PC The Witcher 3: Wild Hunt (CD Projekt Red)

EagleEye

Colaborador
Staff

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THE SWORD OF DESTINY HAS TWO EDGES. YOU ARE ONE OF THEM.
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The Witcher 3: Wild Hunt – a fantasy RPG with a character-driven, non-linear story set in an open world, featuring meaningful player choices, tactical combat and rich, living environments.​
The Witcher 3: Wild Hunt is the final installment of the highly-acclaimed modern RPG saga. The CD Projekt RED team has set out to make The Witcher 3 a richer, larger, and deeper experience - a breakthrough in quality that will take the franchise to its ultimate heights. A masterwork of storytelling and gameplay, The Witcher 3 is everything an RPG fan could crave.​
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With The Witcher 1 and 2, CD Projekt RED has produced robust, high-quality, modern RPGs, winning broad acclaim and earning a loyal following. The Witcher 3 honors these roots, combining CD Projekt RED’s storytelling flair with new game mechanics and, most notably, a vast, open, living world. A mature game cast in dark shades of gray with no divisions between good and evil, it features a non-linear story with tough choices that produce real consequences. The game’s vibrant world ravaged by war plunges players into difficult dilemmas and gripping adventures. This vast universe brings a new philosophy of exploration to the Witcher series: horseback riding and sailing prove crucial to any journey, and the communities the player encounters resonate with problems, conflicts, friends and foes. Added features like Witcher Senses and Monster Hunting, improved Alchemy, magic Signs, Crafting, as well as many other innovations, make The Witcher 3 the quintessential RPG experience, a must-play for fans of the genre.​



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A WORLD IN TURMOIL, AND THE WORST IS YET TO COME
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The world is in chaos. The air is thick with tension and the smoke of burned villages. The fearsome Empire of Nilfgaard has struck again, ravaging the hapless Northern Kingdoms. The once-mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what future holds in store, who will bring peace to the world and who will cause it only misery.​
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But a force darker and deadlier emerges. The petty men and women commanding tin-plated armies fail to understand that their conflict is child’s play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have plagued the world for ages, plunging it in misery and despair. Yet this time the Wild Hunt seeks one person in particular: the one bestowed upon Geralt by Destiny itself, the one soul Geralt considers kin.​
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NON-LINEAR, HAND-CRAFTED
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The Witcher 3 features over 100 hours of non-linear gameplay, nearly half of which is devoted to the immersive main storyline, a narrative focusing on Geralt and those closest to him. None of this is automatically generated - both core and side quests are handmade with meticulous care, meaningfully weaved into the vibrant game universe. Forming or supporting the main and secondary storylines, they draw players into engaging, intricately-crafted adventures extending across the rich, living world.​
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Non-linearity is a core feature of the game, with player choices branching the adventures from the main storyline on multiple levels, from entire sub-stories, to trivial everyday matters. Saving a miller’s son from a wyvern attack may affect who will ultimately don a crown, while thwarting a plot to assassinate a noble lord could spell doom for his oppressed subjects.​
Quests may be taken on in any order, completed one at a time or pursued in parallel with others. Regardless of the method, player actions will bring many consequences that change the story and affect the game world. These consequences culminate in three completely different playable epilogues set in one of twelve possible unique world states. Defined by the outcome of climactic events and the fate of key NPCs, these states provide a total of 36 different possible endings.
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CHOICE AND CONSEQUENCE
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Choice and consequence, the former difficult and often grim, the latter delayed until a key moment, is a concept CD Projekt RED devised and developed into its key contribution to the genre. The core of CD Projekt RED’s RPG philosophy, this concept was the backbone of The Witcher 1 and 2. Naturally, choice features prominently in the story, as well as all game mechanics, of The Witcher 3. With the 'lesser evil' as a key concept, the story puts players before situations in which there is no clear good: do you help an alderman enchain all the village elves he claims are secretly working for the Scoia’tael, or do you stop him at the risk of enabling outsiders to storm the gates and letting outlaws in the city to massacre all the humans? Such hard choices are complemented by the interactivity of dialogue, letting players choose how they speak to other characters, how they shape their relationships, thus determining how NPCs treat them in return.​
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Each action impacts the story and the game world. NPCs, communities, monsters and locations all change based on player choice - you may rid a fishing village of drowners and watch its economy prosper, or kill a merchant in one town and see his trading partners in another go bankrupt for lack of goods.​
A choice once made resonates, its effects both immediate and delayed. Revisit a location where an important story juncture played out, and you’re sure to find it transformed by your previous actions. Similarly, a choice made in one corner of the world, pertaining to specific characters, could well breed consequences in other lands, among other populations.​



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STROLL, RIDE, SWIM, SAIL, BELIEVE
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The setting for Geralt’s greatest adventure? A vast, rich, completely open world, thirty-five times larger than that in The Witcher 2. By setting the game in this open world, CD Projekt RED has fulfilled its vision of the RPG, adding the last element needed to create complete immersion and true non-linearity.​
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ROAM WITHOUT BORDERS
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Wide open roaming across regions is unspoiled by load times. Landscapes dotted with Points of Interest tempt players to venture off beaten paths in search of possible adventure. Players explore without interruption, encountering no barriers, choosing different means of travel to reach their destination. This whole new approach to exploration means players can vault over barriers, swim through rapids, ride a horse across the dangerous No Man’s Land, run through Novigrad’s narrow streets, or sail under a full moon amidst the Skellige Islands. The world provides an unprecedented feeling of open space and freedom, taking 40 minutes to traverse on horseback end to end. Players can stand atop a mountain, 1200 meters above sea level, breathless as they ponder the distant abyss and wind-swept isles, their look and feel rendered flawlessly.​
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A CONTINENT TO DISCOVER
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The world of The Witcher 3 is vast and continuous, yet diverse, with each of its lands distinguishable by a unique feel inspired by different sources and cultural references:
  • No Man’s Land: a sparsely populated, war-ravaged territory, based on Slavic mythology. Murky swamps and dark primeval forests cover this land, where monsters lurk behind every tree and no one can be sure whether they will see another sunrise. Its fields stripped bare by passing armies, No Man’s Land is a place of anarchy, where might makes right and gold buys life.
  • Skellige: a wind-swept and rugged archipelago, based on Nordic and Celtic legends and sagas. In these isles, inhabited by proud and noble people, warriors seek fame by facing legendary monsters, druids guard nature’s secrets, and bards sing of heroes past in torch-lit halls. Stubbornly independent, the Skelligers are rig their longboats and sharpen their spears, ready to lay down their lives defending against the inevitable Nilfgaard invasion.
  • Novigrad and its surroundings: a port city inspired by medieval Amsterdam. In this grand city, as rich and colorful as it is corrupt, players witness the persecution of mages by an all-powerful cult, while at the same time dealing with underworld figures poised to profit from the ongoing world war.
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A WORLD THAT LIVES WITH OR WITHOUT YOU
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Player actions, whatever their apparent weight, elicit reactions. This principle extends to the new in game economic system, with the price of goods varying based on the surrounding conditions or their place of origin versus Geralt’s current whereabouts in the world: the price of fish will differ depending on the distance from water, a village of trappers and hunters will have many tanneries and leather workers, affecting the price of crafting components and armor.
Left to itself, the world continues living:​
  • Predators hunt their prey, villages defend themselves against monsters, lovers meet by moonlight.
  • Communities react to temperature changes and other phenomena, seeking shelter when it rains or warmth when the temperature drops; they migrate to fulfill their needs or flee threats, while merchant caravans fill the roads and fishermen sail in search of the best catch.
  • REDengine 3 incorporates location ambience and expanded dynamic lighting, which enables a realistic, highly-detailed day and night cycles as well as diverse weather conditions - players can observe an approaching storm before experiencing its might as they navigate a rough stretch of sea.
 
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POETRY IN MOTION
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The new combat system in The Witcher 3 has been redesigned in order to combine traditional RPG elements with the speed and precision of a dedicated fighting game. Smooth and responsive, the system gives players full control of Geralt’s blade, challenging them to match their reflexes against those of a master swordsman. They will feel what it’s like to be a true witcher, the ultimate monster slayer. Players familiar with the combat mechanics in The Witcher 2 will find that every aspect of the skirmish is now approached with a fresh perspective, expanded and polished to shine, while still retaining the spirit known from the previous game.

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Players can:

  • unlock new blocking moves, attacks and evasions,
  • discover ways to stun foes, ignite them and control their minds with enhanced witcher Signs,
  • poison their blades, set traps and blow their enemies to bits with bombs.
When combined, these attacks kill more efficiently, challenging players to experiment, think creatively and devise new tactics.

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DYNAMIC, FLUID AND ROOTED IN TRADITIONAL RPG SYSTEMS
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Through a series of new features, players can merge their skills with Geralt’s developing combat acumen:

  • The number of attacks, parries and other combat moves has been greatly increased and rendered fluid with 96 new action sequences (compared to 20 in The Witcher 2).
  • Three different sets of movement animations let Geralt adjust his stance to match the dangers he faces.
  • Players enjoy complete control of Geralt in combat as there are no QTEs or scripted timing attacks.
  • A new camera system, superior even to that utilized in the Xbox 360 version of The Witcher 2, shows fights in all their glory while keeping the focus on what the player needs to see.
  • Geralt’s character development visibly affects his behavior in combat: obtaining a Swordsman skill might increase attack animation speed, while a Mage ability could turn the Igni Sign into a torrent of blue flame.
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USE YOUR BRAIN, THEY’LL USE THEIRS
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Combat is realistic, dynamic and rewarding, featuring smart enemies and living battlefields:

  • Each of the 80 monsters Geralt can encounter has its own habitat, strengths and weaknesses.
  • Improved crowd AI means enemies communicate with each other in combat, coordinating their efforts to surround Geralt or deploy combo attacks.
  • Monsters and other foes do not scale with the player: beasts that crush players with a single swipe at the outset become sword fodder by the game’s end.
  • Enemy morale shapes their actions: opponents flee or fight more cautiously when scared, attack recklessly when desperate, and beg for mercy on their knees when defeat is inevitable.
  • The environment is a factor in combat, and Geralt can use it to his advantage: he might destroy a hive to unleash an angry swarm of hornets on a foe, or cast the Aard Sign to bury a group of thugs beneath a toppled stack of barrels.

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THE NEXT GENERATION ROLE PLAYING GAME
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The Witcher 3 integrates a robust RPG system into the heart of gameplay. Stats, abilities and items have clear and intuitive effects, changing Geralt and shaping his encounters: a new sword might fell swarming foes en masse, while an enhanced Axii Sign could sway a merchant in negotiations. A tutorial eases players into this system, guiding them through a smooth learning curve as they master the game world.

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SEE MORE THAN MERE MORTALS
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The new Witcher Senses system adds new depth to combat and gameplay in The Witcher 3, complementing Geralt’s wolf’s head medallion used to detect magic and danger in the previous games. The new Witcher Senses give players the traits of a master predator, the ability to hear like a cat, see like an eagle and kill like an enraged wyvern. Using these sharpened senses, players can act as huntsmen, following the tracks left by their prey, hunting it down and striking where it is weakest. When stalking a vampire, Geralt might first use his Witcher Senses to garner evidence off of a victim’s corpse and from the surrounding area. Having learned about the foe he faces, he might then prepare suitable bait. Lastly, during the actual encounter, he might use his Witcher Senses again to slow combat and pierce both the vampire’s hearts.

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CHOOSE YOUR PATH, HONE YOUR SKILLS, CRAFT YOUR FORTUNE, BREW YOUR DESTINY
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The new RPG mechanic binds player stats to gameplay, and does so visibly: players see their strength and dexterity alter their interactions with the game world. In addition, RPG elements such as skill trees, Alchemy and Crafting have become even more engaging and essential elements of the game:

  • Players can combine skills from three specialization paths – Swordsman, Mage and Alchemist – to shape hybrid characters.
  • Each ability gained has a visible and visceral impact on combat: players who unlock a precision enhancement on the Swordsman tree might then see their blows slice through opponents’ jugulars with deadly regularity.
  • Under the expanded Sign casting system, each of Geralt’s five Signs has two different modes, broadening the creative use of magic in combat.
  • Alchemy is highly intuitive, with potions used as easily as skills: players drink their brews before combat, then activate them when needed.
  • Players can concoct an expanded array of potions, bombs and blade oils, including special mixtures for use against specific monster types.
  • Greatly expanded Crafting allows players to create items like armor elements and weapons, significantly adding to Geralt’s deadly combat arsenal.
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DESTINED TO AMAZE
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The Witcher 3 is the best-looking RPG to date. Built from the ground up for modern PC hardware and taking advantage of the power of next-generation consoles, the game makes no compromises on quality and delivers stunningly beautiful visuals. Matching the level set by games of other genres, where graphics have traditionally been superior (high-end shooters and action games), The Witcher 3 sets new visual standards for the RPG genre.

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INTERACTIVE CINEMATIC IMMERSION
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The Witcher 3 features extensive cinematic interactivity. Players can end conversations suddenly and brutally, speak in a whisper or hand items to NPCs. Spectacular cut scenes interwoven with gameplay heighten excitement while progressing the story. In-game conversations are natural and realistic thanks to cinematic camera work and varied character configurations: characters speak as they sit, walk or ride side by side. Game world presentation thus enhanced, The Witcher 3 blurs the line between game, cinema and reality.

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BREAKTHROUGH IN VISUAL REALISM
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Presentation of the game world is thoroughly realistic. Drawing on the newest available graphics technologies, the new, state-of-the-art renderer:

  • produces fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance,
  • generates detailed, realistic locations through a significant increase in polygon count,
  • provides a deep, role-playing experience through visually attractive, film-like presentation.

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In brief, The Witcher 3 will be CD Projekt RED’s crowning achievement: jaw-dropping, captivating and unforgettable.
Concluding the trilogy with a riveting story set in a completely open world, the studio will once again break new ground... and redefine the RPG.

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Esta é a versão normal do jogo. Inclui desde logo vários extras pelo mesmo preço de retalho de outros jogos.​

  • Um CD exclusivo com a trilha sonora oficial
  • "Witcher Universe - The Compendium", oficial e criado pelos desenvolvedores
  • Um mapa lindo e detalhado do mundo do jogo
  • Um conjunto com três adesivos exclusivos de Witcher 3
  • Uma luva protetora estilosa


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A versão de coleccionador é extremamente limitada e está apenas disponível para pré-reserva.​

  • Contem os mesmo extras que a versão Standard
  • Inclui um caixa metálica de Edição de Coleccionador
  • Estatueta de Geralt vs. Griffin com uma qualidade soberba
  • Um livro de arte com mais de 200 páginas repletas de imagens
  • Um medalhão em aço.

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Complete Edition
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Standard Edition
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Requerimentos Mínimos:
  • CPU: Intel Core i5-2500K 3.3GHz or AMD Phenom II X4 940
  • GPU: NVIDIA GeForce GTX 660
  • RAM: 6GB
  • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • HDD Space: 40 GB
  • DirectX 11
Requerimentos Recomendáveis:
  • CPU: Intel Core i7 3770 3.4 GHz or AMD AMD FX-8350 4.0 GHz
  • GPU: NVIDIA GeForce GTX 770
  • RAM: 8GB
  • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
  • HDD Space: 40 GB
  • DirectX 11
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Cliquem na seguinte imagem para visualizarem um guia extensivo acerca de todas as opções gráficas, bem como a opção exclusiva da Nvidia, Hairworks.​
Para os utilizadores AMD, desligando o Hairworks e com o jogo actualizado para a versão 1.04 (na data data da publicação deste post), está posta de lado as grandes diferenças entre placas gráficas de topo AMD e Nvidia.​

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Aqui poderão encontrar uma variedade de endereços e páginas web dedicadas à saga The Witcher, oficiais e não oficiais.​

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Direct Downloads:
  1. Jun 10, 2013
    Debut Gameplay


  2. Jun 14, 2013
    The Beginning


  3. Jul 2, 2013
    The Beginning (Making of)


  4. Aug 14, 2013
    Killing Monsters


  5. Dec 8, 2013
    Gameplay Trailer (VGX 2013) (Compressed)
    Gameplay Trailer (VGX 2013) (Original)

  6. Jun 5, 2014
    The Sword of Destiny (E3 2014 Trailer)


  7. Jun 9, 2014
    The Witcher 3 Wild Hunt - Gameplay#1 (E3 2014)
    (720p)
    The Witcher 3 Wild Hunt - Gameplay#1 (E3 2014 Dev Commentary) (720p)

  8. Jun 10, 2014
    The Witcher 3 Wild Hunt - Gameplay#2 (E3 2014)
    (720p)
    The Witcher 3 Wild Hunt - Gameplay#3 (E3 2014) (720p)

  9. Aug 8, 2014
    The Witcher 3 - Wild Hunt - Geralt's live


  10. Aug 13, 2014
    The Witcher 3 - Wild Hunt - Downwarren Gameplay


  11. Aug 14, 2014
    The Witcher 3 - Wild Hunt - Ladies of the Woods Gameplay


  12. Aug 20, 2014
    The Witcher 3 - Wild Hunt - 35min Gameplay Demo


  13. Sep 25, 2014
    The Witcher 3 Wild Hunt - Traveling Monster Hunter

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Todas as notícias mais relevantes acerca do desenvolvimento do jogo.​
As mais recentes foram colocadas em primeiro lugar.​
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2014
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2013
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(...)​

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À medida que o lançamento do jogo se aproxima, irei colocar aqui imagens oficiais das versões Playstation 4 e Xbox One.
(...)​

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The Witcher 3: PS4 vs PC Comparison

The Witcher 3: Xbox One vs PC Comparison
 
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As you probably know, we’ve launched pre-orders. It’s a very special moment in every developer’s life. It’s the moment gamers either say “yes” to your game, to your vision of what games should look like, or turn away and look for other, better stuff. We’ve fought DRM, we’ve put a ton of stuff that’s normally reserved for limited editions of games into the standard, off-the-shelf edition of Wild Hunt and, guess what... you’ve shown us it’s worth it. I want to stress that the pre-order opening of The Witcher 3: Wild Hunt was the biggest in the history of the studio. Your ongoing support is showing us that it’s WORTH being honest and upfront with gamers, that it’s WORTH being true to what you believe in, and that sometimes it pays to be a rebel and kick bad standards in the balls, dammit!

Adam Badowski,
Head of Studio
CD PROJEKT RED


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After this year’s E3, The Witcher 3: Wild Hunt is only a bit shy of 120 awards and that’s something that fills us with great pride. Thank you!


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The Official Original Soundtrack:
Disponível na versão Standard e Collector's Edition
The Witcher 3: Wild Hunt - Pre-Order EP
Apenas disponível através de GOG.com
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Desde arte conceptual até Pósters oficiais, será colocado aqui um pouco de tudo relacionado com a arte do jogo.
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Uma colecção de avatars criados por mim, com o objectivo de reunir todos os Witchers na Comunidade e ajudar à publicidade do jogo.
Foram utilizados, em primeira instância, no 2º Giveaway realizado para a versão PC.

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Uma secção dedicada exclusivamente aos membros que fazem parte do clã dos Witchers!
Apenas os que reservaram o jogo fazem parte desta lista de eleitos.

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The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on a novel of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.
 
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Our March cover story gives a world-exclusive peek into the next generation of RPGs with The Witcher 3: Wild Hunt. This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into everything The Witcher 3 has to offer, and it's a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can't put down his swords until his conscience allows – if it ever does.

Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.
Game Informer Coverage

Apresentaram recentemente a primeira screenshot do RED Engine numa entrevista à CD-Action, que será utilizado tanto no Witcher 3 como no Cyberpunk 2077.

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Tradução do artigo original da CD-Action, cortesia de um membro do NeoGAF:

Combining a story driven and open-world RPG for the first time - CD Projekt RED’s new state-of-the-art REDengine 3 brings a new level of realism to the gaming experience.

The REDengine 3 is the third iteration of CD Projekt RED’s in-house technology. It is created for RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences.

“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.” - said Adam Badowski, head of CD Projekt RED studio.

The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology and with optimization, REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well paced and robust story.

The REDengine 3 tech is tailor-made to create nonlinear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body animation systems implemented in REDengine 3 offer realistic expression of emotions, movie quality scenes and character interactions.

The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
 
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We’ve been expecting a Witcher 3 announcement ever since a hidden message in the Cyberpunk 2077 trailer teased a “fully open-world game with an intense story.” Tom Senior even threatened to eat his headset if it didn’t turn out to be another outing for Geralt and friends.

Turns out the headset’s safe. Game Informer have just posted details about their upcoming cover for The Witcher 3: Wild Hunt. And from the preview details they’ve released, it seems to be a very ambitious sequel.

Thanks to CD Projekt RED’s new REDengine 3 technology, The Witcher 3 will be a massive open-world RPG that’s 30 times bigger than the previous game – a world size claimed to be bigger than Skyrim. Filling that world will be the detective work and deadly combat of “monster hunting” and the series’ now standard twisting stories of intrigue and politics.

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The Witcher 3 is due out in 2014 for “all high-end platforms available,” including PC.

-Gameinformer
 
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