PC Tom Clancy's Rainbow Six Siege (Ubisoft Montreal)

Já tenho o meu. Mais alguém vai comprar isto? :D Tenho um amigo que também comprou, isto com pessoal conhecido é super divertido, gosto imenso do jogo.
 
LaPS4 - 82/100

Pocket Lint - 4/5


Old Rainbow Six fans might grumble a bit when they first play Siege due to the lack of a proper planning phase, but it’s such a thoroughly infectious strategy shooter that we’d wager it won’t take long before it wins them over.
The solo play is limited, but it's in multiplayer that Siege really shines. Positioned in among the glut of same-old same-old futuristic shooters this Rainbow Six revamp feels all the more fresh and exciting to play as a result. If, of course, you're into strategy shooters.

Hobby Consolas - 79/100

3d Juegos - 8/10

Gamesradar - 3.5/5
No, this is all about the interplay between classes across online competitive modes and co-op. Each operator has a unique skill, and there are 20 at launch. Examples include Fuze, who fires cluster grenades through walls, Sledge, who bashes them down with a hammer, Blitz and his flashbang riot shield, and Doc, who revives from distance with a syringe gun. Soon come clever strategies such as erecting shields in doorways the enemy must hop over, parking your RC drone in corners to keep tabs on opponents, and shooting out windows to freak out opponents.

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Rainbow Six Siege’s calculating, climactic confrontations feel fresh in a genre mostly concerned with movement. You’re less headbutting ram and more coiled snake here. Microtransactions and a lack of singleplayer activities count against it, but there’s nothing quite like laying a laser tripwire over a window, crouching in a cupboard, and waiting to pounce on the next person through it.

GamersGlobal.de -7/10 (can't confirm score but a poster said it's 7)

PC Gamer - No score yet

So far, I think Siege is great. With a communicative team, making plans and messing them up (or not) is a fun time bolstered by a surprising amount of depth in the map design and character abilities. Siege feels like a special kind of shooter, a pleasing psychological trap that depends more on teamwork and smarts rather than reflex.

God is a geek - No score yet

If you and your friends are looking for a tactical multiplayer shooter then you can’t go wrong with Rainbow Six: Siege. The online action is quite simply phenomenal when played correctly, although a few balance changes to make attacking easier would improve it considerably. Things become less fun when you play alone, but it is certainly still enjoyable. Terrorist Hunt remains great entertainment and weirdly relaxing compared to the online mode, and the situations are decent enough as well. The flagship destructible environments become almost forgettable when playing, which is a testament to how well they are implemented, and the operators offer a much needed sense of variety. Few shooters feel as good as this to play, but friends are definitely needed to get the full experience.

The Sixth Axis - No score yet
Having been able to dip into the beta – when it’s worked – will certainly have helped people to already make up their minds for Rainbow Six Siege and if it’s for them. Between the lack of a story-based solo campaign and wanting to play with friends rather than strangers, there’s a number of reasons why Siege could be off-putting to fans of the series, but get past those disappointments and limitations, and there are plenty of fascinating mind games and tense action to be had.

IGN - Review in Progress

Siege reboots the long-running Rainbow Six series as a five-on-five, attack-and-defend competitive shooter that’s as much about blowing holes in the world around you as in your opponents. Destruction is no gimmick; shooting through walls, blasting through floors and ceilings, and keeping as much of your corporeal Special Forces husk behind fragile cover during firefights is key to extending your life in each of the respawn-free modes. Using a gadget to detect the presence of an enemy and fragging them through what would, in most other first-person shooters, be an indestructible hunk of drywall isn’t just satisfying; it’s thrilling.

Eurogamer - No Score

It's especially notable in a full-priced game, and a full-priced game with a prominent shop-front to boot. Rainbow Six Siege's attempt to add crinkles to its well developed yet slim core comes through a selection of unlockable 'operators' with unique traits: a MOBA-ish play to introduce distinguishable characters into the fray.

They're real characters, too, and I already have a couple of favourites: Twitch, the French offensive unit who comes complete with a remote-controlled Shock Drone that can buzz enemies, and Thatcher, the gruff-voiced SAS operative whom, I admit, I'm only playing because I'm convinced he's voiced by Zombi U's Prepper, and who I hope will one day meet his downfall in the shape of his nemesis Scargill.
[...]
The next few days will be interesting, and I hope the stars align so I can see Rainbow Six Siege at its best again. Because when all the parts are ticking over correctly, it can be an absolute joy.
 
Não sei qt a vocês mas penso que a maior piada será a jogar com amigos contra os Bots, pelo menos contra outros jogadores aquilo como geralmente era cada um por si, era uma grande salganhada e era mais COD que um RS.
 
Devo ter tido azar então, mas como foram várias rondas suspeito que não.
A única que teve piada foi uma surra que apanhámos de uns chineses, é que nem tivemos hipotese.
 
Lol, eu joguei a BETA umas valentes horas com um amigo meu e foi sempre 5vs5. A única vez que experimentamos BOTS foi deixar a rondar acabar e sair logo pois não deu pica nenhuma.
 
A sério?! Tive mesmo a impressão inverna, a dificuldade dos bots (por x exagerada) foi o que mais me agarrou, different strokes for different folks i guess :P.
 
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