eu era pra ter escrito espero que seja fake
mas receio que não
[babelfish]further into the forest,
the thicker the partisans. As 4 it assumed, this was detekt of sheyderov.
Thus, let us decompose everything on the shelves: In the driver there is the standardized procedure of the calculation of 64- bit check sum for the block of arbitrary size/dimension, which is used for the identification of the started appendix (64- bit sum for name exe of file + 64- bit sum for the title of window).
the same procedure itself is used for calculating the check sum of the code of sheyderov and even some data (supposedly, contents of texture for detekta of splesh-skrinov).
* entire/all * this gladness is blocked elementarily:I made skript Of antiDetechtor.rts, which a little distorts the algorithm of the calculation of check sum.As a result is generated another CHRCH and driver simply does not identify data (name of application/appendix, the code of sheydera, etc.).
Results, obtained into eDMark200y, for Tiya'00 naizabavneyshiye: O
riginal driver 44.03 eDMark To schore 12257 din 1 - cups/sorcery To chyuase - Losh Of detail of 179.6 fps din 1 - cups/sorcery To chyuase - Yuigyu Of detail of 62.8 fps din 2 - Dragotyuich - Losh Of detail of 226.7 fps din 2 - Dragotyuich - Yuigyu Of detail of 123.2 fps din 3 - Lobby - Losh Of detail of 157.2 fps din 3 - Lobby - To yuigyu Of detail of 70.5 fps din 4 - to the nature of 74.6 fps Of fill army (Single-Tekhturing) 1040.3 MTekhels/s Of fill army (Multi-Tekhturing) 2305.2 MTekhels/s To yuigyu Of polygon Of chount (1 Tyuey ligyut) of 55.3 MTriangles/s To yuigyu Of polygon Of chount (8 Ligyuts) of 12.6 MTriangles/s Of environment Of bump Of mapping of 185.2 fps DOTE Of bump Of mapping of 157.3 fps Vertekh Syuader 98.3 fps Of pikhel Of syuader of 118.9 fps Of advanched Of pikhel Of syuader of 102.6 fpsPoint Of sprites of 32.2 MSprites/s Driver 44.03 after working/treatment By antiDetechtor'om: eDMark To schore 11014 din 1 - cups/sorcery To chyuase - Losh Of detail of 179.0 fps din 1 - cups/sorcery To chyuase - Yuigyu Of detail of 62.4 fps din 2 - Dragotyuich - Losh Of detail of 193.9 fps din 2 - Dragotyuich - Yuigyu Of detail of 112.7 fps din 3 - Lobby - Losh Of detail of 153.1 fps din 3 - Lobby - To yuigyu Of detail of 69.9 fps din 4 - to the nature of 42.8 fps Of fill army (Single-Tekhturing) 1043.6 MTekhels/s Of fill army (Multi-Tekhturing) 2301.5 MTekhels/s To yuigyu Of polygon Of chount (1 Tyuey ligyut) of 55.8 MTriangles/s To yuigyu Of polygon Of chount (8 Ligyuts) of 12.5 MTriangles/s Of environment Of bump Of mapping of 185.1 fps DOTE Of bump Of mapping of 157.7 fps Vertekh Syuader 98.2 fps Of pikhel Of syuader of 118.7 fps Of advanched Of pikhel Of syuader of 90.1 fpsPoint Of sprites of 32.0 MSprites/s
It suffers from the cutoff/disconnection of "optimization ', as simple it was to surmise, to nature.Moreover even in ancient 3dmark2001 , like as benchmark was not "incorrect ' from the point of view NV. they are immediately recalled to postingi Turk relative to grooves in the drivers Of siS, to detekte of verteksnykh sheyderov and a loss of efficiency with their substitution in the same very to nature in the drivers ATI is recollected absolutely any productivity Of r200 in the nature on the first versions of drivers, and its wonderful healing in one of the subsequent versions of drivers.Immediately are recalled the detonator of 40.** , the "this accelerated ' precisely test on NV maps/charts/cards.It is sad after this in all.Where, it is interesting to know, there was Futuremark earlier with its fundamental position of fight with chitami... Skript I will now send to Andrey, let us look to the productivity in the games with the cutoff/disconnection of grooves.On the turn Of chatalyst'y. [/babelfish]