PC Prey 2 (Human Head - Cancelado)

Masakari

Power Member
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Publisher: Bethesda Softworks
Developer: Human Head Studios
Plataformas: TBA (PC, Xbox 360, PS3)
Genero: FPS
Jogadores: Single Player, Online Multiplayer
Rating: -
Release Date: TBA 2012
Preço: TBA
Website: -


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Bethesda has today announced that the sequel to 2006's Prey, imaginatively titled Prey 2, will be coming to consoles in 2012.

Original developer Human Head Studios is back on development duties for the sequel, utilising id Software's cutting-edge id Tech Engine - presumably the same engine currently being used to develop Rage. Presumably.

"We are thrilled to be working with Bethesda on Prey 2," said Chris Rhinehart, project lead on the Prey sequel. "Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are."

Prey 2 is set for a 2012 release on the PC, PS3 and Xbox 360, Bethesda confirmed today. Developed by Human Head Studios, the game will give gamers "the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world."


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+ The Next Game From Bethesda Softworks Is… Prey 2?
+ Artigo original da Joystick
+ Bethesda Announces Prey 2 For 2012
+ Kotaku: Prey 2 Drops You In the Shoes of a Human Bounty Hunter
+ Gamersyde: First images of PREY 2
+ Gamersyde: Screens of PREY 2
+ Rockpapershotgun: Prey 2 Preview
+ Destructoid: Prey 2 Preview
+ Eurogamer: Why Prey 2 ditches portals and gravity ( Plus, new character explained. )


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+ G4TV Prey 2 Debut Trailer - Exclusive Premiere
+ Gamersyde: Prey 2: Live-Action Trailer
+ Gamersyde: Prey 2 E3 2011 CG Trailer
 
Última edição:
O primeiro não era mau, mas teve um ciclo de desenvolvimento muito atribulado que efectivamente prejudicou a qualidade do jogo. Se tivesse saído quando estava previsto e sem os problemas que surgiram das múltiplas revisões e mudanças que sofreu, podia ter sido um jogo bem melhor.
 
Gostei bastante do primeiro! Foi na altura em que andava fanático com Doom 3 e Quake 4, e o Prey só veio apimentar a coisa!
 
Desde que a produtora seja a mesma... Mais não pelo; Comecei a jogar com baixas expectativas e surpreendeu-me por completo.
 
Adorei o primeiro, tambem foi na altura em que andava a jogar Doom3 e Quake 4 , e dos três escolho o Prey nuna mais me esqueço daquela cena de entrar nos portais etc
 
É a Human Head Studios na mesma, e muito provavelmente já andam a trabalhar neste desde que acabaram o primeiro.

Ao menos isso... Sei que são casos distintos, mas agora só faltava mesmo a Starbreeze pegar na sequela do The Darkness, embora obviamente é algo que - infelizmente - não irá acontecer, já que a Digital Extremes é que está a cargo de conceber - ou arruinar - a dita.
 
Prey 2 is set for a 2012 release on the PC, PS3 and Xbox 360, Bethesda confirmed today. Developed by Human Head Studios, the game will give gamers "the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world."

Bethesda Announces Prey 2 For 2012
Bethesda has today announced that the sequel to 2006's Prey, imaginatively titled Prey 2, will be coming to consoles in 2012.

Original developer Human Head Studios is back on development duties for the sequel, utilising id Software's cutting-edge id Tech Engine - presumably the same engine currently being used to develop Rage. Presumably.

"We are thrilled to be working with Bethesda on Prey 2," said Chris Rhinehart, project lead on the Prey sequel. "Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are."
 
1º post updated!

Kotaku: Prey 2 Drops You In the Shoes of a Human Bounty Hunter

Prey 2 will be a very different sort of game than the original first-person shooter, which starred Cherokee Domasi "Tommy" Tawodi and explored some of the mythos of native american spirituality.

In Prey 2, a source close to the game tells Kotaku, players will take on the role of a federal air marshal who is aboard the commercial airliner seen crashing in the spaceship early on in the original game. Prey 2 takes place during the same time frame as the original, but with this different perspective, we're told.

In Prey, Tommy sees a commercial airliner crashing onto the surface of the space ship he is on and hears a pilot calling in a mayday for "Seajay Air 6401." Later in the game Tommy comes across a human survivor of the crash in a holding cell.

'We were flying over Topeka and then the lights, the lights, the lights everywhere. They took us off the plane... They.. .there's a big one.. It eats... it eats," the survivor tells Tommy before losing it and telling him to shut the cell door.

Prey 2 follows the air marshal as he makes his way through the same ship, fighting off different warring alien factions with his pistol until an alien captures him. After that opening, used to tie the two games together, the game jumps forward, we're told, to a seedy alien planet that sounds a bit like the future Earth of Blade Runner. This is where the game really opens up, revealing the marshal as the only human on an alien planet working as a bounty hunter.

The game is meant to be an open world title with multiple ways to complete objectives, but at its heart it is still a first-person shooter, we're told.

Players will get clients via a communicator and gather information from the environment and the inhabitants by scanning non-player characters. These scans, we're told, reveal a character's intentions and identity.

We don't know much more about the game, but we were told that one twist to the first-person shooter mechanic is the ability to grip ledges for cover and a heavy emphasis on platforming.

Reached for comment today, Bethesda declined to comment.


Tirado do tópico da 360:

Trailer do jogo, é Live Action, promete :002:
 
muito interessante este trailer
já a uns anos que tava a espera deste jogo
mas tou mais interessado no Multiplayer

Se ele só recentemente foi anunciado, como é que já estavas à espera deste jogo há anos...?! Para além disso, não aparenta ser uma sequela do anterior. O trailer é uma peta; Parece "fanado" do Lost. :-D :-D
 
E ao longo dos anos sairam notícias sobre isto. Eles tiveram foi completamente calados entre 2008 e 2011, o que fez a maior parte das pessoas esquecerem-se do jogo. A Human Head Studios não faz um jogo desde o Prey, e sendo que não fecharam, a unica hipotese é que têm estado a trabalhar nele este tempo todo.
 
Desde que acabei o primeiro, que estou a espera deste. Adorei o primeiro.
O trailer, ao mesmo tempo gostei, ao mesmo tempo nao gostei. pois espero bem que seja uma sequela.... quero saber aonde o Tommy vai parar.

Cumps
 
Parece que de Prey, só tem mesmo o título... :\

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Why Prey 2 ditches portals and gravity ( Plus, new character explained. )

Prey 2 developer Human Head Studios ditched the portals and gravity puzzles that fans of the first game loved so much because it wanted to create a first-person shooter with never-before-seen elements.

Prey 2 is inspired by Mirror's Edge, Mass Effect, Riddick, Red Dead Redemption and Blade Runner, and features open world gameplay that revolves around using wide-open spaces and shadows to sneak up on enemies.

It's a very different game than Prey – and some enthusiasts are yet to be convinced.

But Human Head co-founder and Prey 2 project lead Chris Reinhart assured press at Bethesda's showcase event last week that fans will once again be wowed by the series' originality.

"Portals and gravity were functions of The Sphere itself. So, the way we used them there was tied to The Sphere. That is not part of Prey 2," Reinhart explained.

"We wanted to take players to some place new again and have them experience something new in the world. That was a big thing with Prey. We took players to The Sphere and gave them gameplay they hadn't seen before in a first-person shooter, although afterwards I had a number of people come up and talk to me and say, 'This is interesting, why has someone not done this before in a game?' We want the exact same thing with Prey 2.

"When people see this and they play the open world shooter we've created, using the different gadgets and player abilities, I want people to come up to me afterwards and say, 'This is interesting, why did someone not do this before?'"

In Prey, players assumed the role of Cherokee Domasi "Tommy" Tawodi, who battled aliens on a space ship.

In Prey 2, the main character is Killian Samuels, a sheriff and prison guard. He is nimble, and can perform Parkour moves.

Explaining the decision to ditch Tommy as the playable character, Reinhart said Human Head wanted to expand Prey "into more of a franchise".

But, "Tommy is still very much part of the Prey universe and Prey 2," he said.

"We want to explore other parts of the Prey universe and expand it out. Obviously we're taking you to a different place here than Prey 1, 90 per cent of which took place on The Sphere. We wanted to explore the Prey universe and push out into different areas.

"We still keep Tommy in the game and we wanted to explore other parts of the universe."

Perhaps surprisingly, Prey 2 does not feature multiplayer. "We're focused on making it a strong, powerful single-player experience," Reinhart said. "And we're tied with Bethesda, which has proven they are the masters of making awesome single-player experiences."

Eurogamer's Prey 2 preview went live yesterday.
 
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