Gráfica Arm Immortalis GPU (com Ray Tracing)

muddymind

1st Folding then Sex
Arm is announcing its new flagship Immortalis GPU today, its first to include hardware-based ray tracing on mobile. As PCs and the latest Xbox Series X and PS5 consoles are all gradually moving toward impressive ray-traced visuals, Immortalis-G715 is designed to be the Arm’s first GPU to deliver the same on Android phones and tablets.

Built on top of Mali, a GPU that’s used by the likes of MediaTek and Samsung, Immortalis is designed with 10–16 cores in mind and promises a boost of 15 percent over the previous generation premium Mali GPUs. Arm sees Immortalis as the start of a transition to ray tracing on mobile following its success with the 8 billion Mali GPUs that have shipped to date.

GPUs_blog_image1__2800_NEW_2900_.jpg.png



“The challenge is that Ray Tracing techniques can use significant power, energy, and area across the mobile system-on-a-chip (SoC),” explains Andy Craigen, director of product management at Arm. “However, Ray Tracing on Immortalis-G715 only uses 4 percent of the shader core area, while delivering more than 300 percent performance improvements through the hardware acceleration.” It’s not clear if a 3x speedup over software-based ray tracing will be enough to tempt game developers, but when Nvidia introduced hardware accelerated ray tracing in its RTX 2080, it advertised a 2x-3x boost at the time. “It’s the right performance point for now to get this technology into the market,” says Arm’s Paul Williamson, adding that it may also come in handy in augmented reality applications where RT could be used to match virtual lighting to the real-world environment around you.


Arm is already delivering software-based ray tracing in last year’s Mali-G710, but the promise of hardware support means we will start to see flagship smartphones with this chip at the beginning of 2023. Samsung also announced its Exynos 2200 chip with hardware-based ray tracing earlier this year, so manufacturers are getting ready for the games to arrive.

“We decided to introduce hardware-based Ray Tracing support now on Immortalis-G715 because our partners are ready, the hardware is ready, and the developer ecosystem is (about to get) ready,” says Craigen. Arm is only providing a couple of examples of ray tracing on its mobile GPUs today, and there’s no clear commitment from any game developers just yet. “We believe this technology has a strong place, but it’ll take time,” says Williamson, hinting that we should see “some interesting experiences on mobile over the next year or so.”



Arm also has an update to its main Mali line with the Mali-G715. This GPU includes variable rate shading (VRS) to boost gaming performance and energy savings on mobile. VRS essentially renders the parts of a scene in a game that require more detail, so details in the background don’t need as much rendering power. “When enabling Variable Rate Shading on gaming content, we have seen improvements of up to 40 percent on frames per second,” claims Craigen. Other improvements mean these latest Arm GPUs will see a 15 percent energy efficiency improvement over its previous Mali-G710 GPU that was introduced last year. Arm wouldn’t say how much more expensive an Immortalis device might be compared to a Mali-based one.

Arm’s move to support hardware-based ray tracing on its GPUs is a significant step for mobile Android gaming. Ray tracing is currently limited to powerful GPUs that are typically found in gaming PCs or the latest Xbox Series X and PS5 consoles. Nvidia has previously demonstrated ray tracing in conjunction with Arm last year, but it was an RTX 3060 GPU paired with a MediaTek Kompanio 1200 Arm processor. That effort is focused on PCs and likely Chromebook-like laptops, but Arm’s new Immortalis is focused squarely on Android.

arm_roadmap_2024.jpg

Arm also shared a chunk of its roadmap, which you can view above, suggesting it’ll follow up Immortalis with a flagship “Titan” GPU in 2023 and “Krake” in 2024. Arm declined to tell us if Titan or Krake will expand ray tracing support, though.

Epic Games is putting its support behind Immortalis with its Unreal Engine, alongside MediaTek and Unity. This is the type of industry support you’d expect for a new mobile GPU like this, but the real test will be how many mobile game developers start implementing ray tracing. (Arm says its ray tracing will use the Vulkan API.) It’s still incredibly rare to see ray tracing on console games, so it’s unlikely we’ll see a flood of mobile games moving to ray tracing anytime soon.

fonte
 
This time last year, I wrote about how digital experiences had never been more important, from personal to business devices - they helped us stay connected and entertained at a time when we needed it most. Compute continues to define our experiences in the modern world, and now these experiences are becoming even more visual.

Smartphones are at the center of our connected lives. From gaming to productivity, through video calling, social media or virtual environments, it is the device that provides us the connection to everyone and everything, in real time. For developers, making these immersive real-time 3D experiences even more compelling and engaging requires more performance. Arm sets the standard for performance and efficient compute, and our latest suite of compute solutions for consumer devices will continue to raise the threshold of what's possible in the mobile market, shaping the visual experiences of tomorrow.

Optimizing visual experiences with Arm Total Compute Solutions
Arm's Total Compute strategy has always been anchored in developer access, security and compute performance. We set out to deliver uncompromised performance leadership for all consumer device markets and we're constantly pushing the boundaries on what our partners can create with optimized system design and implementation.

Arm's 2022 Total Compute Solutions (TCS22) offer different levels of performance, efficiency and scalability, and bring together all elements of the Total Compute strategy. The combination of Arm IP launched in TCS22 will offer up to 28% more performance and up to 16% power reduction across a range of workloads, such as gaming, where benefits will include longer play time. We continue to expand the dimensions of performance beyond general-purpose workloads to workloads requiring specialized processing, propelling mobile technology, not just on the GPU but across CPUs and System IP too.

Gaming performance unleashed with Arm Immortalis and Mali GPUs
While mobile device innovation has provided phenomenal growth in mobile gaming, the rise of highly visual AAA gaming experiences demand performance that can keep up. This year, we are launching a brand-new flagship GPU called Immortalis, built on the heritage of Mali, the world's most shipped GPU, but configured and enhanced to deliver the ultimate mobile 3D experiences. Immortalis-G715 is the first Arm GPU to offer hardware-based ray tracing support on mobile, delivering more realistic and immersive gaming experiences.

In addition, we are launching the new premium Arm Mali-G715 GPU, which includes variable rate shading - a graphics feature available across all new GPUs - to deliver significant energy savings and a further gaming performance boost.

Last year we introduced Mali-G610 which has been popular for providing sustained gaming performance in premium devices. This year the Arm Mali-G615 brings premium mobile use cases, capabilities and features to a wider audience of developers and consumers sooner.

The latest Arm GPUs are the most performant to date, with a 15% performance improvement compared to the previous generation, demonstrating Arm's focus on ensuring that the latest flagship and premium smartphones deliver the AAA gaming experiences that end-users are demanding. The new GPUs also build upon the highly efficient Arm Mali-G710 GPU, with 15% energy efficiency improvements to deliver more game time 'on-the-go'.

For more technical details on Immortalis-G715 and the new Mali GPUs, visit our blog.

Armv9 CPUs: premium sustained performance and efficiency for next-generation devices
2021 saw the first of the Armv9 CPUs and this year we are meeting the demand for performance and efficiency with a new expanded CPU cluster. The new CPUs are all designed to push peak performance and deliver exceptional sustained performance and efficiency.

We are continuing to increase single-threaded performance with the new Arm Cortex-X3 which targets a range of benchmarks and applications, delivering a 25% performance improvement compared to the latest Android flagship smartphone and a 34% performance improvement compared to the latest mainstream laptops.

Arm Cortex-A715 focuses on efficient performance, delivering a 20% energy efficiency gain and 5% performance uplift compared to Cortex-A710, reaching the significant milestone of matching the performance of Cortex-X1.

The importance of efficient performance makes Cortex-A715 the CPU cluster workhorse of "big.LITTLE"-based configurations, with the technology now the most commonly used heterogeneous processing architecture for consumer devices worldwide.

Last year we launched the Armv9 based Arm Cortex-A510, our first high efficiency "LITTLE" core in four years, and this year's updated version maintains performance while delivering a 5% power reduction. Meanwhile, the newly updated DSU-110 supports 50% more cores in CPU clusters compared to last year's generation, enabling scalability across different tiers of consumer devices.

For more technical details on the new Armv9 CPU cores, visit our blog.

Mobile gaming runs on Arm
Compute performance has allowed us to develop ways to connect more authentically, closing the gap created by distance. As technology is evolving, visual experiences allow us to feel more present in a shared moment, or feel the transcendence of entering another world. TCS22 is shaping the visual experiences of tomorrow. We are engaging more people than ever in exploring 3D worlds and augmenting the world around us with virtual visual content. Mobile gaming is driving the evolution of real-time 3D technology and the growth of visual experiences will see it deployed even more widely in the future.

Developing on Arm allows creators to target energy-efficient high-performance computing solutions. That means longer play time for the next wave of innovative applications and visual experiences. I can't wait to see what the developers of tomorrow will create. The best visual experiences live forever and I'm confident they will be on Arm.

https://www.techpowerup.com/296289/...cortex-a715-cpu-cores-and-immortalis-g715-gpu
 
Back
Topo