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The Apple iWatch6 Feb 2013 in Apple, HCI Design, Human Computer Interaction (HCI), Wearable computing
The iWatch will fill a gaping hole in the Apple ecosystem. It will facilitate and coordinate not only the activities of all the other computers and devices we use, but a wide array of devices to come. Like other breakthrough Apple products, its value will be underestimated at launch, then grow to have a profound impact on our lives and Apple’s fortunes.
Steve Jobs’s true legacy lies not with his products, but his method, the way he would forge revolutionary products from cold blocks of creativity. I know. I was one of his earliest recruits and watched him develop the method. Steve applied it one project at a time. My hope is that Apple now has teams applying it across many projects, shortening the historic six years between breakthrough products.
What will follow is not based on insider information but a solid understanding of Apple, its products, the problem, and the opportunity. The Apple iWatch development team I expect exists is likely already well ahead of the ideas I’m suggesting here. (Should they draw any new ideas from what follows, they are free to use them. I’ve already reached my lifetime goal of as many patents as Heinz has varieties.)
Before delving into what an Apple smartwatch might look like, we need to understand why, right now, people not only think they don’t need a smartwatch, they flat-out don’t want a smartwatch.
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