CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
APU power: 4-15W
16 GB LPDDR5 RAM (5500 MT/s)
Basicamente uma PS4, com CPU mais potente, a correr a 800p e um consumo muito reduzido.
CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32)
GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32)
APU power: 4-15W
16 GB LPDDR5 RAM (5500 MT/s)
Basicamente uma PS4, com CPU mais potente, a correr a 800p e um consumo muito reduzido.
https://www.tomshardware.com/news/amds-next-gen-van-gogh-apu-shows-256-bit-ddr5-memory-supportIt's possible that a development system could incorrectly detect LPDDR5 as DDR5 (especially with a pre-production BIOS). That could also result in the board detecting multiple 16-bit LPDDR5 or 32-bit DDR5 memory channels as several 64-bit DDR4 channels, showing a '256-bit DDR5 interface.'
So we're back to square one, and Van Gogh's memory interface remains yet another mystery about this APU. Given the 4-core CPU, we suspect this isn't actually a 256-bit DDR5 interface. Most likely it's a 128-bit interface, possibly even a mobile optimized 64-bit interface with LPDDR5. Or, it could actually be an APU with more memory bandwidth and a larger GPU — anything is possible at this point.
The major caveats to keep in mind are that what we saw was not the finalized hardware or software, but rather Valve's "EV2" prototypes, which will be shipping to developers as the official launch approaches. So while the device isn't finalized, it's pretty close.
I primarily got to spend my time with the 512GB model, the high-end, $699 device with the etched-glass, anti-glare display. That being said, a unit with the glossy display was there, too. More on the display differences later.
https://www.tomshardware.com/news/steam-deck-valve-hands-onThe software was the least-finished part of the unit I used, though I was able to go through settings, see where each game was in storage (the SSD or SD card), change Wi-Fi and Bluetooth settings and change the default controller profile.
Doom eternal em medium settings a 60fps com tdp ~15-20w é brutal. Isto em desktop com tdp 65w vai matar o mercado low end de dGPU.
Parece-me que alguém não conhece os Macbook Air com o M1.Um portátil de 13" com um apu de 30w nunca pode ser uma coisa nem muito fina ou leve dado que por norma nesse tipo de portáteis nunca aguentam muito bem esse nível de TDPs sem se mandarem para os 100c .
No limite 22w na minha opinião