DragonspiritPT
Power Member
Resumo:
Género: TPS
Engine: Darksiders 2 modificada mais algum Middleware
Modos de jogo: Singleplayer/Multiplayer
Lançamento: Early 2013
Director: Itagaki, criador do Ninja Gaiden e Dead or Alive
Artigo/Reveal
Interview
"We at Valhalla Games are martial arts, fighting and melee combat professionals," Itagaki boasted. "We're partnering with THQ who has substantial experience in shooters.
"For people who are fans of Ninja Gaiden, this is going to be a different type of game. Quite different. Even though the genre is new, it's the same core group making it. Think of the main elements—animation, maneuverability, speed, violence, beautiful women—all the core game elements, it's all the same group of guys."
I think it's more a matter of art -- getting the realism there, as opposed to really simulating the military look and feel.TI: Right. There's one thing I want to be sure that you and the readers don't get the wrong idea about. I'm not intending to insult any game here; I'm just stating facts. In Call of Duty: Modern Warfare 3, there's a Russian Typhoon-class submarine that shows up; have you seen that scene?
There's a mission that shows you getting into the submarine after approaching it. There are two propellers, on the submarine, and they're rotating in the same direction. That's impossible, though, because it wouldn't work to propel the craft; that can't exist in real life. That's the truth, and I speak as a major fan of Modern Warfare who really respects what they've done.
That's why I don't think everyone who makes war games like that has a full knowledge of war technology, or the physics and weapons involved. Maybe it's all little details, but it's a big surprise to me that that incorrect detail went unnoticed by anyone -- as they put it in their E3 trailer. It's like "What is that?" Don't you think?
In Battlefield 3, for example, you have a scene with a MBT firing away with its cannon while running along in the middle of the desert. The speed of sound is about 340 meters per second, but it fires really quickly, so the fire can reach targets several kilometers away very quickly. Battlefield runs at 30 frames per second on consoles, so it's not possible to actually show it at that frame rate.
If something explodes from two kilometers away, you'll hear the sound of it six or so seconds afterward. That's reality, but in the world of entertainment, there's more of an emphasis on making things easier to understand. It's like how you can hear the explosions in outer space during Star Wars. So, when something explodes, you just hear the sound, and when a 120mm gun fires, you can see it in action.
60fps confirmado?
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