kavako
Power Member
Produtora: Polyphony Digital
Editora: Sony Computer Entertainment
Plataforma(s): PS3
Género: Corridas
Data de lançamento: 06/12/ 2013
NOVAS PISTAS:
Silverstone
Willow Springs Raceway
Bathurst
Brands Hatch
Goodwood Hill Climb
Apricot Hill
Matterhorn
NOTÍCIAS E ENTREVISTAS:
Damage Modelling in Gran Turismo 6 "Similar to GT5"
If you were expecting the damage model in GT6 to have undergone some drastic changes you might want to curb those expectations, as a recent interview conducted by Kotaku’s Stephen Totilo suggests otherwise. When Stephen posed the question to a U.S. PlayStation producer it was met with the following response:
"The rather pleasant producer tells me that it’ll be similar to GT5. Polyphony isn’t about smashing cars up…"
Gran Turismo has always focused on the unadulterated beauty of the cars, and after experiencing a high speed accident (scroll down to “Gran Turismo Behind the Scenes”) there’s no wonder why extensively modelling damage would be the last thing on the minds of the staff at Polyphony Digital. As it stands, damage was only included to such a degree largely because it was a requested feature for years.
Alguns comentários na radio Le Mans sobre o GT6 .
(Polyphony) are really moving ever more into the hardcore sim environment... They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road; be they old fashion cross plys; be they modern radials; be they slicks... If you've got a car that's running on old fashion high-sidewall tires, even if it's got the same amount of grip, it's not going to handle the same way. And they've modeled all of that... They've remodeled the tracks. They've taken 10 billion [laughs] photographs, so when it comes out it will be photo realistic -- as much as it can being on the (Playstation 3), and I'm sure on the 4 they will be almost photo realistic...You can get new wheels for (a car). You get the new wheels, it's not to make it look different, it will make it handle different with the new wheels... (adding larger diameter wheels) will change the way it handles.
Entrevista GTPlanet:
At the “15 Years of Gran Turismo” event which saw the announcement of Gran Turismo 6, GTPlanet joined a small group of other U.S. journalists to be among the first to ask Kazunori Yamauchi questions about Polyphony Digital’s new game.
We covered how GT6 will deal with the “Standard”/”Premium” car issue, the future of the Gran Turismo series on PlayStation 4, and a lot more.
Not all of the questions are my own, but what follows is a complete transcript of the interview session.
Can you explain the game’s new lighting engine in more detail?
It basically means the energy expressed in each one of the pixels is going to be represented more accurately. When the focus on the camera is on a certain item, the blurring and brightness of the area around it and how lights affect the environment will be rendered with more accuracy.
Is there going to be more car customization options? Are you going to be able to swap the engine or put decals on the car?
Both are technically possible, and we might be preparing it (laughs).
Will there be “Standard Cars” in GT6?
We won’t be making all the Standard cars from GT5 into Premium models, and we won’t make all of the GT5′s Standard cars fully “Premiumized”.
Up until now, we used to categorize them as Standard and Premium because there were functional differences between them: some of the Standard models might not have tuning parts, or couldn’t be used in Photo Mode. That will all be cleared so every model can be used in Photo Mode, and every car can have parts fitted for it.
In terms of graphics quality, the bad quality Standard models we’ve updated so they look better.
Will all of the cars have interior views?
No.
(Editor’s note: This apparently does not apply to all of the cars which were listed as “Standard” in GT5. For example, two cars which were prominently featured in the GT6 trailer and its first official batch of screenshots, the Lamborghini Countach LP400 and Alpine A110 1600S, both appeared as Standard cars in GT5 but have apparently been converted to “full” Premium models – with interiors – in GT6.)
While improving the physics model, how do you keep the game accessible to a wide range of players?
I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.
The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there.
Now that we know GT6 is a PlayStation 3 game, can you explain to fans why that is? Do you have any plans for PS4?
We do have plans for PS4, but, of course, we have an order of things.
First we’ll be releasing the PS3 version for the PS3, which has a huge audience already, and we’ll be providing updates every month and DLCs every month.
Once players have played it all out and enjoyed themselves on the PS3, then the PS4 version might come out naturally around that time (laughs). Focus on enjoying the PS3 version.
What’s the reason for the dramatically shorter development time frame for GT6, compared to GT5?
GT5 was really hard to develop, because the PS3 is a really complex piece of hardware, and it was the first time we built anything with an extensive online component.
What was the most complicated thing about developing the first game, and what was the most complicated thing about developing GT6?
It’s hard to look back to GT1 now!
I think the hardest part of GT1 was to make something out of nothing, and to shape it and figure out exactly what a Gran Turismo game was going to be.
The main difference between GT1 and GT6 is the scale of the game, it’s about 100 times bigger in scale. Initially we had 15 people working on the game and now we have 150 working on the game. But i think the one thing that hasn’t changed is that everyone working on it really enjoys the hard work.
Are there other plans to bring the game’s GPS functionality to more real-world cars?
I can’t really talk about it today, but aside from just GPS, we have a lot of different things planned with different manufacturers. I can say you will see a lot of interesting things come up in the months ahead.
What’s the hardest element to re-create in the game: tire dynamics, suspension behavior, or aerodynamics?
That’s actually the three things that are really mystical about creating the physics in a car racing game. Actually the damper characteristics are one of the most difficult to re-create.
What is it like working with different manufacturers to get their cars in the game?
It’s been twenty years since we started developing the first GT, and it’s been 15 since the release of the first game.
We have a 20 year relationship with car manufacturers all over the world, and I think a lot of people who were involved with the first game in the series are still working at those companies today. Our relationships have become closer and closer, and that has given us a lot more access to the information and access to the automotive world.
Outra entrevista ao GTPlanet. Podem ler mais aqui.
GTP: Are the engine sounds that we hear in the demo representative of what we will hear in the final game?
KY: “No, those are just in there as sound effects.”
GTP: So we will see some changes in that area?
KY: “Actually, we are doing research right now to generate the sounds in a completely different way. I’m not sure if it is actually going to make it into GT6 in time yet, but we’ll have to see.”
Gran Turismo 6 irá incluir Goodwood Hill Climb
A Polyphony anunciou que Gran Turismo 6 irá incluir a pista Goodwood Hill Climb. Esta pista bem conhecida com 1,86km, é o ponto central do Festival de Velocidade britânico anual. Este evento apresenta uma enorme variedade de carros, que vai desde os os primórdios da indústria automóvel, até aos carros mais recentes.
IMAGENS
New Online Features & Aerodynamics in Gran Turismo 6
When Gran Turismo 6 was first announced, one of the most exciting announcements for the GTPlanet community was the addition and expansion of the game’s online racing features.
Today, with a major update to the official website, a few more details and screenshots have been revealed, noting that GT6‘s features have undergone a “major evolution, after having analyzed how our fans play and their feedback throughout the years.”
“In Gran Turismo 6, features that were not supported officially in the previous title will now be included: online lobby time trials, drift trials and races with qualifying rounds are just a few examples. Users will also be able to create customised rooms tailored to their favourite play-style and these settings can be saved and shared with others.”
The “Online” page re-iterates the frequency and scale of updates to the game post-release, noting:
“In the previous Gran Turismo 5 title, four new locations with 10 tracks layouts were added in the form of DLCs after the game went on sale, including tracks like the Twin Ring Motegi and Spa Francorchamps Circuit.Gran Turismo 6 will continue the tradition and new tracks will be added after the game initial release: there will be more “first-in-the-world” events that will write new pages to the history of the game. Please look forward to reading the details when we’ll make the announcements later on.”
New cars will also be released within the game using an updated system, which will see them available within GT6 car dealerships to purchase immediately after game updates have been issued. Polyphony has also published a complete list of all cars “carried over from Gran Turismo 5” which will appear in GT6.
“Gran Turismo 6 will contain approximately 1200 cars at time of release, and more and more cars are planned to be added thereafter. Unlike the previous title, the added cars will appear directly in the dealerships after an update, and will be available to purchase in game. You will be able to enjoy driving the newest cars right after they are released in the market.”
The “Technology” page also makes an interesting comment on the new aerodynamics processing introduced in the new game:
“The down force, lift and air resistance – which continually changes according to the shape of the car – changes in vehicle attitude and its relationship with the ground surface, have all been recreated to a level of precision never seen before. Keen players will probably start to feel the airflow around the car as they drive.”
EDIÇÕES
Gran Turismo 6 Anniversary Edition, pre-order extras detailed
Uma “Edição de Aniversário” especial para celebrar os 15 anos de sucessos e conquistas do jogo. Esta versão vem numa caixa Steelbook brilhante com uma arte de capa exclusiva, dentro de uma elegante Sleeve temática. Para além dos exclusivos físicos, esta edição também irá conter vários bónus para o jogo na forma de 20 carros exclusivos (todos eles com um esquema de pintura “Edição de Aniversário” especial), 1.000.000 de créditos no jogo, pinturas personalizadas, um fato de corrida personalizado, um capacete personalizado e avatares para a PSN personalizados. Além disso, se fizeres a pré-encomenda a partir de um dos retalhistas participantes, também irás receber 5 veículos “Pré-encomenda” exclusivos e não disponíveis em nenhum outro local.
- Caixa Steelbook Especial de “Edição de Aniversário” desenhada pela Polyphony
- jogo “Gran Turismo 6”
- 1 milhão de créditos de jogo
- 20 carros com um esquema de pintura especial "Edição de Aniversário" e melhoramentos de desempenho
- Pinturas personalizadas, fato de corrida personalizado, capacete de corrida personalizado e avatares personalizados
oferta de pré-encomenda
Pack Precisão
- GT-R NISMO GT3 15th Anniversary Edition
- R8 LMS ultra 15th Anniversary Edition
- Corvette Stingray (C7) 15th Anniversary Edition
- Model S Signature Performance 15th Anniversary Edition
- Viper GTS 15th Anniversary Edition
Os 20 carros adicionais que se seguem estão incluídos na Edição de Aniversário.
Pack Binário
- Ford GT40 Mark I 15th Anniversary Edition
- Pagani Huayra 15th Anniversary Edition
- Renault Sport Megane Trophy V6 15th Anniversary Edition
- Alpine A110 1600S 15th Anniversary Edition
- Lancia STRATOS 15th Anniversary Edition
Pack Velocidade
- Lotus Europa S.2 15th Anniversary Edition
- Volkswagen Scirocco GT24 15th Anniversary Edition
- Honda HSV-010 GT 15th Anniversary Edition
- Audi Audi Sport quattro S1 Rally Car 15th Anniversary Edition
- Ford Ford Shelby GT500 15th Anniversary Edition
Pack Desempenho
- BMW BMW Z8 15th Anniversary Edition
- KTM X-BOW R 15th Anniversary Edition
- Audi R18 TDI 15th Anniversary Edition
- Lexus IS F Racing Concept 15th Anniversary Edition
- Chevrolet Corvette Coupe (C2) 15th Anniversary Edition
Pack Adrenalina
- Cizeta V16T 15th Anniversary Edition
- Mercedes SLS AMG GT3 15th Anniversary Edition
- Ford Focus ST 15th Anniversary Edition
- Shelby Shelby Cobra Daytona Coupe 15th Anniversary Edition
- Toyota TOYOTA 86 GT 15th Anniversary Edition
Gran Turismo 6 – Edição Standard
Com mais de 1200 carros disponíveis logo de início (incluindo carros do GT3 da FIA e os mais recentes lançamentos no mercado), a adição de circuitos mundialmente famosos como Silverstone e Willow Springs e uma nova e melhorada física para os modelos dos pneus e da suspensão, o Gran Turismo 6 é o próximo passo na evolução das corridas virtuais. Se fizeres a pré-encomenda a partir de um retalhista participante, irás receber 5 veículos exclusivos de “Pré-encomenda” que não estão disponíveis em nenhum outro local. Além disso, e dependendo da loja escolhida, vais receber um dos 4 Pacotes de Carros ou 1.000.000 de créditos no jogo. Por favor, consulta os detalhes nas várias lojas do teu país.
Gran Turismo 6 Standard Edition + Pack Precisão + Pack Binário OU Pack Velocidade OU Pack Desempenho OU Pack Adrenalina OU 1 milhão de Cr.
TRAILERS E GAMEPLAYS
Gran Turismo 6 at 60FPS
Gran Turismo 5 vs Gran Turismo 6 - Nordschleife Early Comparison
Gran Turismo 6 Gameplay Video: Grand Valley East (Reverse)
Gran Turismo 6: Matterhorn Circuit, Audi S1 Quattro
Gran Turismo 6 Video: Bilstein Audi R8 LMS at Willow Springs
Gran Turismo 6 Video: Mercedes SLS AMG GT3 at Willow Springs
Gran Turismo 6 Gameplay Video: BMW Z4 GT3 at Silverstone International
Gran Turismo 6 Pre-Order Trailer
Gran Turismo 6 - Concept Movie #1 2013 Silverstone // 15th Anniversary of Gran Turismo
Gran Turismo 6 - Concept Movie #2 2013 E3
Gran Turismo 6 - Concept Movie #3 2013 Goodwood - Extended Version
Gran Turismo 6 – Concept Movie #4 “Vision Gran Turismo”
Última edição pelo moderador: