[PC] Hard Reset (Flying Wild Hog)

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Novo cyberpunk FPS exclusivo para PC, vindo duma equipa polaca constituída por antigos membros da CD Projekt, People Can Fly e City Interactive. Está previsto para Setembro de 2011.
Flying Wild Hog Announces Hard Reset, a Dark Sci-Fi Shooter for PC
Polish Studio Comprised of Painkiller, Bulletstorm and Witcher 2 Vets Announces its Atmospheric and Action-Packed Cyberpunk Debut

Warsaw, Poland – July 13. Flying Wild Hog announced its debut game, the dark sci-fi first-person shooter, Hard Reset. The PC-exclusive title transports players to a haunting, dystopian future, with humanity on the verge of extinction, confined to its last standing city and under constant threat from the robotic hordes that aim to annihilate mankind. Hard Reset is scheduled for release in September 2011.

In the only remaining human city of Bezoar, Major Fletcher, an Army Combat Veteran and soldier of the CLN, is dragged into a conflict between two of mankind’s greatest enemies. He is to discover that nothing is what it seems to be.

Hard Reset may be Flying Wild Hog’s debut title, but the 35-person studio is comprised of veterans of Warsaw’s bustling development scene, with past experience at such renowned developers as People Can Fly, CD Projekt RED and City Interactive, where they worked on acclaimed games like Bulletstorm, Painkiller, The Witcher 2, Sniper and more. Hard Reset is built upon the studio’s own Road Hog technology, which delivers stunning visuals that bring the game’s incredible atmosphere to life.

Given the game’s rapidly approaching release date, expect much more information and footage of Hard Reset in the coming weeks and months. In the meantime, visit http://hardresetgame.com and follow the game’s progress on Twitter and Facebook.
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Teaser
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One day, the machines will take over. That’s been a prominent paranoid theory for as long as modern technology has existed, and it seems like the theme’s still going strong. Today, Polish studio Flying Wild Hog announces its debut: a dark, science-fiction FPS going by the name of Hard Reset - and in it, the robots are very much in control.

This is a PC-exclusive shooter from a studio which, while new, contains some exquisite talent. The development team’s individual CVs list credits such as The Witcher 2, Bulletstorm, Painkiller and, slightly less impressively, Sniper: Ghost Warrior. Together, they’ve spent the last two years working secretly towards a single goal: to create a game with old-school FPS values, but with a compelling story to get stuck into if you want.

That story isn’t necessarily top priority, and it certainly won’t be forced upon you. The developers at Flying Wild Hog are keen to emphasise the game’s pure blaster heritage, and a narrative that you can read into as much as you want. “There is an intriguing and non-trivial story told through animated, comic-style cutscenes in between game levels,” explains Klaudiusz Zych, the company’s co-founder. “It’s not something you have to pay attention to if you don’t want to – you could just storm through the levels.”

But to Zych’s mind, it’s unlikely that people will do this then leave the game for dust. He thinks Hard Reset’s narrative is engaging enough to demand return visits. “From our experience,” he says, “if they skip the story on their playthrough, won’t players want to play again to find out what was it all about?”

So what is it all about? Well, players step into the shoes of Major Fletcher, a citizen of the city Bezoar and an army veteran. He finds himself caught up in a battle between the world’s major powers: the robots, who dominate; and the humans, who are putting up a valiant last stance against their mechanical enemies.

At its core, it’s a traditional, balls-to-the-wall FPS. “It’s a classic first-person shooter with loads of physics, destruction, and hordes of enemies,” says Zych. What he hopes sets it apart, though, is an experience-based upgrade system, which Flying Wild Hog reckon will add some depth to your action plans as you progress through the game. “It’s a Painkiller-meets-Diablo kind of game,” Zych smiles.

The crux of this is a weapons upgrade system, which – for the moment – the devs are keeping tight to their chests. But they’ve also yet another trick up their sleeves: a dynamic environment that will bring this sinister, future universe to life. The game boasts a strong and prominent physics system – and although we’ve yet to see it fully in action, the prospect of a changeable, cyberpunk world sounds enticing.

The game’s singleplayer-only, which is almost a shame in this game world: it means definitely no stomping about in big mech suits en masse, for one thing. But Flying Wild Hog seem entirely focused on their aims: to create a classic first-person shooter with an oppressive atmosphere looming over it.

That will be helped by the proprietary engine, certainly. Hard Reset looks gorgeous – with full dynamic lighting and some incredible, high-future art design. The city seems to stretchout spectacularly, while the effects – fire, electricity and the like – look to be frankly stunning. Meanwhile, the mix of concrete and metal feels properly authentic. Beozar looks like it’ll be a very palpable place in which to stay.

The little we’ve seen of it suggests a game that knows what it wants to do, and has set about doing it well. Whether its minor innovations will form the basis of a wonderful videogame is yet to be seen – but for the moment, I think it’s safe to say we should be keeping our eyes on this one.

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Depois de ter lido o post do Anarchy, agora só mesmo o in-game é que falta para tirar as duvidas.....pelo menos as minhas.
De facto parece estar porreiro mas....
 
Hard Reset - Official Trailer

The Polish super-team building the cyberpunk FPS Hard Reset must think it's 1996 or something. The game is a PC exclusive, has no multiplayer, and although it was announced earlier last month, it's coming out later this year. That's how things used to get done around here.

Flying Wild Hog dropped that gameplay trailer on Friday in an interview with GameSpot, in which the gang explains why they focused solely on singleplayer: "If you want to show some amazing graphics, it's better and easier to develop the game for PCs," FWH's Michal Szustak said. "Also, in the era of movie-like shooters almost "on rails," with player-environment interaction as limited as possible, we wanted to create a game for old-school PC players, raised on all those forgotten Dooms, Quakes, and Painkillers."

Szustak says that multiplayer could have been a check-in-the-box add-on but it would have meant making a game that is inferior to other multiplayer shooters instead of something distinct. It's also a good bet that eschewing online multiplayer and a console release is a big reason it can be delivered so quickly.
 
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