Gráfica ATI HD 5800 (Cypress) HD 5900 (Hemlock)

DJ_PAPA

Power Member
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COMPUTEX 2009, Taipei — June 3, 2009 — At a press conference in Taipei, Taiwan today, AMD (NYSE: AMD) publicly demonstrated the world’s first Microsoft DirectX® 11 graphics processor. The series of demonstrations shed new light on the significantly improved computing experience set to debut at the end of 2009.1 The fusion of AMD’s new ground-breaking graphics processors with the forthcoming DirectX 11 programming interface is set to forever change both applications and PC gaming for the better. To illustrate, AMD showed numerous examples of faster application performance and new game features using the world’s first true DirectX 11 graphics processor.

• Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD’s new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. Another DirectX 11 feature, the compute shader, will enable AMD’s DirectX 11 graphics cards to help make Windows 7 run faster in a wide number of applications and in a manner that’s completely transparent to users, for example, in seamlessly accelerating the conversion of video for playback on portable media players through a drag-and-drop interface.2

• DirectX 11 done right on AMD: The development of DirectX 11 has been broadly influenced by AMD graphics technology. Each new version of DirectX builds on the versions that came before it, and many of the capabilities of DirectX 11 were pioneered on AMD GPUs, including DirectX 10.1, tessellation, compute shaders, Fetch4, custom filter anti-aliasing and high-definition ambient occlusion shading.

• Bringing consumers DirectX 11 sooner: The preview of the world’s first DirectX 11 graphics processor at Computex 2009 validates AMD’s commitment to delivering leading technologies to market before anyone else, and to continuing to foster innovation in computing.

• Fueling developer demand: It’s not just consumers who are excited about the prospects of DirectX 11, game developers are also incredibly enthusiastic about taking advantage of new DirectX 11 hardware to bring even better games to market, in large part due to AMD’s readiness to meet their DirectX 11 needs. Many developers have indicated their commitment to building DirectX 11 games initially on AMD’s DirectX 11 hardware, delivering superior performance and compatibility.

“AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we’re doing it again with two mature, AMD-developed technologies in DirectX 11 – tessellation and the compute shader – both of which enable a better DirectX 11 experience for consumers,” said Rick Bergman, Senior Vice President, AMD Products Group. “Today, we’re previewing AMD’s DirectX 11 graphics processor to build enthusiasm for this key technology so developers will have games available at launch and shortly thereafter. With the benefits it delivers to gaming, applications and Windows 7, developers are lining up to get their hands on our hardware, and we’re confident that consumers will too.”
http://vr-zone.com/articles/amd-presents-first-dx11-demos--computex/7136.html?doc=7136

AMD Evergreen: 40nm DirectX 11 GPU Silicon Arrives
http://www.anandtech.com/video/showdoc.aspx?i=3573

http://www.techpowerup.com/95957/AM..._Microsoft_DirectX_11_Graphics_Processor.html

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E uma feature altamente que é simplesmente fazer drag and drop e ele faz o transcoding automaticamente pelo GPU:
Drag and Drop refers to a realtime transcode of a video going from the Windows 7 desktop to a portable media device. So instead of doing the transcode separately, then copying the file to the device... this allows users to just drop the media file onto the device without having the first transcode it.
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http://www.pcper.com/article.php?aid=724

Os links têm mais informação, fotos e videos.
 
Última edição pelo moderador:
Não me parece que a nvidia queira ficar para trás, não tarda vamos ver a resposta a isto, e vamos ver que as datas de lançamento não deverão ser muito diferentes da ATI
 
AMD DX11 R800 Card Exposed
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There is a DX11 gaming system lurking deep in Computex but we managed to hunt it down as usual. We can't provide you a close up right now but judging from the looks of it, the card is about 8.5" long, dual slot and requires a 6-pin power. This card probably belongs to the mainstream segment (RV840), part of the AMD's DX11 Evergreen family. The silicon is at A10 revision right now and we can expect another spin before it enters mass production. Targeted launch of the first DX11 part is in September before the Windows 7 hits the market on October 22nd. Some benchmarks later...
http://vr-zone.com/articles/amd-dx11-r800-card-exposed/7154.html?doc=7154

Evergreen is the entire DX11 family name according to my source at Computex. He also had some juicy bits about GT300... pushed back to 2010 supposedly.. confirmed by a major AIC. Let me see if I can find out more.
http://forum.beyond3d.com/showpost.php?p=1300053&postcount=829
 
Última edição:
nao é do high end... é do escalao da actual 4770

Eu acho que é mais do escalão da 4850 aka esta é capaz de ser um protótipo da 5850...


A 4770 foi a ultima a 'entrar em cena', a primeira abaixo dos 55nm, deve ser a ultima a ser substituida, só depois de sair a 5870 e da 5850...


edit: ou então é apenas uma 4770 com alteraçoes e tweaks para ser uma dx11...
 
Última edição:
Bom, bom é ver lá escrito que os gpu's dx10 e acima da ati vão ser suportados na sua totalidade, no que toca a stream computing no DX11.
 
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