Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
According to SuperData Research, BioWare's sci-fi looter shooter Anthem was able to make around $100 million just from digital revenue sales alone.
Despite having a mixed reception upon its release, it looks as though Anthem has done relatively well, with it achieving an above-average download rate. On top of that, the game has made $3.5 million from in-game purchases across both platforms since its release.
You can check out what other happenings have been happening in terms of digital sales across the world right here if you're curious about what's cracking.
Anthem is available on PlayStation 4, Xbox One and PC.
Devem ter feito alguma coisa server side pois eu que em 60h apenas ainda tinha recebido um legendary e hoje recebi 3! (tenho 3 items com 30% de luck que faz stack para 90% que é o máximo)
Este foi o resultado do último run freeplay GM2:
os outros dois foram a jogar heart of rage GM1.
Reparei que está muito mais fácil começar um run de heart of rage do início e não entrar directamente no boss.
ainda agora fiz tyrant mine gm1 pela primeira vez com o meu novo ranger , peças brancas,verdes, roxas e algumas mw para ter um power minimo para fazer gm1 com zero luck e sai me logo 3mw e 1 legendaria -.-, com o meu storm e colossus com luck 80+ já fico contente se sair uma mw! este luck/loot está todo marado!
ps: colossus tem 108% luck, sai media 1mw por run -.-
Para mim chegou o Origin Premiere(ainda bem que o fiz)que meti durante um mes,desvastei o conteudo e ja nao lhe pego mais apesar de ter adorado o gameplay e ficou por ai....O que é certo é que supostamente tenho adicionados mais de 10 gajos que jogam anthem e pelo weekly alliance dá para ver que nenhum deles jogou durante toda a semana passada. Eu honestamente já só lá vou de 2 em 2 dias e cada vez tenho menos entusiasmo para abrir sequer o jogo. Demasiado pouco conteúdo que facilmente aborrece.
Basta ver que da campanha apenas me recordo bem de duas missões porreiras mas de resto foi tudo sempre a mesma coisa.
as novas keys Elysian so se pode ganhar uma por dia ( da diaria) certo?
Ainda é cedo para saber se vai dar para obter mais mas duvido, de qualquer forma se fizeres outras runs e tiveres a sorte de haver outro pessoal que use keys vais obter loot tb.
Por agora é só mesmo pela diária, eu sei que se pode ganhar se outros abrirem o bau no fim, ontem fiz so 6 pois das 3 primeiras houve sempre alguem a abrir, nas ultimas 3 ninguem abriu e eu fartei-me tb com a porcaria de drops roxos e azuis que nao quero mas agora se alguem os apanhar, apanha por ti e estava sempre a limpar o inventário de lixo!
Quando corrigirem o bug do loot logo volto a jogar.
(...)
This account of Anthem’s development, based on interviews with 19 people who either worked on the game or adjacent to it (all of whom were granted anonymity because they were not authorized to talk about Anthem’s development), is a story of indecision and mismanagement. It’s a story of technical failings, as EA’s Frostbite engine continued to make life miserable for many of BioWare’s developers, and understaffed departments struggled to serve their team’s needs. It’s a story of two studios, one in Edmonton, Alberta, Canada and another in Austin, Texas, that grew resentful toward one another thanks to a tense, lopsided relationship. It’s a story of a video game that was in development for nearly seven years but didn’t enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback.
(...)
We’d like to take a moment to address an article published this morning about BioWare, and Anthem’s development. First and foremost, we wholeheartedly stand behind every current and former member of our team that worked on the game, including leadership. It takes a massive amount of effort, energy and dedication to make any game, and making Anthem would not have been possible without every single one of their efforts. We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn’t want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team.
We put a great emphasis on our workplace culture in our studios. The health and well-being of our team members is something we take very seriously. We have built a new leadership team over the last couple of years, starting with Casey Hudson as our GM in 2017, which has helped us make big steps to improve studio culture and our creative focus. We hear the criticisms that were raised by the people in the piece today, and we’re looking at that alongside feedback that we receive in our internal team surveys. We put a lot of focus on better planning to avoid “crunch time,” and it was not a major topic of feedback in our internal postmortems. Making games, especially new IP, will always be one of the hardest entertainment challenges. We do everything we can to try and make it healthy and stress-free, but we also know there is always room to improve.
As a studio and a team, we accept all criticisms that will come our way for the games we make, especially from our players. The creative process is often difficult. The struggles and challenges of making video games are very real. But the reward of putting something we created into the hands of our players is amazing. People in this industry put so much passion and energy into making something fun. We don’t see the value in tearing down one another, or one another’s work. We don’t believe articles that do that are making our industry and craft better.
Our full focus is on our players and continuing to make Anthem everything it can be for our community. Thank you to our fans for your support – we do what we do for you.