Já começam a surgir as primeiras novidades sobre o próximo Fifa:
Fonte
Gamescom 2012 - Gameplay Footage
First Touch Control
One of the first things to do at FIFA 13 was to implement a more realistic ball control. Now it will be more difficult to control a receiving ball with your player. It all depends on the strength, the speed, the ball height and the technical skills of your player to achieve the control of the ball and run with it.
Player Impact
Another feature that got improved is the player impact engine. There will be no more unrealistic animations in the players challenges! The engine has been optimized and new a set of impact values has been added at the hip and the upper body area.
Complete Dribble
In FIFA 12 you could dribble just by changing direction, in FIFA 13 this won’t be possible anymore!
Tactical Free-Kicks
The free-kicks got a new free kick system. Up to three players can now gather around the ball and make fun of the opponent’s defense and goalie. You can now feint a direct shot and adjust it to a player who comes off the wall. Also the defense set pieces have been improved to go with the new free kick system. For example, you can make a defensive team with more players into the wall and send out a player to block the ball.
Attacking AI
The offensive Artificial Intelligence got a huge improvement. The CPU-controlled players got better running routes and better guessing options of where you pass the ball. Also the strikers are smarter and move with the offside line of your defenders, waiting to receive the ball and run with it towards your goal post.
Beside all of these improvements, David Rutter still wants to make other upgrades to the game such as, new passing types, new shot rotation moves and new goalkeeper animations. Also the cheering animations have been adjusted to the current football atmosphere. One last thing he really wants to improve is the referee!
The graphics in FIFA 13 will also have a big update after EA Sports adopted the new Dimensional Imaging software to boost player likeness!
While previously it was only possible to offer highly accurate 3D facial likenesses for the most recognisable players, a press release from Glasgow-based Dimensional Imaging claims the firm's new tech will allow EA to give more players than ever the "DI3D star treatment".
Mike Harrison, director of EA Capture at Electronic Arts, said: "We recognised a few years ago that raising the quality of facial appearance was an increasing priority for our game teams. Working closely with Dimensional Imaging has allowed us to develop a highly accurate 3D facial capture pipeline that is now so efficient that we can apply it to more characters than we ever thought possible."
Dimensional Imaging CEO Colin Urquhart added: "The relentless increase in the quality of computer graphics makes it ever more necessary to capture real life human likenesses in order to create believable virtual characters, but this process has traditionally been very time consuming for video game development.
"EA was one of the first developers to recognize the need for improved capture workflows, and working with them since EA Sports FIFA 10 has been instrumental in helping Dimensional Imaging to develop a product suite that is now suitable for even the most demanding development pipelines in the business."
Fonte
Gamescom 2012 - Gameplay Footage
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