PC/Mac Star Wars: Knights of the Old Republic (BioWare)

Korben_Dallas

Zwame Advisor
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LUCASARTS ANNOUNCES FALL 2003 RELEASE FOR PC VERSION OF CRITICALLY HAILED STAR WARS®: KNIGHTS OF THE OLD REPUBLIC™

SAN RAFAEL, Calif. – May 2, 2003 – LucasArts today announced the PC version of its critically acclaimed role-playing game, Star Wars: Knights of the Old Republic, is expected to release this fall. A version for the Xbox™ video game system from Microsoft is expected to be available this July.

Star Wars: Knights of the Old Republic is highlighted by a entirely original storyline set some four thousand years prior to the events in Star Wars: Episode I. The ancient era is dominated by an epic struggle between the Jedi and the evil Sith. The game features customizable male or female heroes and evolving playable characters, as well as dynamic lightsaber combat. Players can choose to pursue divergent paths of good or evil as they journey through numerous locations both familiar and new throughout the Star Wars galaxy.

Star Wars: Knights of the Old Republic will be published and distributed by LucasArts, and is being developed by BioWare Corp.

LucasArts And Bioware To Develop Star Wars® Knights Of The Old Republic™, A New Role Playing Game For PC And Next Generation Consoles

Two Leading Interactive Game Developers Join to Create First Star Wars RPG

SAN RAFAEL, Calif. — July 25, 2000 — LucasArts Entertainment Company LLC and BioWare Corp. today announced a partnership to create the first Star Wars role playing game (RPG) for PC and next generation video game systems. Expected to release in 2002, Star Wars: Knights of the Old Republic will be set in a time period prior to the Star Wars films.

The agreement combines Star Wars, the most successful film-based license in interactive entertainment, with BioWare's considerable development expertise in the role playing genre. BioWare created the critical and commercial hit RPG Baldur's Gate™. The Star Wars role playing game will be developed by BioWare and marketed and distributed by LucasArts.

For the game, LucasArts and BioWare are creating an entirely original storyline set some four thousand years before Star Wars: Episode I - The Phantom Menace. The ancient era is dominated by an epic struggle between the Jedi and the evil Sith.

"This collaboration with BioWare further represents LucasArts' long-term strategy to build relationships with the world's premier game developers," says Simon Jeffery, president of LucasArts. "BioWare has consistently delivered compelling games with rich and deeply engaging stories. Together, we aim to create a milestone role playing game set within a unique and largely unexplored area of the Star Wars universe."
"The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us," says Dr. Greg Zeschuk, joint CEO of BioWare.

"We are honored to be working with the extremely talented folks at LucasArts, developing a role playing game based upon one of the most high-profile licenses in the world," added Dr. Ray Muzyka, joint CEO of BioWare.

Story

Set in a period roughly 4000 years before the time of the films, the game will follow an all-new storyline depicting a legendary battle between the Jedi and the Sith. Immerse yourself in the Star Wars universe with exotic locales, thrilling space battles, stirring musical themes, and epic confrontations between good and evil.

Be the hero! Be a Jedi! Save the Galaxy! That is, unless YOUR destiny lies with the dark side.

The Mandalorian Wars

Four thousand years before the rise of the Galactic Empire, the Republic was at its most vulnerable state. A devastating war against the fallen Jedi Exar Kun had shaken the galaxy to its very core, and left the Republic's defenses crippled.

Sensing this weakness, the warlike Mandalorians began a series of brutal attacks against worlds throughout the Outer Rim. In desperation, the Republic turned to the Jedi Council for aid. The learned Masters wanted to proceed with customary caution and due care before embarking on a long and destructive military campaign; however, more immediate help came in the form of two young Jedi Knights named Revan and Malak.

Ignoring the dictates of the Jedi Council, the charismatic pair recruited many to their cause, rallying the impulsive youth of the Order with cries of victory and glory. With Revan and Malak at the head of their great fleet, the Republic set forth to drive the invaders back. The Mandalorian Wars were long and bloody, and many Jedi perished in the struggle. Yet, at its end, the Republic emerged triumphant, and Revan and Malak were hailed as heroes.

But the heroes did not leave the war untouched; something about the Outer Rim worlds twisted and corrupted them. On Korriban, Revan uncovered the lost secrets of the Sith and became the heir to an ancient and evil legacy. Succumbing to the lure of the dark side, the fallen Jedi assumed the title of Darth Revan, Lord of the Sith. Malak was chosen as the Dark Lord's apprentice, and the great fleet under their control abandoned the Republic and swore fealty to their new Sith masters.

With their army of followers, Revan and Malak returned not as saviors, but as conquerors. For two years battles raged on the perimeters of Republic space. The Sith gained victory after victory, until the Jedi set a trap for Revan and succeeded in destroying the Dark Lord. But during the chaos of battle, Malak managed to escape.

Malak seized the mantle of his fallen Sith Master and proclaimed himself the new Dark Lord, swearing revenge on those who had killed Revan. And the Sith armada continued its relentless advance upon the Core Worlds...

http://www.lucasarts.com/products/swkotor/index.html

https://www.gog.com/en/game/star_wars_knights_of_the_old_republic

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Este jogo vai rular!!!! :eek: :eek: :eek:
 
sim, acredito ate que em termos de animaçoes (graficos nao digo... mais nao me atrevo ;) ), espero que em jogabilidade e promonores, como o se poder lutar com 2 sabres diferentes (o SWG tb vai ter o dual-lightsaber) "podera" ultrapassar o StarWars Galaxies (que sai ainda este ano... espera-se :P ) (enquanto que o KOTOR so la para Maio... com sorte;) )

Pena ser so SP.... pelo menos um DMzinho dava jeito.... :( as lutas com os LightSabers (que checkei no video da E3) parecem ser as mais realistas ate a data, mas se for um RPG ao estilo Neverwinter, nao seremos nos a controlar os movimentos das personagens... espero que seja mais ao estilo do Morrowind :) ! ja a muito que espero um jogo da SW que tenha um motor de combate, com sabres, de jeito :D
 
Originally posted by Dan
ja a muito que espero um jogo da SW que tenha um motor de combate, com sabres, de jeito :D

Jogaste ao Jedi Knight 2? Acho que a nivel de combate estava BASTANTE bom... e verdade o jogo tem mais 2 stances para alem das 3 originais... :D
 
Originally posted by Korben_Dallas


Jogaste ao Jedi Knight 2? Acho que a nivel de combate estava BASTANTE bom... e verdade o jogo tem mais 2 stances para alem das 3 originais... :D

Nao o acho assim BASTANTE bom... gostei ao principio quando lutava contra o pc, pronto era novidade e, nao o acho mau, nem digo que e mau, nao ponho isso em causa... agora e realmente bom??? ( Ja me vao cair os membros de Clas de JKII em cima... :P )

Ja o joguei online durante uns tempos e cheguei a conlcusao de que, mesmo com uns combos realistas, nao fica muito longe do sistema de combate do "Episode I: The Phantom Menace", alias, neste ultima tinhas-mos uma maneira de atacar, e uma de defender, enquanto que no JKII ele e suposto defender sozinho... e basicamente e isso: carregas na tecla para ir mover o sabre e ja ta...

Estava a dar uma volta na ***** quando me deparei num ecra em que estava a passar o jogo Obi-Wan (qualquer coisa... o Rudzer deve saber) para XBOX, que embora nao pareça grande coisa (em graficos e efeitos de luz nao sao nada de especial), tinha um sistema de combates de sabres para 2 jogadores que penso ser melhor que o do JKII, isto porque ha de novo um botao para defender, e espero que novas maneiras de atacar ( li numa review que o jogo era fracote, mas que a 2 jogadores neste mode de combate ate que era engraçado... e que era o melhor neste modo :) )

Para um fanatico como eu de SW, sempre quis jogar um jogo com um sistema de combate que fizesse juz ao nome Star Wars ( acho que um sistema parecido com o do Soul Reaver 2 funcionava que era uma maravilha neste caso :D )

Korben: da uma vista de olhos na trailer do KOTOR da E3 e diz-me la se as animaçoes dos combates dos sabres nao estao espectaculares :cool: ( eu pelo menos adorei :D )
 
impressões

It’s been a long time in coming but it finally looks like the very first Star Wars video game RPG is getting close to release. We first got to see the first glimpse of Star Wars: Knights of the Old Republic from developer BioWare and publisher LucasArts behind closed doors at E3 2001 and we got to see it again briefly at last year’s expo. However, at last week’s Game Developers Conference HomeLAN got a more detailed demo of the Xbox version of the game thanks to BioWare’s co-CEO Ray Muzyka and director of marketing Scott McLaughlan.

Most folks who have been following the game’s development know that Knights takes place thousands of years before the Star Wars films yet while most of the same basic technology and settings are in the game (hyperspace powered ships, droids, Jedi lightsabers and the like), the graphical look of the game definitely suggests a much older feel with a less polished feel to the ships and settings. We got to see a few of the prettier scenes in the Xbox version like the city of Taris and a beach on another alien world. The graphics are sure to be one of the big highlights of Knights with moving trees and grass, detailed textures and solid character design. Indeed, the scene on the alien beach where your ship in the game, the Ebon Hawke, has to stop for repairs, looks like something out of Dead or Alive: Xtreme Beach Volleyball (When we mentioned this to Muzyka, he said we were not the first to say this and joked that they might put in the DOAX girls on the beach somewhere as a secret bonus). In another section of the game we saw individual dust motes floating around in a building. In addition to their Odyssey 3D game engine, BioWare has also created over 20 minutes of CGI cut-scenes that progress the story.

The character generation system will allow you to play as either a male or female Jedi Knight. You can whip up a character on you own with a number of different skills, attributes and so on or you can use the randomly generated character, complete with a random but very Star Wars sounding name for your player. There are a few consequences in picking either a male or female character in the game. In our demo of the game, the BioWare folks showed that a male character may get brushed off by a male NPC in a cantina but will get hit on by that very same NPC while playing as a female.

Since this is an RPG, you have a chance to upgrade your skills, attributes and items in the game. You can select what kinds of lightsabers you can carry via different types of crystals and yes you can also use those double bladed sabers like Darth Maul used in The Phantom Menace. There are several different types of controllable characters that you can play in Knights and you can control up to three at any given time. We were shown how the game’s combat could be played either as an action-style real time endeavor or in a turn-based like pause and play mode, where you select what character to play, what attacks or force powers to use and what NPC enemies you wish to attack. This particular type of combat should appeal more to the strategy player in the game.

We also got to see a couple of Knights’ mini-games in our GDC demo, including a Millennium Falcon-style laser turret battle against attacking fighters as well as a pod-race on Tattooine (all Star Wars games have to visit Luke Skywalker’s homeworld and Muzyka said that among other things we will find out why Jawas always roam around in those big sand machines in the game) Although we didn’t get to see this played, we were told at GDC that you can actually play a card game in Knights that you can actually win credits to purchase items.

The game’s conversation system is now in place and with over 13,000 lines of spoken dialogue in the game there won’t be a lack of chatting with other characters and NPC in Knights (Your player character will not speak however, since BioWare felt that this would be distracting). The voice acting we got to listen to was top-notch and above what the usual standard is for a video or PC game.

Muzyka told us that the build we got to see was about 80 percent complete for the Xbox version and while development of both the Xbox and PC versions of the game had been running at the same time, the decision was made recently to put most of the resources into the Xbox version to release it by the scheduled June date. While Muzyka wouldn’t talk much about what the PC version would be like last week, we can safely assume that the PC version will at least contain higher resolution textures for PC monitors. Muzyka also said that BioWare would also like to have new downloadable content for both the Xbox and PC version of Knights but that proposed feature is still up in the air at the moment.

With at least 40 hours of play time in Star Wars: Knights of the Old Republic, long time fans of BioWare can be assured of a typical gameplay length for their next project. With the Xbox lacking in solid RPG’s, it seems pretty certain that this game will be a big hit for the console when it is released in June with PC players having to wait until autumn to play Knights for themselves.

fonte: homelanfed.com
 
As imagens desse jogo parecem prometodoras :D. Adoro SW, mal posso esperar.

P.S. Vi screenshots no gamespot.com
 
Ya ... w8ing 4 JK3 :D
jejej

Esse parece jeitoso ...

K axam do Clone Wars pra PS2 ?

Tenhu o Bouthy Hunter ... mas ainda na tive mt tempo pra jogar akilo :D
 
O Pod racer foi excelente... nunca me diverti tanto com um jogo do género desde o Wipeout!

Quanto ao Outcast 2 até apanhares o sabre é uma seca mas depois RULA! As armas de fogo eram dispensáveis!! Jedi POWA! :D
 
Quanto a mim só já falta uma sequela á altura para o X-Wing Vs Tie-Fighter... Tenho saudades de pegar naquelas bombas (A-wing, Tie Defender, etc...), infelizmente a LucasArts nuncas mais lançou simuladores espaciais tão bons como os de antigamente :sad: Alguém mais também deu cabo de uns quantos ratos a jogar o velhinho Tie-Fighter :D ?
 
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