Novas actualizações, tudo vindo dos fóruns:
# About Area 51 (Jason Bergman, Bethsda): The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there.
I'm not saying it is or isn't, just that we haven't said either way.
# The engine is clearly the same, although the colors look more vibrant.
# Animations seem to be very similar to the ones in F3;
# The models also look very similar, not only the mutants, but pretty much all of the models and enough assets look almost exactly like the ones in Fallout 3 (of course, this doesn't say much about the final quality of the game, just mentioning).
# Looks like dynamite might be in as a weapon.
# Doctor Mitchell, the one that revives the PC at the start of the game, lives in a town called Goodsprings (described about as "a few shacks with some mutated sheep"). He might also be a ghoul since he says he lived in a vault before the war. He might also own Victor the robot, aparently the one that is digging up the sand in the teaser trailer - and, very probably, the game's intro.
# And it seems that the body in the sand is the Player Character.
# It might be that we'll have many more options in dialogue based on skills, although this is not clearly explained in the article. (I'm mentioning this because you can't really tell what exactly they say about this: is it more evolved than what Fallout 3 brought or exactly like that, since there are enough skill, stat, perk and karma checks in F3)
# A new minor faction is in, the Powder Gangers, which will give some trouble to the player, at least at the start of the game.
# The action takes place 3 years after the events in Fallout 3.
# One of first quests seems to involve dealling with some geckos - probably the standard "kill the rats" quest.
# A new weapon is in until now - Varmint rifle.
# Along books, magazines seem to be back.
# It seems radio stations are back and one of them is the mutant radio station at Black Mountain, run by their leader, Tabitha. She took control of the place two years before. Every day, on air, she threatens to kill the ghoul - Raul - mentioned somewhere above but stops when he promises he will fix her favorite robot. This probably leads to the quest about helping Raul and making him a follower.
# Vegas is under construction.
# A grenade machinegun is mentioned.
# Helios One is an abandoned solar energy plant built by Poseidon and is currently owned by the NCR. A little description says: "a refractor mirror that could power the Strip and a giant frickin' laser". The NCR want the secrets and weapons (and energy for their base at McCarran Airport) of HO so they hired a screw-up scientist named Fantastic for the job. This leads to a quest and the PC can choose what to do with the energy. It seems if he chooses to keep it for himself he gains acces to Helios' secret weapon, Archimedes II - a "Giant Frickin' Laser". As long as the sun is up, he can call down lasers for an attack.