Warsaw, Poland. Today, CD Projekt RED officially announced The Witcher 2: Assassins of Kings, the sequel to the award-winning The Witcher, which has sold more than 1.5 million copies worldwide on PC alone.
The second entry in the Witcher saga is characterized by an incredibly gripping, mature and challenging non-linear plot. In addition, the new combat system is even smoother and guarantees a greater variety of tactical possibilities.
The game is built upon completely new technology, designed from scratch by CD Projekt RED to develop role-playing games with non-linear plot. The new technology also delivers beautiful visuals, transporting players to one of the most vivid RPG universes ever.
“I am really glad that we can officially present what we’ve been working on for the past two-and-a-half years.” - said Adam Kiciński, CEO of CD Projekt RED studio. “We learned a lot during The Witcher’s development process, and we are using all of that knowledge to ensure the sequel is one of the best RPGs people have ever played. We’ve concentrated on improving the most successful parts of the Witcher, and I strongly believe that The Witcher 2 will be loved both by fans of the original and newcomers. We know that we aimed very high while producing The WItcher 1. Now we are aiming even higher with The Witcher 2: Assassins of Kings.”
CD Projekt has revealed during its spring conference today, that The Witcher 2: Assassins of Kings will be heading to consoles as well as PC.
This means that for the first time, PS3 and Xbox 360 owners will be able to play as Geralt on their consoles – which confirms what senior producer Tomasz Gop told GRY-OnLine back in September of last year.
Leaked Internal Video (Vejam em 720p)
Debut Trailer
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