A Indústria dos Videojogos - Tópico Geral (notícias, artigos, opiniões, análises)

An Xbox VR headset is on the way, but it’s a ‘limited edition’ Meta Quest
Microsoft and Meta’s VR partnership expands to Xbox-branded headsets.

“We’re working together again [with Microsoft] to create a limited-edition Meta Quest, inspired by Xbox,” says Meta in an announcement today. It’s part of Meta opening up its operating system that powers its Quest VR headsets to third-party hardware makers. Asus and Lenovo are creating dedicated headsets that run the Meta Horizon OS, but the partnership with Microsoft sounds like it’s simply a limited-edition headset — much like how Microsoft creates limited-edition Xbox consoles.
In an Instagram post, Meta CEO Mark Zuckerberg says the version of the headset that is being teased today “comes out of the box with Xbox controllers and Game Pass, so you can immediately just start playing on a big screen anywhere you go.”
https://www.theverge.com/2024/4/22/24137334/xbox-vr-headset-microsoft-meta-quest-limited-edition
 
Apesar da notícia ser acerca do Manor Lords, levanta mais discussão sobre assuntos comuns a todos os jogos e à forma como estes são comercializados, à razão pela qual há disparidade de preços por regiões, etc.

Recomendo a leitura:
Manor Lords Dev Explained Why The Price Hasn't Been Revealed: 'It's a Bit Complex'
Manor Lords brings its in-depth medieval city-building to early access in just two days, so publisher Hooded Horse took the time to explain why it hasn’t announced pricing information yet.

While many players would’ve expected to see some sort of update by now, it’s still not clear how much Manor Lords will actually cost to purchase. Hooded Horse CEO Tim Bender explained why fans have been left waiting in a Reddit post. He explains that the issue is a matter of managing expectations.

“Manor Lords, like all other games on Steam, will not have one price,” he says. “It will have regional prices that distribute across the world. These aren’t just different currencies — there are large regions of the world where Steam uses US Dollar pricing but in a different way.”

He continues: “For example, parts of Southeast Asia, many CIS (Commonwealth of Independent States) regions, Turkey, many Middle Eastern countries, Argentina, many South American countries…all have prices in US Dollars but different from that of the US in order to provide some help for local customers be able to afford the game given the prices and wages in their country (though inflation is making that more and more difficult when local currency cannot be used).”

Hooded Horse says these examples are why it wants to stray from announcing price before launch arrives. If the US price were to be announced before Manor Lords launches, players in other territories may fear that they won’t be able to afford it. The company worries that too many potential buyers would “lose hope and feel the game won’t be affordable in their country” even if it was to attach disclaimers to a price announcement.

However, this is only one of a few major concerns Hooded Horse has tied to pre-release price announcements. Bender also references the company’s fear of scammers that may try to take advantage of excited fans who want to pre-order Manor Lords.

“They don’t have any keys, and they aren’t going to be getting any from us,” he says. “But they are attempting to capitalize on the hype, and, despite our stance that we are NOT doing pre-orders because we don’t want to take your money until after release, they are claiming to take pre-orders for key sales. They have no idea what the price will be, so they are taking their wild guesses and probably figuring they can get a key through some questionable means later (or just leave the customer not getting what they paid for if not perhaps). We don’t want players to get scammed or cheated by such sites, and giving them a definite price to plan around would probably just increase their proliferation and marketing of these ‘pre-orders’.”

Hooded Horse doesn’t want Manor Lords players worried about what the price will be, as the post explains that it has “never done AAA pricing on a game” and has no plans to start. Furthermore, Bender reminds that, in the past, it has offered launch discounts that range from 10-25% for the first few weeks.

“We're not trying to squeeze every last dollar out of people, we won't be putting up 5 editions with a spreadsheet needed to understand them or locking up content into Day 1 DLC or any of that crap,” Bender adds. “There's going to be a fair price there at launch with a fair discount.”
 
Activision a carregar a Xbox às costas, a ponto de a receita ir de -4% para +55%. Segundo melhor trimestre a nível de receita da Xbox. Hardware parece estar em pior estado que o esperado.

This strategic shift is limited to these games for now, but it appears to be in response to a slowing of Xbox Game Pass growth and Xbox console sales. This quarter, Xbox hardware is down by a massive 31 percent, a big drop following a soft quarter for Xbox sales during the all-important holiday season last year.

Overall, gaming revenue is up 51 percent, bolstered by the additional Activision Blizzard revenue, which contributed 55 points of net impact. That means without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter. The newly acquired division recorded $1.97 billion in revenue during Q3, but the cost of integration, transaction costs, and other costs of revenue all total $980 million. With other operating expenses ($1.34 billion), it calculates to an overall operating loss of $350 million for Activision Blizzard.

Xbox content and services would have only been up a single percent without Activision Blizzard, so it’s clear that this giant purchase is already having a big impact on Microsoft’s overall gaming revenues.

 
Activision a carregar a Xbox às costas, a ponto de a receita ir de -4% para +55%. Segundo melhor trimestre a nível de receita da Xbox. Hardware parece estar em pior estado que o esperado.



Não compreendo bem o uso desse termo. O objectivo da compra da ABK não foi alavancar o divisão de Gaming da MS? Então está a ser um sucesso no que toca a vendas e serviços.
Tanto que a divisão internamente também subiu em termos de receitas.

Hardware não veio para já criar valor acrescentado para reverter a queda.

Agora vamos andar a ver sempre o que é receitas ABK ou Bethesda/Xbox? Para mim não faz sentido, é tudo MS Gaming.
 
Eh, tirando o Palword, que momentum houve para ser assim de nota?
O segundo trimestre é que irá de ser de arromba com o Falloutmania e todos os ports em alta.

Eh,a situação do Fallout é mais aproveitar copias já compradas/vender umas copias novas. E todos os jogos são multiplataformas.

A inclusão do Diablo no Gamepass, talvez?

Eu acho que o jogo beneficiou mais que consola. O que não é mau verdade seja dita.
Dito isso,eles têm mesmo de abrir a torneira para os jogos antigos(e os CODs antigos em particular).




Honestamente acho que só da conferencia da MS para a frente é que vejo ímpeto novo à serio. E digo isto no pressuposto de a publicidade para o próximo COD começar lá e ter em letras gordas "Day One on Game Pass" e termos datas para Avowed,Indiana Jones e algumas coisas não anunciadas.
 
Não compreendo bem o uso desse termo. O objectivo da compra da ABK não foi alavancar o divisão de Gaming da MS? Então está a ser um sucesso no que toca a vendas e serviços.
Tanto que a divisão internamente também subiu em termos de receitas.

Hardware não veio para já criar valor acrescentado para reverter a queda.

Agora vamos andar a ver sempre o que é receitas ABK ou Bethesda/Xbox? Para mim não faz sentido, é tudo MS Gaming.

Eles próprios reportaram no relatório financeiro essa informação dividida de com e sem a Activision Blizzard. Não é estimativa de ninguém aleatório. É normal que tenham aumentado a receita quando compraram uma das maiores editoras third party que continua a ser multiplataforma e a vender títulos em plataformas mais populares, mas sabendo esta informação consegues ter uma noção do estado da divisão de gaming como plataform holder e publisher. A Activision não deu um salto. A Activision é O salto.

Total Gaming Revenue: +51% (-4% w/o ABK)
Content and Services Revenue +62% (+1% w/o ABK)
Hardware Revenue -31%
 
Eu vejo essas comparações com e sem ABK como normais, tendo em conta a dimensão do negócio que foi (penso que a nível de gaming, nunca houve nada sequer semelhante) e no que isso se traduz no imediato a nível financeiro.

Por isso é normal que nos primeiros tempos haja um pouco essa separação, até para verem o desempenho da Xbox e com isso afinar estratégias. Até porque, certamente a MS não vai querer ficar refém da ABK para aguentar a Xbox.

Acredito que com o passar do tempo, essa separação e comparações de com e sem ABK comece a esmorecer, mas por enquanto não vejo nada de anormal nisso, visto ser algo ainda ser recente.
 
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