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Multiplataforma Anthem (Bioware/EA)

Discussão em 'Console Gaming' iniciada por ValtermcPires, 10 de Junho de 2017. (Respostas: 1484; Visualizações: 70883)

  1. PDJEY

    PDJEY Power Member

    Não, há a vault do Origin Acess, 3,99 e o Origin Acess Premier, 14,99, onde está disponível desde do lançamento..
     
  2. THESLB

    THESLB Power Member

    New Features
    • The Sunken Cell stronghold is now available to all players who have completed the main story (critical path).
    • Added the ability to select contracts from the start of expedition screen rather than going to the individual contract boards in Fort Tarsis or in the Launch Bay.
    • Added the ability to launch a new mission from the end of expedition screen without having to return to Fort Tarsis or the Launch Bay.
    • Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!

    General Notes
    • Added additional cortex entries to explain combo, detonator, and primer abilities.
    • Added new Universal Masterwork Components
      • Extended Sniper Magazine: Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base damage. Increases maximum magazine size of sniper rifles by a large amount.
      • Rapid Hollow Points: Adds specialized ammo storage for machine pistols and autocannons. Increases damage by 30%. Increases weak point damage of machine pistols and autocannons.
      • Extended Special Arms Magazine: Adds specialized ammo storage for heavy pistols and grenade launchers. Increases damage by 30%. Increases maximum magazine size of heavy pistols and grenade launchers by a large amount.
    • Added primer/detonator icons in the cortex next to gear entries.
    • Fixed a bug where “Legendary Freelancer” Javelin challenge objectives weren’t completing correctly in the challenge journal.
    • Resolved an issue where players were being kicked back to Fort Tarsis when loading into quickplay missions.
    • Fixed a problem where the “Arcanist Loyalty 3" trophy could not granted on Playstation 4.
    • Fixed an issue where notifications for challenges were not appearing correctly.
    • Resolved an issue where after respawning, you could be downed again prior to re-loading back in fully.
    • Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
    GAMEPLAY BALANCE ADJUSTMENTS
    Masterwork Weapons
    • Retaliation of Garretus - Trajector Machine Pistol
      • Increased bonus from 200% to 400%
    • Rolling Carnage - Vengeance Shotgun
      • Increased bonus from 50% stacking 3 times, to 83.33% stacking 3 times.
    • The Last Stand - Mauler Autocannon
      • Increased bonus from 200% to 225%
    • Fist of Stral - Cloudburst Autocannon
      • Increased bonus from 10% stacking 10 times, to 16% stacking 10 times.
    • Unending Battle - Fulcrum Machine Pistol
      • Increased bonus from 110% to 135%
    • Death From Above - Guardian Marksman Rifle
      • Increased bonus from 65% to 235%
    • Wyvern Blitz - Deadeye Sniper Rifle
      • Increased bonus from 40% to 185%
    Masterwork Gear
    • Colossus:
      • Final Judgment - HE Mortar
        • Increased bonus from 35% to 55%
      • Fist of the Crucible - Flamethrower
        • Increased bonus from 12% *10 to 24% *10
    • Interceptor
      • Serpent’s Veil - Venom Bomb
        • Increased bonus from 100% to 202.5%
      • Ruthless Stalker - Searching Glaive
        • Increased bonus from 60% to 110%
      • Bitter Harvest - Cluster Mine
        • Increased bonus from 60% to 110%
    • Ranger
      • Cold Blooded - Frost Grenade
        • Increased bonus from 235% to 270%
      • Avenger’s Boon - Pulse Blast
        • Increased bonus from 210 % to 220%
    • Storm
      • Ponder Infinity - Lightning Strike
        • Increased bonus from 60% to 165%
      • Chaotic Rime - Frost Shards
        • Increased bonus from 125% to 250%
    Gear
    • Friendly player projectiles should now be able to pass through Javelins in your squad.
    • Colossus’ Firewall Mortar should now more reliably spawn the Firewall effect when directly hitting enemies, sloped surfaces, or next to walls.
    Status Effects / Combos
    • Delay between when players and creatures are frozen and when the visual effect is applied has been reduced to improve readability of the status effect.
    • If a player applies a status effect that already exists on a target, but the new status effect has a higher damage than the existing one, the damage will now scale to that higher value.
    • Players who prime targets for combos will now also see the “Combo” text when detonated by another player.
    • Increased the damage of the Electric status effect when applied to creatures.
    BUG FIXES
    Creatures
    • Fixed additional issues where the Titan fireball projectile attack was hitting players when they successfully dodged/evaded.
    • Fixed an issue where the Titan would not always use all of its available attacks.
    Javelins
    • Adjusted environmental lightning strikes to not target javelins directly as frequently.
    • Fixed an issue where the predicted gear score was inaccurate if you were selecting to equip a higher tier component than was currently equipped.
    • Fixed a bug where the Colossus shield wouldn’t appear when deployed to other players in the squad.
    • Resolved several issues where status effects remained on the player far longer than the actual effect (e.g. the Frozen status effect appearing on the javelin after the effect has ended).
    • Fixed a bug where the Storm’s shield did not get the intended 20% damage resistance increase while hovering.
    • Fixed a bug where the Interceptor Ultimate attack would not chain when holding the fire button instead of holding the melee button.
    Gear
    • Bulwark Point now properly gets duration increases from utility duration bonus inscriptions.
    • Fixed a bug where Interceptor melee gear was not going on cooldown when used in air.
    • Fixed an issue where explosive projectiles were not affecting destructible combat objects (e.g. scar bunkers).
    • Fixed a problem where the Storm’s Seal of the Open Mind Masterwork would incorrectly allow a player to fire 3 charges when the UI only showed 2 available.
    • Fixed a bug where gear recharge progress could be lost if you used a charge while additional charges were being restored.
    Components
    • Fixed an error where the Masterwork Colossus Stock Augment had a lower base % increase than its non-Masterwork counterparts. (Increased from 5% to 35%).
    • Fixed the Ranger Grenadier Component text to properly display the stat value %.
    • Fixed a problem with the Special Arms Ammo component not properly increasing grenade launcher damage.
    Status Effects / Combos
    • Fixed some instances where multiple players contributing to a single status effect would see incorrect floating values
    • Fixed an issue where you could receive a status effect from a creature attack while invulnerable.
    Weapons
    • Fixed a problem where the Legion of Dawn rifle disappears from the forge while in the Launch Bay
    • Fixed a bug where ammo pick-ups weren’t restoring any ammo in the current magazine for the Devastator Sniper Rifle.
    • Fixed the Striker’s Balance weapon so that the weapon accuracy and projectile trajectory should be corrected when the bonus is applied.
    • Corrected Torrent Autocannon description text to match current functionality.
    • Fixed a bug where Avenging Herald was incorrectly applying its bonus damage to secondary weapons while holstered. This bonus is now only active when Avenging Herald is the active weapon.
    • All Devastator Sniper Rifle weakpoint hit multipliers have been corrected to a 1.75 multiplier.
    Text Descriptions
    • Updated “Critical Damage” to “Weakpoint Damage” in any text descriptions.
    • Updated “Impact Dmg” to “Kinetic Dmg” in any text descriptions.
    • Updated “Impact Resist” to “Kinetic Resist” in any text descriptions.
    • Corrected formatting on the inscription values for Overheat Delay Recovery, Thruster Delay Recovery, and Weap Reload Speed so they no longer have multiple +/- values.
    • Removed text from the Masterwork Flamethrower which indicated that it was a detonator when it is not.
    Fort Tarsis
    • Removed the duplicate second pistol from Argentum Tran's Sidearm case after completing the Freelancer Reputation Rewards - Level 3.
    • Elysian Key marker over daily challenges no longer disappears on returning to Fort Tarsis.
    • Fixed an issue where Yarrow’s final conversation could play too early in some scenarios.
    • Removed Dax from the background of a conversation where you are told she went out to get some tea.
    • Fixed an issue where Commander Vule left the frame during a conversation with Brin and the player.
    • Fixed an issue where Jarek Arnel’s arm clipped badly into the wall.
    • Resolved an issue where you were told that your squad was waiting on you to ready up, when it wasn’t true.
    • Resolved an issue where Faye wasn’t shown in a cinematic scene that she is speaking in with Haluk.
    • Fixed various spelling and grammatical errors in the journal and library entries.
    Freeplay
    • Fixed an issue where targeted creatures in freeplay would lose their target icon if you flew too far away from the arena and returned.
    • Fixed an issue where sentinels disappeared from the Sentinel Support World Event, making it impossible to complete the event.
    • Fixed an issue where you couldn’t progress in the Tombs of the Legionnaires quest if one member of your squad had not unlocked that quest yet.
    • Fixed an issue where you couldn’t interact with and enter the Tomb of Artinia when you had completed the requirements to unlock it.
    • Picking up some collectible archives were limited to the player that interacted with them. Now all players within 100m of the player collecting the archive will automatically collect the archive as well.
    • Fixed an issue where turrets could spawn too far away from the world event location.
    • Fixed an issue where being downed in the Arcanist Korox Study world event would not reset properly when you came back.
    Strongholds
    • Downed players are now automatically revived when the stronghold boss is defeated.
    • Temple of the Scar: Fixed an issue where the fog wall visual effect remained, even though it didn’t actually prevent the player from progressing.
    • Temple of the Scar: Fixed an issue where the player could escape the world near the waterfall.
    • Tyrant Mine: Prevented turrets from spawning in the second area before players were led there and the rest of the enemies had spawned in to fix an exploit.
    • Heart of Rage: Fixed an issue where enemies could be trapped behind a fog wall, preventing the player from progressing.
    Critical Path and Legendary Missions
    • Heart of Rage: Fixed an issue where killing the titan without entering the arena would cause you to respawn backwards, making it impossible to advance and complete the mission.
    • Legendary Incursion: Fixed an issue where the plot wouldn’t advance after listening to the recording.
    • Legendary Missions: Fixed an issue where the final chest would never appear at the end of the mission if you were too far away from the chest.
    • Legendary Fortress of Dawn: Fixed an issue for the second trial where the plot would break if one player was slow to load in and the other player ran ahead.
    • Legendary Freelancer Down: Fixed an issue where the plot wouldn’t progress until all members of the squad had reached the specified point.
    • Legendary Finding Old Friends: Fixed an issue where enemies could be stuck behind a fog wall, preventing the plot from progressing.
    • Fixed an issue where the notification of Legendary Missions being unlocked after completing the critical path was not displaying.
    • Legendary Lost Arcanist: Fixed an issue where the Escari was teleporting around too frequently.
    • Legendary Freelancer Down: Fixed a respawn point that was very far away from the objective.
    • Contract - Freelancer Work: Fixed an issue where the step to protect the Arcanists wasn’t working correctly when joining through Quick Play.
     
  3. stryyker

    stryyker Power Member

    Sem loot updates? No thanks them!
     
  4. THESLB

    THESLB Power Member

    Este update vai melhorar bastante o jogo é um facto,isto se nao implementar mais bugs:Dpassado imenso tempo fizeram o que e simplesmente inaceitavel nao ter saido no lançamento entre outras coisas claro mas isto é tao basico.....que nem vale a pena bater mais no ceguinho:rofl:
    • Added the ability to access the Forge during Missions, Strongholds and Freeplay. You can now change your gear without having to return to Fort Tarsis or the Launch Bay!:victory:
     
  5. Morais

    Morais Power Member

    Isto ainda se joga? :D
     
  6. THESLB

    THESLB Power Member

    Amanha passo por lá para ver o que se passa:whistle:
     
  7. crazyf

    crazyf Power Member

    Esta semana testo o update. Vamos ver se melhorou... Mas se não mudaram nada no loot vou continuar sem conseguir melhorar a build.
     
  8. stryyker

    stryyker Power Member

    para mim eu já desisti do jogo, mas sem update condições do loot, nem sequer meto lá os pés.
    Não faz sentido nenhum colocarem novo conteúdo se o loot system continua igual né? Pra que farmar a nova stronghold 24h por dia se o loot continua uma treta? Bioware não acorda nem aprende.

    Qualquer forma vou estando atento ao reddit mas se quiserem deixar feedback do update façam.
     
  9. RaaR

    RaaR Power Member

    De certeza que não te importas? :-D
     
  10. stryyker

    stryyker Power Member

    Deixares feedback? XD claro podes lol já que eu não vou jogar não posso deixar mas quem jogar que faça.

    Posso é já dar um mini feedback stream/reddit lol
    Não dando um testamento grande só tenho a dizer que o novo update é uma autêntica BS... Mais um mês mais uma rodinha.

    Sem update fundamental crítico ao jogo, nova stronghold sem update loot system (referiram novamente no reddit não tem news ao loot nenhuns), catalysmo e todo road map abril adiado para Maio e Junho, 2 semanas para um update de uma stronghold, fixs, buffs, e update forge loool really?

    Update stream: sim acabei de ver streamoffline = autêntica palhaçada e vergonhosa e uma autêntica vergonha aos gamers. So falaram design, esquivaram todas perguntas chat, olharam pro chat 2x, passaram 40min fazer a stronghold em GM1 SHAME... 2 MW drops finais, ainda se riem quando saiu roxos nos chests.

    Acham que isto é decente? Deviam ter vergonha na cara, como todos pediram mais valia não terem feito stream oficial e terem colocado vídeo YouTube, passariam menor vergonha.



    Conclusao: tudo na mesma com mini updates e fixs para as asneiras anteriores que fizeram, sem razão para voltar ao jogo.

    Ps: além de jogarem em gm1 ainda apresentam uma jogadora com gear MW e Visual Legendary (a pois é visual bug ups) anedota total


    Cumps pessoal
     
  11. kaib

    kaib Power Member

    Eu vi um bocado do stream apenas por curiosidade e pergunto-me qual o sentido de fazer um livestream sabendo de antemão como anda a moral da comunidade.

    Das duas uma ou contratam alguém para fazer as live streams e fazem um plano detalhado com temas para falar ou então estavam quietos e mandavam cá para fora algo escrito com as alterações das datas do roadmap.
    Da forma como estão a fazer as coisas só serve para gerar mais hate e revolta, esperar que façam milagres num tão curto espaço de tempo é não ser realista eu como gosto do jogo vou esperar até Maio para ver em que ponto fica o jogo mas acredito que para meterem a coisa no sitio só lá para o final do ano a ver vamos.
     
  12. Lord_MerlliN

    Lord_MerlliN Power Member

  13. jpcastro

    jpcastro Power Member

    Mais vale cortar o mal pela raíz do que manter morto-vivo.
     
  14. sniperfox

    sniperfox Proud Donor

    O jogo já tá mais que queimado, mesmo melhorando poucos vão voltar.

    Como se costuma dizer, a primeira impressão é sempre a mais importante.
     
  15. Daimon

    Daimon Colaborador
    Staff Member

    O título é um bocado enganador. O Anthem, ao mudar de equipa (agora encontra-se a cargo da live team na Bioware Austin), é normal que tenha outro responsável a cargo. Isto não difere muito do que acontece no Destiny, por exemplo.
     
  16. RuiBK

    RuiBK Power Member


    Isso não é nada de novo. Eles estavam Dragon Age até 2017,quando foram desviados para garantir que o Anthem saia em 2018/2019. Agora que o Anthem saiu,voltam para o Dragon Age. Não são estes que vão melhorar ou piorar o futuro do Anthem. Agora é preciso identificar problemas e tempo e dinheiro para os corrigir+criar conteúdo novo.
     
  17. Lord_MerlliN

    Lord_MerlliN Power Member

    O que precisam mais?
    Se já estava previsto, tudo bem.......mas e agora, quem fica no projecto?
    Ou fica entregue a "ninguém"
     
  18. Daimon

    Daimon Colaborador
    Staff Member

    A continuidade do jogo está a cargo da live team na Bioware Austin. Se a tua pergunta é especificamente referente a quem fica a dirigir o projecto, então, tens a reposta no link que colocaste: Ben Irving (Lead Producer) e Chad Robertson (Head of Live Service).
     
  19. Lord_MerlliN

    Lord_MerlliN Power Member


    Era um género de ironia......se com reforços na equiupa deu no que deu...imagine-se agora entregue a outras pessoas.

    Não sei se são mais ou menos competentes que os que sairam do projecto agora.

    O que eu mais gostava era elogiar o jogo como elogio outros jogos e que adoro jogar. Gostei imenso de jogar o Anthem.....mas é muito curto para me agarrar por muito tempo.
     
  20. RuiBK

    RuiBK Power Member


    Do que li no artigo da kotaku,diria que a malta de Austin sabe melhor como é que um jogo online funciona.Várias vezes deram conselhos baseados na experiencia deles com o The Old Republic,varias vezes foram ignorados pela malta do estudio principal em Edmonton.O grosso das decisoes foi Edmonton.