PC Project CARS (Slightly Mad Studios)

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O novo projecto da Slightly Mad Studios será um novo simulador financiado pela própria comunidade. Alguma informação:

Two months ago, RaceSimCentral wrote about Need for Speed: Shift 2 Unleashed developer Slightly Mad Studios’ plans for a community funded sim racing project. According to VirtualR, that project finally has a name: Community Assisted Racing Sim, or C.A.R.S. for short.

Those following the development action in the NoGrip Racing forums know that the name may change, along with everything else about the project, once contracts are signed and entities invest money into the project. However, everyone has a chance in what stays or goes. The project will allow all fans to become investors; they will get a share of the profits, access to the development process, and a say in the title’s direction.

Interested parties can start investing in the next few weeks. The legal work behind the project is complete, and Slightly Mad is ready to launch the project’s website. For just 5€/$7, racers can have a vested interest in C.A.R.S.. All investors will get access to downloadable development builds throughout the process and have a say in how things are decided. However, there is an elite gold-level commitment of 1000€/$1400 that gives access to board meetings where “the bigger calls will be made,” reports VirtualR.

Gold members will reportedly get source-code access to C.A.R.S., while smaller investors will be given script access. C.A.R.S. will use a “stripped-down Shift 2 Unleashed engine” to begin with; the team will gradually add modules over a 12-month development cycle such as a “new DirectX 11 renderer, a new physics engine, and new AI.” Development builds will be distributed throughout that cycle.

Slightly Mad is planning to have licensed content in C.A.R.S., and that content will be added as licensing deals are finalized in later builds. The first build has no set date, but it should be distributed once Slightly Mad has secured a strong first round of investors.

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Gameplay Footage
 
Última edição:
[PC] C.A.R.S. - Community Assisted Race Sim

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C.A.R.S. Frequently Asked Questions
What is C.A.R.S.?
C.A.R.S. = Community Assisted Race Sim. The game will be funded by and developed in close cooperation with the (sim) racing / gaming community. People can invest an amount of money up-front, entitling them to receiving profit and taking part in testing of weekly game builds. Depending on the magnitude of his/her investment, an investor has a bigger or smaller voice in what content will get into the game. The game starts as a base game with a few cars and tracks, and will be expanded from there depending on what the community decides.
The game will be free-to-play, with paid extra content (microtransactions).

How can I invest?
Everything will be explained soon on the website www.wmdportal.com

What platform will it be developed on?
The game will be developed on PC, DX11, and back-ported to DX9 and consoles.

Will it be a hardcore sim or arcade?
In the end that will be decided by the community/investors, but the initial aim will be a full/hardcore sim with aids and adjustments to cater for the casual player as well.

Will the game have surround sound?
The game will use a 3D Sound system is using fmod so 5.1 and 7.1 are supported.

What will the graphics engine look like?
The graphics are DX11 including FXAA, depth of field, screen space ambient occlusion, motion-blur and shadows will be improved in DX11 initially, with appropriate back-ports to DX9 and consoles. The engine will use deferred rendering like in Shift 2.

Are those screenshots really in-game graphics?

Yes they are, they show the actual game rendering engine at work with the car in the pit/garage.

What cars will be in the game?

The game will provide a base car from each of the main types (single seater, endurance, historic etc, asphalt racing only) so the investors can feedback on input, handling FFB etc. After that, additional content will be decided on by the investors.
As for the car brands that will be featured, this will also be depending on licensing (=money).

What tracks will be in the game?
TBA
 
aqueles renders devem ter demorado dias!

Nops,.. é in-game!

Segundo o Ian Bell é mesmo para correr assim no jogo em max settings.
Também segundo ele, para se poder correr o CARS com este nível vai ser preciso um CPU/gráfica topo de gama (qualquer coisa como um combo ATI 6990 ou Nvidia 590 + CPU i7 950 ou 960 + 16GB RAM).
O CARS só sai daqui a 18/24 meses, pelo que até lá a SMS conta que o PC's topo de gama melhorem bastante de modo que o que hoje é o topo, daqui por 18 meses seja um PC médio a médio-alto.
 
Atenção que isto não vai ser qualquer jogo, vai ser um puro simulador. ;)

Portanto que não tiver volante mais vale nem experimentar. ;)
 
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