Xbox Assetto Corsa

Muito interessante,

mas eu como Hardecore Online Gamer, estão todos longe do Iracing.
Mas também não admira os prós que lá estão, para alem do dinheiro que eles tem para investir em tecnologias e outras coisas.
Esta tudo lonje de Iracing.
Ou vem alguém com muito dinheiro para investir num simulador para fazer frente ao Iracing ou "no chance".
Não se esqueçam que os pros do real racing utilizam Iracing que tem muito Know How ou do BRD que não é para o publico.

cmps
 
Um quick update ao jogo:
- A quem está indeciso sobre os DLC packs, os mesmos (neste caso falo do Japanese Car pack) são muito bons.

Os carros estão muito bem conseguidos (tanto graficamente, como a nível sonoro).

Curiosamente, neste jogo estou a passar da fase de "desilusão" (como o jogo saiu) para um entusiasmo elevado. Existem certos combos carros/pistas brutais... que dão um gozo enorme jogar e são um desafio brutal (em alguns deles, até para se conseguir dar uma volta limpa :))

Ontem "perdi" algum tempo com o RX7 Tuned em Nordschleife.
O carro (mesmo a versão tuned) não vinha nada de jeito a nível de afinações... parecia a versão de série...Um barco portanto!! :lol:

As afinações desempenham um papel fundamental neste jogo. A maioria dos carros (especialmente de origem) vêm demasiado brandos (talvez para facilitar a jogabilidade)...e alguns deles (os que permitem afinações) transformam-se radicalmente ao serem afinadas as suas suspensões.

O jogo tem alguns erros nas descrições das afinações (Toe in e Toe out estão trocadas as descrições por exemplo), mas o que interessa é que vemos como ficam as regulações em tempo real consoante a altura e a geometria das suspensões.
O meu jogo ontem teve um bug ao gravar afinações :grumpy:... enfim... não devia acontecer.

Resumindo:
O combo RX7 Tuned (AFINADO :D ) e Nordschleife é um combo brutal.

Se alguém quiser dicas para este carro, posso partilhar os settings que uso.

O som do Rotary a berrar é magnífico.



 
@
http://www.assettocorsa.net/forum/i...rsche-pack-1-and-season-pass-available.38028/

Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November.
:009:

Changelog:
- New Porsche 991 Carrera S (Porsche Pack #1 DLC)
- New Porsche 918 Spyder (Porsche Pack #1 DLC)
- New Porsche 718 Cayman S (Porsche Pack #1 DLC)
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
- New Porsche Panamera G2 Turbo
- New Silverstone 1967 historic track
- Added session time/laps on the top of the screen (laps are the leader ones)
- Now race is over when the car complete its lap and the leader has finished his last one
- Added dynamic ARB
- Fixed possible collision still active on race restart
- Added ERS recharge digital display
- Improved precision on all digital leds
- GT3 cars use tire model v10.
- Fixed TC sound distortion when triggered for the first time
- New camber grip variation formula (Thank You Nao!)
- Simplified DirectX 11 initialization
- Added official "Sparco" license to Assetto Corsa
- Added Ballast system through Ballast App (single player only)
- Added new F9 vertical layouts
- Added new driver + crew texture system
- Added new personal driver texture
- Fixed virtual mirrors rendered when not necessary
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
- Improved FFB App UI, so label is readable by VR users
- Added multiplayer splits
- Added Time Table leaderboard mode: this includes realtime splits and delta
- Added Fmod optimizations
- Added Anti-Wrecker protection
- Fixed AI "flapping" DRS in traffic
- Improved autoshifter
- Improved laptimes board by adding splits and tyre compound
- Fixed backfire animation freezing after session change
- Fixed leaderboard history in multiplayer
- Added voting spam protection
- horizon locked view removed from Bumper camera
- Delta App reviewed
- Fixed possible flickering in case of engine stall
- Added backfire animation to Zonda R
- python new functions and members
- getCarTyreCompound(carid)
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
- Fmod updated to 1.08.12
- Updated SDK for modders
- Removed reverb snapshot in the Fmod project
- General audio engine code cleaning and bug fixing
- Vastly improved Fmod resource usage
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
- Fixed listener priority for cars in pits. They don't steal the priority anymore
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
- Overall volume balance
- 7.1 surround should now work as expected (on all platforms)
- Fixed audio initialization pop when the session starts
- Stereo imaging now works as expected
- Fixed ambience sound affected by reverb zones
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
- Reworked surfaces audio curves
- Reworked skids logic
- Fixed skids positional sound
- New exterior skids sound
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
- Reworked code management for traction control and limiter events
- Tweaked wind and limiter sound emitter position in dashboard camera
- Audio compressor on engine_ext event now works as expected when many cars are involved
- Surfaces, crashes and skids are now properly audible in chase and track cameras
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
- Fixed load/coast smooth for AIs and multiplayer
- Fixed transmission smooth and pitch for multiplayer opponents
- Engine volume setting is now related to the player/focused car
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
- New dirt sound effects
- New brake squeal for some "old" cars
- Added audio fade when track camera changes
- Added [VERSION] section in audio.ini
- Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
- Slightly modified gear grind sound
- Fixed wrong listener position for track and car cameras in some situations
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
- added templates for Porsche Vol. 1 cars
- fixed excessive brake light brightness on Ford Mustang
- minor graphics fixes on Triple Pack cars
- [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
- [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
- Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
- Packers now use bump stop rates
 
Tambem sou novo no assetto corsa e ate agora tenho gostado bastante do jogo..claro que esta longe de estar completo o jogo mas a fisica dos carros jogando com o volante esta qualquer coisa de extraordinario na minha opiniao..
É verdade que o online tem pouca gente de momento e que necessita de umas arestas aqui e ali mas acredito se continuarem apostar neste jogo,com uns patchs em cima e com o potencial que tem pode se tornar um jogo muito bom mmo pra quem gosta de simulaçao claro
 
Relativamente ao Porsche DLC
Na minha opinião vale a pena


Nós...comuns dos mortais com consolas, ainda temos de esperar umas duas semanas :-)

Espero que cumpram com as release notes acima mencionadas...especialmente a passar para a 1.9.

Obrigado pelo video!!
Gostei do pormenor das tentativas falhadas com o "moby dick" :D... as marcas de travagem e despistes Lol....

Ansiosamente à espera do RSR para Nordshcleife :)
 
Última edição:
Ta acessivel vou comprar quando sair pra xbox.ja agora tu q es conhecedor do jogo conheces algum site onde façam ligas online pra me se fazer umas corridas porreiras mais a serio? é q so encontro pra PC e PS4
Não conheço. Só estou dentro do mundo do Assetto Corsa para PC. Tenta fazer essa pergunta no reddit r/assettocorsa
 
29,99€ ja nao é assim tao barato de facto..tem de valer a pena por esse preço!!

Mas tem mais conteúdo.
O DLC de passe de temporada lhe dá acesso ao seguinte conteúdo para download futuro: o PACOTE DE DLC JAPONÊS, O PACOTE DE DLC RED e os pacotes de DLC PORSCHE. São mais de 30 carros novos no total, além da pista Red Bull. Também está incluso um uniforme exclusivo.
link: https://www.microsoft.com/pt-PT/store/p/Assetto-Corsa---DLC-de-passe-de-temporada/BTZ12NMF2NHM
 
Console Community Blog - Porsche, private lobbies and more!

Console Community Blog - Porsche, private lobbies and more!
Assetto Corsa·Quinta-feira, 10 de Novembro de 2016
Hi everyone,
Back in August, as many of you know already, Assetto Corsa arrived on console. For the team, this has been a massive challenge and a venture into the unknown, but a challenge they’ve embraced. Since then, our community has continued to flood our social channels with praise, support and constructive criticism. For that, we want to firstly thank you guys. We’re hugely grateful to have such an enthusiastic and passionate community on board who aren’t afraid to be totally open and honest with us! ;) We’ve said it many times now, but it really does mean everything to us!
Now, you’re probably curious as to what’s going on behind the scenes, so let us fill you in…
PRIVATE LOBBIES
Let’s kick things off with private lobbies, shall we? We know this is a HUGE talking point across our community channels and today, we want to give you guys some more information on where we’re at with this burning hot topic…
We’re pleased to announce that private lobbies are being worked on behind the scenes, and Kunos are working flat out to bring them to Assetto Corsa! Right now, we can’t give you a release date, but they are coming and we will of course update you all with more info as soon as we can. These things take time, so please remain patient with us and continue to support us as you’ve always done – It makes all the difference, trust us!
USE OF DLC ONLINE
Another major talking point across our community channels revolves around the use of DLC content online. We understand that many of you have been keen to use your content online and haven’t been able to so far. However, this is going to change in a future update. We’re pleased to announce that once private lobbies have been introduced to Assetto Corsa, you’ll then be able to use your DLC packs online!
PORSCHE PACK VOLUME 1
If you’ve been keeping an eye on our social channels, you’ll know that the Porsche Pack Volume 1 has launched on Steam for our PC players! The response to the pack has been incredible... We’re honored to have such a prestigious manufacturer on board and it’s great to see our PC community having so much fun with it. For console players, the first Porsche pack is on its way and we’ll be announcing a launch date as soon as we can. Volume 1 introduces some of the most iconic Porsche cars ever created, coupled with some of the most recent models of the Porsche 2016 line-up, with the aim to offer a perfect mix between road cars, hypercars, as well as modern and historic GT and racing models. Here’s what you can expect in the first DLC pack…
  • Porsche 911 Carrera S
  • Porsche 918 Spyder
  • Porsche 911 Carrera RSR 3.0
  • Porsche 718 Cayman S
  • Porsche 917/30 Spyder
  • Porsche 935/78 'Moby Dick'
  • Porsche Cayman GT4 Clubsport
Remember, if you own the Assetto Corsa Season Pass, the upcoming Porsche Packs are yours to own at no additional cost!
FREE BONUS CONTENT
Our next major console update is just around the corner and we’ll be talking more about that in a future blog! What we can tell you right now is that in Version 1.09, we’ll be giving our players 2 pieces of FREE bonus content... The brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche, as well as the historic version of the Silverstone circuit!
SUPPORT
Remember, if you are experiencing issues with the console edition of Assetto Corsa, we want to help! :) Please follow the below steps in order to help us help you...
  • Firstly, we encourage you to search the CONSOLE LOUNGE and the sub-forums for a solution to your issue.
  • If you are unable to find the answer you are looking for, then please check out our FAQ's. This will be updated as and when required.
  • Should you wish to speak to someone directly, please head over to the 505 GAMES SUPPORT portal and log a ticket. A member of our Customer Support team will be in touch to help you. > https://support.505games.com/suppor...
ONWARDS AND UPWARDS
We’d like to take this opportunity once again to thank everyone who has shown us some form of encouragement and support since we launched onto console. It means a great deal to everyone behind the scenes and we’re going to continue to push to make Assetto Corsa the greatest racing sim on console and PC.
You’re all so worth it!
 
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