros: How would you spend your money if the game is a tremendous commercial success?
Otvet: Well, like all the rich Russians do. First, we'd buy a property in London. We really like Kensington and Knightsbridge.


Vopros: Your game is basically like Red Alert 3. The same shit. What's the difference?
Otvet: Since our production budget is 1 zillion times lower than the budget of Red Alert 3, we think it is actually a compliment.
Comentários sobre a jogabilidade:

Stalin vs. Martians is a real-time strategy designed for people. No more madness with ammo supplies, no dozens of info pages on every artillery unit or other wargaming features that lately sneaked into the genre. Stop drooling on machineguns and toy soldiers, just play the game.

Our precious Stalin is a fast, furious, funny and very simple real-time strategy game. We even think about releasing it to the arcades. The mechanics is simple and intuitive, but effective and with some smart innovative twists. Let us show you what we're talking about.
— No city-building and technology trees. You can buy reinforcements and offmap special abilities. But no "build the barracks > buy the troops > upgrade the town hall". The only resources you can find on the map are power-ups. They look like they should: like shiny rotating coins with bright colors.​
Power-ups are left after the enemy unit dies. You can collect them. There are five types of coins:
- Money. You can buy reinforcements if you have sufficient funds.
- Armor upgrade. The lifebar of your unit will be enlarged like that penis in the spam letters you receive.
- Attack power improvement. You can kill the bastards more easily.
- Speed up. Your units will move faster. Upgraded infantry can even run with a speed of a tank. Or a member of Kenya Olympic team.
- Meds. The pills make you feel better, even if you are, err, a howitzer. Heals your HP.
— So here's the picture. Dead martians leave power-ups. Our unit can collect it and either bring us some money to buy reinforcements, or ugrade its stats. You can upgrade your guys several times, so it's possible to make you tank run 150% faster. There is a limit for upgrades, for the games balance sake, but even 150% turns everything into a complete pandemonium. That's fun.​
As we already mentioned somewhere on this website, you can buy not only the new units, but offmap abilities. Like traditional air raids. And superabilities. You can't even imagine them. Trust us - they will impress you.

Most of the units can use extra skills. The usually have only one, but you don't need more. We try to keep everything simple. If you want to play a wargame, there's plenty of them in the market.

One more thing. The martians leave spots on the map, plagued by the extraterrestial slimelike substance. That goo improves the enemy units' stats the way power-ups improve ours. We need to clean the land out of this shit.
E para finalizar:

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Já saiu e as análises são tudo menos abonatórias.

Parece que por baixo de toda a estética e premissa dementes está um jogo francamente mau.

Lê a review no RPS, acho que é ilucidatória.
 
Acho que ninguém estava à espera de nada de jeito daqui. Como o Impersonator disse, se não fosse pela premissa ridícula e a tentativa de paródia tinha sido completamente ignorado, pois tudo aquilo que foi apresentado sobre o jogo em si deixava muito a desejar.
 
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