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Guia Amx Mod X

Discussão em 'Análises, Artigos e Guias' iniciada por fr0st, 31 de Dezembro de 2007. (Respostas: 41; Visualizações: 42629)

  1. fr0st

    fr0st Power Member

    Visto que a maioria dos jogadores de cs gostam dos sons e efeitos aqui têm um tutorial como terem no próprio servidor. Uso o AMX MOD X pois é actualizado e mais recente que o AMXMOD
    O amxmodx é um melhoramento e serve para vários motores, HL/GTA são uns deles.
    Bom para começar
    http://www.amxmodx.org/downloads.php
    Sacas o Full installer.
    De seguida isto tem um gui muito fácil de navegar.
    Simplesmente fazes seguinte:

    Download:
    http://puzzle.dl.sourceforge.net/sourceforge/amxmodx/amxmodx-installer-1.8.0.exe
    [​IMG]

    Instalas, next,next,next (windows style), e no fim executas e vai-te aparecer algo assim:
    [​IMG]

    Depois fazes next e tal, e aparece-te este ecrã e pões esta opção como está aqui:
    [​IMG]

    De seguida pões na tua pasta cstrike, normalmente c:\programas\steam\steamapps\<contadeutilizador>\counter-strike\cstrike
    e pões o mod Counter-Strike, como na imagem.
    [​IMG]

    Install complete:
    [​IMG]

    Agora vamos á configuração.
    Este mod tem milhões de plugins e uso on-the-fly.
    Se quiseres acrescentar coisas cómicas, regras, tipo de jogos, mods tens que sacá-los aqui.
    http://www.amxmodx.org/compiler.php?mod=2&cat=0&plugin=&author=&go=search
    Podes usar o motor de busca para procurar outros mods, ou um nome em particular.
    Mas mais adiante eu vou explicar como se adiciona mods.
    Vamos ao básico.
    Vais á tua pasta cstrike/addons e tens 2 pastas: metamod e amxmodx.
    Só vamos mexer no amxmodx, pois o metamod é um motor de arranque, e caso seja mexido dá problemas.
    Abram a pasta amxmodx e vai aparecer isto.
    [​IMG]
    A pasta das configurações é a configs
    A pasta de base de dados, linguagems é a data
    A pasta das librarias de configuração é a dlls
    Os módulos de amxmodx é na pasta modules
    A pasta plugins, é onde se cola os plugins para acrescentar.
    A pasta scripting, é a pasta onde se cola os ficheiros não compilados para se compilarem.
    Abram a pasta config e vai aparecer isto:
    [​IMG]
    Todos os ficheiros que vamos editar precisam de um editor de texto, bloco de notas ou notepad, resolve. Eu vou usar o notepad++ pois facilita-me para buscas e afins.
    Abrem o amxx.cfg com o bloco de notas e vai aparecer isto:
    [​IMG]
    Vamos editar algumas linhas para termos um mod 5*
    Código:
    amx_scrollmsg "Welcome to %hostname% -- This server is using AMX Mod X" 600
    Bem esta mensagem aparece no ecrã de 600 em 600 segundos ou em 600/60= 10minutos
    A mensagem que quiserem por nesse tempo, tem que estar em parêntises com a de cima.

    Exemplo:
    a
    Código:
    mx_scrollmsg "Bem vindos ao Tutorial da Techzone - %hostname%" 300
    300/60 = 5 minutos
    O pârametro %hostname% mostra o nome do servidor.

    Mais abaixo temos estas mensagens que passam a meio do ecrã, e que podem ser mostradas em cores RGB. Red Green Blue e variam de 0-255, exemplo, Vermelho, 255000000
    O parametro \n se repararem na 2ª linha, é quebra de linha.
    Código:
    // Center typed colored messages (last parameter is a color in RRRGGGBBB format)
    
    [code]amx_imessage "Welcome to %hostname%" "000255100"
    amx_imessage "This server is using AMX Mod X\nVisit http://www.amxmodx.org" "000100255"
    E podemos editar ficando
    Código:
    amx_imessage "Benvindos a %hostname%" "000255100"
    amx_imessage "O servidor esta a ser publicado pela Techzone\nVisita http://www.techzonept.com" "000100255"
    Em baixo temos algumas configurações extra, que podem modificar a vosso gosto. Se não perceberem muito de ingles, pegam na explicação em cima e vão ao google translate:
    http://www.google.com/translate_t?langpair=en|pt

    Em seguida vamos a maps.ini, lá podem configurar a mudança de mapa de tempo para tempo.

    Em seguida vamos a modules e vamos editar isto, pois devido a experiencia, o engine de vez enquando bugga aqui. Vamos editar então:
    Código:
    ;;;
    ; To enable a module, remove the semi-colon (;) in front of its name.
    ; If it's not here, simply add it its name, one per line.
    ; You don't need to write the _amxx part or the file extension.
    ;;;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; SQL Modules usually need to be enabled manually ;;
    ;; You can have any number on at a time.  Use      ;;
    ;;  amx_sql_type in sql.cfg to specify the default ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    ;mysql
    ;sqlite
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; Put third party modules below here.              ;;
    ;; You can just list their names, without the _amxx ;;
    ;;  or file extension.                              ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; These modules will be auto-detected and loaded   ;;
    ;;  as needed.  You do not need to enable them here ;;
    ;;  unless you have problems.                       ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    fun
    ;engine
    ;fakemeta
    ;geoip
    ;sockets
    ;regex
    ;nvault
    cstrike
    csx
    
    Isto é o original, o editado vamos por assim:
    Código:
    ;;;
    ; To enable a module, remove the semi-colon (;) in front of its name.
    ; If it's not here, simply add it its name, one per line.
    ; You don't need to write the _amxx part or the file extension.
    ;;;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; SQL Modules usually need to be enabled manually ;;
    ;; You can have any number on at a time.  Use      ;;
    ;;  amx_sql_type in sql.cfg to specify the default ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    ;mysql
    ;sqlite
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; Put third party modules below here.              ;;
    ;; You can just list their names, without the _amxx ;;
    ;;  or file extension.                              ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;; These modules will be auto-detected and loaded   ;;
    ;;  as needed.  You do not need to enable them here ;;
    ;;  unless you have problems.                       ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    fun
    engine
    fakemeta
    geoip
    sockets
    regex
    nvault
    cstrike
    csx
    
    Tirando os ;; , fazendo com que obrigue o load dos módulos, para certos plugins.
    Em seguida vamos aos plugins.
    Abrimos o plugins.ini
    Aqui temos
    Código:
    ; AMX Mod X plugins
    
    ; Admin Base - Always one has to be activated
    admin.amxx        ; admin base (required for any admin-related)
    ;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)
    
    ; Basic
    admincmd.amxx        ; basic admin console commands
    adminhelp.amxx        ; help command for admin console commands
    adminslots.amxx        ; slot reservation
    multilingual.amxx    ; Multi-Lingual management
    
    ; Menus
    menufront.amxx        ; front-end for admin menus
    cmdmenu.amxx        ; command menu (speech, settings)
    plmenu.amxx        ; players menu (kick, ban, client cmds.)
    ;telemenu.amxx        ; teleport menu (Fun Module required!)
    mapsmenu.amxx        ; maps menu (vote, changelevel)
    
    ; Chat / Messages
    adminchat.amxx        ; console chat commands
    antiflood.amxx        ; prevent clients from chat-flooding the server
    scrollmsg.amxx        ; displays a scrolling message
    imessage.amxx        ; displays information messages
    adminvote.amxx        ; vote commands
    
    ; Map related
    nextmap.amxx        ; displays next map in mapcycle
    mapchooser.amxx        ; allows to vote for next map
    timeleft.amxx        ; displays time left on map
    
    ; Configuration
    pausecfg.amxx        ; allows to pause and unpause some plugins
    statscfg.amxx        ; allows to manage stats plugins via menu and commands
    
    ; Counter-Strike
    ;restmenu.amxx        ; restrict weapons menu
    statsx.amxx        ; stats on death or round end (CSX Module required!)
    ;miscstats.amxx        ; bunch of events announcement for Counter-Strike
    ;stats_logging.amxx    ; weapons stats logging (CSX Module required!)
    
    ; Enable to use AMX Mod plugins
    ;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer
    
    ; Custom - Add 3rd party plugins here
    
    Isto é o default, o modificado fica
    Código:
    ; AMX Mod X plugins
    
    ; Admin Base - Always one has to be activated
    admin.amxx        ; admin base (required for any admin-related)
    ;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)
    
    ; Basic
    admincmd.amxx        ; basic admin console commands
    adminhelp.amxx        ; help command for admin console commands
    adminslots.amxx        ; slot reservation
    multilingual.amxx    ; Multi-Lingual management
    
    ; Menus
    menufront.amxx        ; front-end for admin menus
    cmdmenu.amxx        ; command menu (speech, settings)
    plmenu.amxx        ; players menu (kick, ban, client cmds.)
    telemenu.amxx        ; teleport menu (Fun Module required!)
    mapsmenu.amxx        ; maps menu (vote, changelevel)
    
    ; Chat / Messages
    adminchat.amxx        ; console chat commands
    antiflood.amxx        ; prevent clients from chat-flooding the server
    scrollmsg.amxx        ; displays a scrolling message
    imessage.amxx        ; displays information messages
    adminvote.amxx        ; vote commands
    
    ; Map related
    nextmap.amxx        ; displays next map in mapcycle
    mapchooser.amxx        ; allows to vote for next map
    timeleft.amxx        ; displays time left on map
    
    ; Configuration
    pausecfg.amxx        ; allows to pause and unpause some plugins
    statscfg.amxx        ; allows to manage stats plugins via menu and commands
    
    ; Counter-Strike
    restmenu.amxx        ; restrict weapons menu
    statsx.amxx        ; stats on death or round end (CSX Module required!)
    miscstats.amxx        ; bunch of events announcement for Counter-Strike
    stats_logging.amxx    ; weapons stats logging (CSX Module required!)
    
    ; Enable to use AMX Mod plugins
    ;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer
    
    ; Custom - Add 3rd party plugins here
    plugin_ficticio.amxx ; exemplo de plugin
    
    Sendo este já modificado, SENDO O FINAL PARA ADICIONAR PLUGINS Á ESCOLHA.
    Se o plugin se chamar headshot, vamos por headshot.amxx , a descrição não é obrigatória e podem por quantos plugins vos apetecer.

    Bom o mais complicado já passou.
    Agora para adicionar plugins.
    Simples basta irem ao site http://www.amxmodx.org/compiler.php?mod=2&cat=0&plugin=&author=&go=search
    e escolherem. Clicam e abrem-vos um fórum. Nesse fórum no 1º post tem os links actualizados dos ficheiros. O plugin e o source.
    Se quiserem o plugin simples saquem, se quisere o source, para modificarem podem sacar o source.
    Vou usar um exemplo.
    http://forums.alliedmods.net/showthread.php?p=544649
    Onde tem as explicações todas, que comandos usar e tudo em jogo.
    Bom saca-mos o plugin.
    http://www.amxmodx.org/plcompiler_vb.cgi?file_id=21007
    E pomos na pasta addons/amxmodx/plugins/
    Cola-se lá.
    Abrimos a pasta addons/amxmodx/configs/ e abrimos o ficheiro plugins.ini
    No final adicionamos uma linha com o nome do ficheiro.
    advanced_weapon_tracers.amxx e já está bom
    Código:
    ; AMX Mod X plugins
    
    ; Admin Base - Always one has to be activated
    admin.amxx        ; admin base (required for any admin-related)
    ;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)
    
    ; Basic
    admincmd.amxx        ; basic admin console commands
    adminhelp.amxx        ; help command for admin console commands
    adminslots.amxx        ; slot reservation
    multilingual.amxx    ; Multi-Lingual management
    
    ; Menus
    menufront.amxx        ; front-end for admin menus
    cmdmenu.amxx        ; command menu (speech, settings)
    plmenu.amxx        ; players menu (kick, ban, client cmds.)
    telemenu.amxx        ; teleport menu (Fun Module required!)
    mapsmenu.amxx        ; maps menu (vote, changelevel)
    
    ; Chat / Messages
    adminchat.amxx        ; console chat commands
    antiflood.amxx        ; prevent clients from chat-flooding the server
    scrollmsg.amxx        ; displays a scrolling message
    imessage.amxx        ; displays information messages
    adminvote.amxx        ; vote commands
    
    ; Map related
    nextmap.amxx        ; displays next map in mapcycle
    mapchooser.amxx        ; allows to vote for next map
    timeleft.amxx        ; displays time left on map
    
    ; Configuration
    pausecfg.amxx        ; allows to pause and unpause some plugins
    statscfg.amxx        ; allows to manage stats plugins via menu and commands
    
    ; Counter-Strike
    restmenu.amxx        ; restrict weapons menu
    statsx.amxx        ; stats on death or round end (CSX Module required!)
    miscstats.amxx        ; bunch of events announcement for Counter-Strike
    stats_logging.amxx    ; weapons stats logging (CSX Module required!)
    
    ; Enable to use AMX Mod plugins
    ;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer
    
    ; Custom - Add 3rd party plugins here
    
    advanced_weapon_tracers.amxx
    
    Gravam e já têm o plugin instalado. Uffa finalmente :D
    Agora é só abrir o jogo, criar um mapa
    [​IMG]

    Se repararem, aparece um montão de mensagens, aí quer dizer que tens o amx instalado correctamente.
    [​IMG]
    Ranking e tudo!

    Em seguida abres a consola "\" , dependendo de seres admin ou tu a criares o servidor ou fazes, rcon amx_statscfg list 1-11 (de 1 a 11 páginas) ou amx_statscfg 1
    Ai vês os módulos que queres activares.
    Mas se simplesmente queres sons, balbúrdia, enfim tudo fazes
    amx_statscfg on a
    amx_statscfg on b
    amx_statscfg on c
    amx_statscfg on d
    amx_statscfg on e
    amx_statscfg on f
    amx_statscfg on g
    E adiante, em vez de pormos módulo a módulo, pomos uma letra para activar módulos com a letra comum a esta :), se quiserem até podem por o abcdário todo lol.
    Depois amx_statscfg save e VOILÁ acabaram as dores de cabeça SV A BOMBAR.
    [​IMG]
    Se virem esta imagem em cima, já amostra stats.
    Bons frags e espero ter ajudado!

    ----
    Este tutorial também serve para qualquer mod baseado no motor HALF LIFE.
    Teamfortress, Day of defeat, The Speacilists, Condition Zero, Deathmatch Classic, são apenas alguns dos muitos mods suportados por este motor. HAPPY FRAGGING
     
    Última edição: 31 de Dezembro de 2007
  2. cuca_porto

    cuca_porto Power Member

    f* que deus fr0st :O
     
  3. fr0st

    fr0st Power Member

    Demorei quase 1h a fazer o tutorial :|
    Espero ter ajudado.
     
  4. Sameiro

    Sameiro Membro BOINC

  5. Jonas69

    Jonas69 Power Member

    ah grande fr0st, pelo esforço e dedicação a este jogo.
    Bom tutorial, cumps:)
     
  6. Phill Lopez

    Phill Lopez Power Member

    Obrigadão!!!

    Foste muito fixe :)
     
  7. tonebiclas

    tonebiclas Power Member

    bem, que grande tutorial!!! parabens. sebem que o texto ficaria melhor se nao estivesse centrado, e tivesse dentro de citações.mas óptimo trabalho!!! cumps. e venham mais tutoriais.
     
  8. fr0st

    fr0st Power Member

    Dá um desconto, foi o meu 1º Tutorial. Espero ter ajudado
     
  9. Zed_Blade

    Zed_Blade Power Member

    Tens sempre o botão que diz "Edit" lol :P.

    Não jogo mas aprecio o esforço, até porque costumava jogar. Bom Post ;) :kfold:

    Cumps.
     
  10. ricardocerveira

    ricardocerveira Power Member

    esse amx mod da para o cs source ou só para o cs 1.6?
     
  11. galera !!

    keria saber c existe algum comando pra desligar u gungame ! =)

    c alguem souber me ajude por favor !!!

    instalei u gg nu meu sv e kero sabe c tem comando pra desliga ! =)

    abraço !!!
     
  12. RYZON

    RYZON Power Member

    Eu quero usar isto num dedicated server e perciso mudar alguma coisa na instalaçao?

    Podes tambem dizer como ter o mod Hide n seek?
     
    Última edição: 13 de Janeiro de 2008
  13. fr0st

    fr0st Power Member



    Código:
    [LIST]
    [*]Commands[LIST]
    [*]amx_gungame  <0|1>[LIST]
    [*]Toggles the functionality of GunGame. Always use this to enable or disable GunGame in the middle of a map. Requires ADMIN_CVAR (or flag "g") access to use.[/LIST] 
    [*]amx_gungame_level  <target> <level>[LIST]
    [*]Changes a player's level. Target can be a player name, *, @ALL, @TERRORIST, or @CT. If level is prepended with a plus or minus symbol, the level change is relative. Otherwise, the level change is absolute. Requires ADMIN_BAN (or flag "d") access to use.[/LIST] 
    [*]amx_gungame_vote[LIST]
    [*]Starts a vote to enable or disable GunGame. Requires ADMIN_VOTE (or flag "j") access to use.[/LIST] [/LIST] [/LIST][LIST]
    [*]Basic Cvars[LIST]
    [*]gg_enabled (default: 1)[LIST]
    [*]Enables the functionality of the plugin. Use the amx_gungame command if you want to change this during gameplay.[/LIST] 
    [*]gg_vote_setting (default: 2)[LIST]
    [*]Starts a mapvote when a player nears the final level. Every number above 1 is how many levels BEFORE the final level to start the vote at (ie: 1=start vote at final level, 2=start vote one level before final, etcetera). Overridden by gungame_mapcycle.[/LIST] 
    [*]gg_vote_custom (default: "")[LIST]
    [*]The custom command used to start a map vote. Leave blank to use the functionality of mapchooser.amxx, mapchooser4.amxx, deagsmapmanage230b.amxx, or deagsmapmanager.amxx. Overridden by gungame_mapcycle.[/LIST] 
    [*]gg_changelevel_custom (default: "")[LIST]
    [*]The custom command used to go to the next map. Leave blank to change to the map contained in amx_nextmap. Overridden by gungame_mapcycle.[/LIST] 
    [*]gg_map_setup (default:[IMG]http://avalanche.gungame.org/images/hover.gif[/IMG])[LIST]
    [*]A list of commands that are ran on map startup when GunGame is enabled, or when enabled in the middle of a game.[/LIST] 
    [*]gg_endmap_setup (default: "")[LIST]
    [*]A list of commands that are ran on map startup when GunGame is disabled, whenever GunGame disabled in the middle of a game, and at the end of a map. This is essentially the counter for gg_map_setup).[/LIST] 
    [*]gg_join_msg (default: 1)[LIST]
    [*]Give players a welcome sound and popup explaining GunGame when they join.[/LIST] 
    [*]gg_colored_messages (default: 1)[LIST]
    [*]Adds those fancy colors that you see in GunGame messages. Only works in cstrike and czero.[/LIST] 
    [*]gg_save_temp (default: 300)[LIST]
    [*]Remembers a player's level and score upon disconnect for this amount of time (in seconds), so that they can rejoin shortly and not have to start over.[/LIST] 
    [*]gg_map_iterations (default: 1)[LIST]
    [*]How many GunGame rounds to play before switching maps. A value of 0 means that GunGame will never change maps on its own.[/LIST] 
    [*]gg_ignore_bots (default: 0)[LIST]
    [*]If set to 1, bot wins and points are not saved. If set to 2, bots can't even trigger a win, unless there are no human players in the server, in addition to their wins and points not being saved.[/LIST] 
    [*]gg_block_equips (default: 0)[LIST]
    [*]If set to 1, stops game_player_equip's from working, and if set to 2, additionally stops player_weaponstrip's from working.[/LIST] [/LIST] [/LIST][LIST]
    [*]Autovote Cvars[LIST]
    [*]gg_autovote_rounds (default: 0)[LIST]
    [*]The number of rounds after the start of a new map it takes to to automatically start a vote to enable or disable GunGame. Set to 0 to disable this feature.[/LIST] 
    [*]gg_autovote_delay (default: 8.0)[LIST]
    [*]How many seconds after the appropiate round start (based on gg_autovote_rounds) to start the autovote.[/LIST] 
    [*]gg_autovote_ratio (default: 0.51)[LIST]
    [*]The ratio of votes required to enable GunGame. This is used for both amx_gungame_vote and the autovote.[/LIST] 
    [*]gg_autovote_time (default: 10.0)[LIST]
    [*]How many seconds players have to vote. This is used for both amx_gungame_vote and the autovote[/LIST] [/LIST] [/LIST][LIST]
    [*]Stats Cvars[LIST]
    [*]gg_stats_file (default: gungame.stats)[LIST]
    [*]The file to use for logging wins (starts in cstrike/ or czero/ directory). Leave blank to disable win logging.[/LIST] 
    [*]gg_stats_ip (default: 0)[LIST]
    [*]Tracks stats by IP address instead of STEAM ID.[/LIST] 
    [*]gg_stats_prune (default: 2592000)[LIST]
    [*]How old, in seconds, a stat entry can be before it is deleted. Use 0 to leave all stat entries infinitely.[/LIST] 
    [*]gg_stats_mode (default: 1)[LIST]
    [*]The method used for scoring players. 0=disabled, 1=by wins, 2=by points. If using 2, at the end of a game, every player gets one point for each level they gained, the winner getting a bonus based on the gg_stats_winbonus cvar.[/LIST] 
    [*]gg_stats_winbonus (default: 1.5)[LIST]
    [*]If using gg_stats_mode 2, the winner gets this times as many points as regular.[/LIST] [/LIST] [/LIST][LIST]
    [*]Gameplay Cvars[LIST]
    [*]gg_ff_auto (default: 1)[LIST]
    [*]Turns friendly-fire on when someone reaches the grenade level. Friendly-fire will turn itself back off when no one is on the grenade or knife level anymore.[/LIST] 
    [*]gg_weapon_order (default:[IMG]http://avalanche.gungame.org/images/hover.gif[/IMG])[LIST]
    [*]The order of weapon levels. Separate each weapon with a comma, and don't use spaces. You can have up to 32, and they can repeat. Append ":X" to a weapon's name to apply a custom kill requirement for that weapon. For example, "deagle:5" would require players to get 5 kills with the Desert Eagle.[/LIST] 
    [*]gg_max_lvl (default: 3)[LIST]
    [*]The maximum number of levels obtainable per round, per person. Use 0 for infinite. Overriden by gg_turbo.[/LIST] 
    [*]gg_triple_on (default: 0)[LIST]
    [*]Gives players a 10-second star (think Mario) if they gain 3 levels in one round. Overriden by gg_turbo.[/LIST] 
    [*]gg_turbo (default: 1)[LIST]
    [*]Instantly gives a player his new weapon upon level up, instead of having to wait until the next round.[/LIST] 
    [*]gg_knife_pro (default: 1)[LIST]
    [*]Allows players to steal levels from other players by killing them with a knife.[/LIST] 
    [*]gg_worldspawn_suicide (default: 1)[LIST]
    [*]Deaths by worldspawn are considered suicide.[/LIST] 
    [*]gg_pickup_others (default: 0)[LIST]
    [*]Allows players to pick up weapons that don't belong to their level. Players can't level up using a weapon that doesn't belong to their level.[/LIST] 
    [*]gg_handicap_on (default: 1)[LIST]
    [*]If 1, sets the level of late-joiners to the average level in the server. If 2, sets them instead to the level of the currently lowest leveled player (ignoring bots, unless bots are the only players that are above level 1).[/LIST] 
    [*]gg_top10_handicap (default: 1)[LIST]
    [*]If players in the top 10 list of wins still receive the handicap.[/LIST] 
    [*]gg_warmup_timer_setting (default: 60)[LIST]
    [*]The time (in seconds) for the warmup round when the map starts, giving players time to connect. A value of 0.0 disables warmup round.[/LIST] 
    [*]gg_knife_warmup (default: 1)[LIST]
    [*]Forces players to use a knife during the warmup round. Players won't gain levels by knifing during the warmup round even if gg_knife_pro is enabled.[/LIST] 
    [*]gg_warmup_multi (default: 0)[LIST]
    [*]If using multiple map iterations (gg_map_iterations), whether or not to have a warmup round for each iteration.[/LIST] 
    [*]gg_extra_nades (default: 1)[LIST]
    [*]Gives players that are on the grenade level another hegrenade level every time they get a kill with any weapon. Players can still only have up to one hegrenade at a time.[/LIST] 
    [*]gg_nade_refresh (default: 5.0)[LIST]
    [*]Gives players that are on the grenade level another hegrenade this often (in seconds) when they are out. Set to 0.0 to disable. Players can still only have up to one hegrenade at a time.[/LIST] 
    [*]gg_kills_per_lvl (default: 2)[LIST]
    [*]The amount of kills you must gain in order to level up. This is always 1 for the grenade and knife levels, unless using a custom kill requirement (see gg_weapon_order).[/LIST] 
    [*]gg_ammo_amount (default: 200)[LIST]
    [*]The amount of backpack ammo given to each weapon. Use -1 to use the default max backpack ammo (for example, 120 to the MP5, 35 to the Deagle, etcetera).[/LIST] 
    [*]gg_refill_on_kill (default: 1)[LIST]
    [*]Refills a player's clip, backpack ammo, and armor (based on above cvars) whenever they get a kill.[/LIST] 
    [*]gg_tk_penalty (default: 1)[LIST]
    [*]The amount of score (not levels) deducted from a player for a teamkill. Players can't go down more than one level per teamkill. Use 0 for no penalty.[/LIST] [/LIST] [/LIST][LIST]
    [*]Cstrike Cvars[LIST]
    [*]gg_status_display (default: 1)[LIST]
    [*]Controls what the custom status display to the right of the round timer shows. 1=leader's weapon, 2=your weapon, 3=kills until next level, 4=kills gained this level, 0=disabled[/LIST] 
    [*]gg_dm (default: 0)[LIST]
    [*]Enables deathmatch mode (a.k.a. infinite respawn).[/LIST] 
    [*]gg_dm_sp_time (default: 1.0)[LIST]
    [*]The time (in seconds) that a player's spawn protection peroid lasts. Use 0.0 to disable spawn protection.[/LIST] 
    [*]gg_dm_sp_mode (default: 1)[LIST]
    [*]1=If killed during spawn protection, killer gets no points. 2=Completely invincible during spawn protection. Use 0 to disable spawn protection.[/LIST] 
    [*]gg_dm_spawn_random (default: 2)[LIST]
    [*]Makes players respawn in a random (team-ambiguous) spawn. If CSDM spawn points are installed for the current map, then those will be used instead. If this cvar is set to 2, then players will only respawn randomly when there are CSDM spawn points for the current map.[/LIST] 
    [*]gg_dm_start_random (default: 1)[LIST]
    [*]If players are placed at random CSDM spawns on round start (only as long as there are as many CSDM spawn points as there are players).[/LIST] 
    [*]gg_dm_spawn_delay (default: 3.0)[LIST]
    [*]The time (in seconds) that it takes to respawn after dying.[/LIST] 
    [*]gg_dm_spawn_afterplant (default: 1)[LIST]
    [*]Controls whether or not players respawn after the bomb has been planted.[/LIST] 
    [*]gg_dm_corpses (default: 1)[LIST]
    [*]Toggles whether or not player corpses stay on the ground in deathmatch mode.[/LIST] 
    [*]gg_dm_countdown (default: 2)[LIST]
    [*]Shows a countdown timer to players telling them how much time until they respawn. The cvar value changes the display mode: 1=center say, 2=HUD message, 3=both.[/LIST] 
    [*]gg_block_objectives (default: 0)[LIST]
    [*]Removes objectives on bomb and hostage maps (no VIP support for GunGame).[/LIST] 
    [*]gg_bomb_defuse_lvl (default: 1)[LIST]
    [*]Gives players a level when they plant or defuse the bomb. If set to 2, Terrorists only gain a level if they plant the bomb and it explodes, whereas if set to 1, they only need to plant it to gain a level.[/LIST] 
    [*]gg_host_touch_reward (default: 2)[LIST]
    [*]Players gain one score (not level) if they touch this many unique hostages in the same round. A value of 0 disables this feature.[/LIST] 
    [*]gg_host_rescue_reward (default: 2)[LIST]
    [*]Players gain one level if they rescue this many unique hostages in the same round. A value of 0 disables this feature.[/LIST] 
    [*]gg_host_kill_reward (default: 1)[LIST]
    [*]How much EXTRA score (not level) a Terrorist gets for killing a CT that was escorting a hostage. Players can't go up more than one extra level by this. A value of 0 disables this feature. DOES NOT WORK IN CONDITION ZERO![/LIST] 
    [*]gg_host_kill_penalty (default: 1)[LIST]
    [*]How much score (not level) a player loses for killing a hostage.[/LIST] 
    [*]gg_allow_changeteam (default: 0)[LIST]
    [*]If set to 1, team changes are not counted as a suicide. If set to 2, team changes are not counted as a suicide only if the change was beneficial, meaning that the team change didn't stack the teams. Changing teams to your current team always counts as a suicide.[/LIST] 
    [*]gg_nade_glock (default: 1)[LIST]
    [*]Gives players on the grenade level a Glock with only 50 backpack ammo.[/LIST] 
    [*]gg_nade_smoke (default: 0)[LIST]
    [*]Gives players on the grenade level a smoke grenade.[/LIST] 
    [*]gg_nade_flash (default: 0)[LIST]
    [*]Gives players on the grenade level one flashbang.[/LIST] 
    [*]gg_give_helmet (default: 1)[LIST]
    [*]Gives players a helmet upon spawning.[/LIST] 
    [*]gg_give_armor (default: 100)[LIST]
    [*]The amount of armor that players receive upon spawning (or after a kill, when using gg_refill_on_kill).[/LIST] 
    [*]gg_awp_oneshot (default: 1)[LIST]
    [*]Gives the AWP only 1 bullet per clip, as opposed to the default 10.[/LIST] [/LIST] [/LIST][LIST]
    [*]Sound Cvars[LIST]
    [*]gg_sound_levelup (default: gungame/smb3_powerup.wav)[LIST]
    [*]The sound played to a player when he levels up. Leave blank to disable.[/LIST] 
    [*]gg_sound_leveldown (default: gungame/smb3_powerdown.wav)[LIST]
    [*]The sound played to a player when he levels down. Leave blank to disable.[/LIST] 
    [*]gg_sound_nade (default: gungame/nade_level.wav)[LIST]
    [*]The sound played to everyone when a player is on the grenade level at start of round. Leave blank to disable.[/LIST] 
    [*]gg_sound_knife (default: gungame/knife_level.wav)[LIST]
    [*]The sound played to everyone when a player is on the knife  level at start of round. Leave blank to disable.[/LIST] 
    [*]gg_sound_welcome (default: gungame/gungame2.wav)[LIST]
    [*]The sound played to a player when he joins (and receives the popup message), if gg_join_msg is 1. Leave blank to disable.[/LIST] 
    [*]gg_sound_triple (default: gungame/smb_star.wav)[LIST]
    [*]The sound emitted by a player that has the triple-level star (see gg_triple_on). The sound must be 10 seconds long to coincide with the functionality, and has to be a WAV file. Leave blank to disable.[/LIST] 
    [*]gg_sound_winner (default: media/Half-Life08.mp3)[LIST]
    [*]The sound played to everyone when a player wins the game. Leave blank to disable.[/LIST] [/LIST] [/LIST]Random Weapon Order Cvars[LIST]
    [*]gg_weapon_order1 (default: "")[LIST]
    [*]The first possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order2 (default: "")[LIST]
    [*]The second possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order3 (default: "")[LIST]
    [*]The third possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order4 (default: "")[LIST]
    [*]The fourth possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order5 (default: "")[LIST]
    [*]The fifth possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order6 (default: "")[LIST]
    [*]The sixth possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order7 (default: "")[LIST]
    [*]The seventh possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order8 (default: "")[LIST]
    [*]The eighth possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order9 (default: "")[LIST]
    [*]The nineth possible random weapon order. Leave blank to disable.[/LIST] 
    [*]gg_weapon_order10 (default: "")[LIST]
    [*]The tenth possible random weapon order. Leave blank to disable[/LIST] [/LIST]
    Hide 'n' Seek 1.0
    Código:
        --Public Mode--
        When activated, it begins rounds of Hide N Seek, when round begins, CTs will be blinded 
        and a counter will count down.  When timer is up, CTs (Seekers) , find and kill hiders,
        they will have 3.5 minutes to kill Terrorists (Hiders).  CT's begin with a knife and nightvision.
        Terrorists begin with 2 flashbangs, 1 smoke, and Armor. 2 Types of Public mode available.
        pub_type 1 - 3 rounds per side, then it swaps teams.
        pub_type 2 - Teams swap sides when CT's (Seekers) win.
    
        -Tournament mode--
        It requires teams to be named by Captain or Clan Tag.  Then match can begin with
        amx_begin.  First round is a Knife Only Round, winner will be Hiders first.  After that, it is 
        best of 6 rounds.  If teams tie, it will continue into overtime, until one team wins.  
        Then match will end, and server will go back to normal.  
    
    Commands: 
    amx_pub        - Begins public version of Hide_N_Seek, playing default pub_type 2.        
    amx_team    - amx_team <1|2> <"Team Name"> - Defines team 1 and team 2, with a team name, or captain.
    amx_begin    - Begins Tournament version of Hide_N_Seek, requires team 1 and team 2 to be named.
     
    CVARs:
        hide_n_seek            - Defines which type of mode is being played (Do not change, use commands.)
        pub_type            - 1 = 3 rounds per side.   2 = Teams swap sides when CTs (Seekers) win.
        hide_n_seek_timer   - Time Terrorists (Hiders) have to hide, must be less than 15.
    
    Version :     1.0
    Requires:    AMXX 1.01 or 1.5
    
    Author:        OneEyed
    Date:        08-21-2005
    Email:        [EMAIL="[email protected]"][email protected][/EMAIL]
    IRC:        #zT (gamesurge.net) 
    
    Tested :
    Hide N Seek plugin was tested on a win32/linux machine. 
     Updated: Removed gravity/roundtime/freezetime being changed when plugin inititializes.
    Fazes download do "Get Plugin" Copias para a pasta plugins e lê o tutorial para saber como adicionar.
    Attached Files [​IMG] Get Plugin or Get Source (hidenseek.sma - 13726 views - 22.8 KB)
     
    Última edição: 14 de Janeiro de 2008
  14. rafaqueque

    rafaqueque Power Member

  15. legion

    legion Power Member

    Muito Bom..e eu que até queria experimentar este Mod para o CS...:x2:

    Obrigado pelo tutorial.

    cump's
     
  16. KarLOox

    KarLOox Power Member

    boas..
    sinceramente esta muito bom.....
    so tenho um problema depois de ter feito isto nao consigo meter bots... quando nao quero jogar na net
     
  17. Samskeyti

    Samskeyti Power Member

    Muito bom fr0st :D. É de tutorials assim que precisamos.
    :offtopic:-> Haha, mais um vilacondense :cool:
     
  18. fr0st

    fr0st Power Member

    Saca o zbot. Google zbot cs hacked. depois colas na pasta cstrike e tá a bombar.
     
  19. Boas, Ainda sou Novato nisto do amx e etc lOl..
    Apesar d ter lido mt bem, ha algo k n cnsigo fazer e preciso d vossa ajuda..
    Keria por ranking n server e top 15, mas n sei como faze.lo :/
    Espero pela vossa resposta :)

    Bons Frags [ MTK ]
     
  20. dragao-azul

    dragao-azul I fold therefore I AM

    Boas,

    Vou aproveitar para perguntar aqui isto pois está relacionado: alguém sabe o nome do plugin que diz (mesmo com som) quanto tempo falta para a explosão? 30seg, 20seg, 10 e depois ate à explosão?

    EDIT: sabem também o nome de um plugin que diz os melhores de cada ronda no fim?

    EDIT2: como se mete o /me a funcionar?

    EDIT3: e alguém sabe o nome do plugin que deixa um jogador a "pingar" sangue quando tem menos de X de vida? (quando o vi a funcionar era menos de 20)

    EDIT4: o top 15 so mostra 1 jogador, alguem sabe pk?

    Já estive a procurar, mas não achei... :S

    Thz ;)
     
    Última edição: 20 de Março de 2008

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