ATI Talks R5xx

greven

Folding Artist
Following the release of the Mercury Market share figures, ATI held an Analyst conference last week in which numerous point of ATI's business were discussed. Reports indicate that following the meeting Goldman Sachs have come back with numerous impressions of ATI's R5xx series, some of which are inline with elements that we've discussed before.

The reports state that ATI have confirmed they are due to launch their new architecture, the basis of the R5xx series, in the first half of 2005. Goldman also believes the architecture to be based on Shader 3.0 and be very focused on the memory interface and bus. The expectation is that GDDR4 memory technology will ramp in production in late 2005 and the memory interface will be compatible with it and be designed to scale to speeds of 1.2GHz (2.4GHz effective) over its lifetime.

Goldman also state that checks indicate that ATI have already taped out the products on TSMC's 90nm node. This goes against ATI's previous public statements that they were loath to transition to a new architecture at the same time as moving to a new process, especially as there appear to be no other products yet produced at 90nm from ATI - reports suggest that the high end product refreshes for R480 and R430 will utilise 130nm low-k and 110nm respectively. However, this is inline with ATI's CEO, Dave Orton's comments that they weren't sure how producible their Shader 3.0 architecture would be on 130nm and that they were looking to 90nm for it.

Interestingly Goldman also suggests that the first part may have a "relatively smaller die size" - presumably this is in comparison to R420. Moving from 130nm to 90nm can reduce die size by about 50% for a similar architecture, however ATI have previously suggested that the move from FP24 to FP32, as dictated for by Shader Model 3.0 for full precision in the Fragment Pipeline, would result in a 25% increase in transistors alone for the fragment shader ALU’s. Seeing as the fragment shaders are part of the largest element of the die, and the extra features for SM3.0, such as vertex texturing, will require many more transistors, it will be interesting to see what the performance composition will be like when it is ultimately announced. Should 90nm yields be favourable, though, a smaller die size could result in greater availability - an issue that has evidently plagued all high end parts based on 130nm in the current cycle.

Fonte: Neowin / Beyond 3D



Bem... acho que se fala em placas de 0.11 micros, bem, a ATI já pensa nas 0.09. :) Achei o texto interessante, por isso postei.


PS - Isto agora não é uma critica, antes uma sugestão. Debate-se actualmente na Techzone tanta noticia relacionada com futebol, filmes, musica, carros, etc, etc, mas o forum com menos tópicos recentes continua a ser as novidades de hardware, por exemplo. Não seria de esperar dum forum de informática um "refresh" mais constante das noticias? Só um pensamento... mais nada! :)
 
ATI Technologies Vows to Bring Shader Model 3.0, Multi-GPU Technology - "ATI will support Pixel Shaders 3.0 when it becomes readily available in games and applications. Currently, this feature is not readily used by the developer community and todays top titles still largely rely on Pixel Shaders 2.0. As this trend starts to change ATI will incorporate PS3.0 into its feature set," said John Carvill, who is public relations manager on Integrated and Mobile Products for ATI, in an interview to an Asian web-site OC WorkBench.

E pena so meterem isso nas novas placas. >(
 
Era sinal de menor aquecimento
melhor oc
maiores velocidades
baixa de preço..

.. ou então não.
O processo tem os seus custos.. e pode dar "buraco",lol

Hoje em dia, os jogos estão extremamente exigentes, sobretudo os motores que hão-de sair agora e em 2005.
rames acima de 60 só com placas de 400€

Será q os jogos vão piorar (ou seja, melhorar) ao ponto das gráficas de hoje serem rápidamente ultrapassadas. muito mais rápidamente que as 9700pro (que ainda dão pa s curvas)´

Não serão os 90nm um sinal de efemeridade.. e de que é possivel fazer coisas brilhantes... mas que o publico não estão económicamente preparado.
 
@njo disse:
Era sinal de menor aquecimento
melhor oc
maiores velocidades
baixa de preço..

.. ou então não.
O processo tem os seus custos.. e pode dar "buraco",lol

Hoje em dia, os jogos estão extremamente exigentes, sobretudo os motores que hão-de sair agora e em 2005.
rames acima de 60 só com placas de 400€

Será q os jogos vão piorar (ou seja, melhorar) ao ponto das gráficas de hoje serem rápidamente ultrapassadas. muito mais rápidamente que as 9700pro (que ainda dão pa s curvas)´

Não serão os 90nm um sinal de efemeridade.. e de que é possivel fazer coisas brilhantes... mas que o publico não estão económicamente preparado.
Gostei do teu post ;)

Venham elas, o mal que devem vir bem carinhas... Mas acho que o mercado evolui MUITO RAPIDO :wow: não há mercado para tanto speed de evolution...
 
Ou usar EDram (rumor do gpu da xbox2), ou memory virtualization (como nas 3dlabs), ou outra coisa qualquer.

Se calhar é só o uso de GDDR4 ou pode ser só bluff como no ultimo lançamento, que se falava nos "hyper pipelines" entre outras coisas e não passou de bluff.

Falta tanto tempo.....
 
ATI’s Next-Generation Product ‘R520’ Taped Out


ATI’s Next-Generation Product ‘R520’ Taped Out
ATI's 90nm Chip Design Reportedly Sent to Fab

ATI Technologies’ next-generation high-end visual processing unit code-named R520 has been taped out, reports Beyond3D web-site citing analysts from Goldman Sachs research firm who had presumably been at ATI’s Analyst Day last week. The news confirms ATI is on-track to launch its new high-end product in the first half of 2005.

A high-ranking source close to ATI Technologies confirmed X-bit labs that the chip had been taped out, which means that the completed design of the processor has been sent to an ATI’s foundry partner. The source said the chip would be made using 90nm process technology, presumably at TSMC, and will be launched commercially in the first half of next year.

Not much is known about the architecture and capabilities of the code-named R520 product that was initially referred as the R500. What is clear at the moment is that the new graphics chip will sport Shader Model 3.0 – pixel shaders 3.0 and vertex shaders 3.0 – bringing additional programming capabilities to ATI’s graphics processors as well as some other innovations. ATI’s architecture will not resemble that of the previous generation products and NVIDIA’s GeForce 6 architecture known as NV4x, particularly ATI will implement efficient flow-control, a crucial feature for pixel shaders 3.0, that will not bring speed penalty it does on existing SM3.0 hardware, according to sources.

Some sources claim that the R500 is a code-name of ATI’s graphics processor that will be submitted for Microsoft’s next Xbox console. The shader core of the R500 was reported to have 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load. The ALUs can each perform one vector and one scalar operation per clock cycle, for a total of 96 shader operations per clock cycle. Texture loads can be done in parallel to ALU operations. At peak performance, the GPU can issue 48 billion shader operations per second, it was said.

Earlier this year sources close to ATI said the company had been developing GDDR4, a new standard for graphics. The GDDR4 memory builds upon the GDDR3 standard, just like the latter evolved from the GDDR2 specification, therefore, it is possible to expect the technology to utilize the point-to-point nature. There are no revolutions, it was said, but special tweaks to bolster clock-speeds of DRAMs used on graphics cards brought by GDDR4. The initial goals for the GDDR4 were to complete the process of standardization by the end of 2004 and push up the frequencies towards the 1.40GHz (2.80GHz effective) level. Lower clock-speeds, e.g. 1.00GHz (2.00GHz effective) are achievable by the GDDR3 technology, according to Samsung Electronics, who plans to debut such memory by the end of the year.

Usually it takes graphics companies from 90 to 120 days to start commercial production of graphics processors from the initial tape-out. In case the first silicon of a 0.13 micron chips did not work correctly, it might take up to 14 weeks to tape out another one with the issue addressed. Typically with thinner manufacturing technologies it takes lower time to address certain design flaws, a process that is known as re-spin.

ATI’s previous-generation RADEON X800-series of graphics processors was taped out in late December, 2003, and was launched formally in May, 2004.

Já está em contagem decrescente.

Parece potente no papel, agora é esperar para ver. :004: :004: :004:
 
Bem, se considerarmos que o R200 teve pouco tempo vida útil, o R300/R350 teve muito, e o R420 vai ter pouco, espera-se que o R520 seja "aquela máquina" e que seja um bom investimento!
 
Zealot disse:
Bem, se considerarmos que o R200 teve pouco tempo vida útil, o R300/R350 teve muito, e o R420 vai ter pouco, espera-se que o R520 seja "aquela máquina" e que seja um bom investimento!

A R420 é da mesma familia da R300. Não é que isso seja mau.
 
Acho bem, mas realmente isto ja está a começar a ficar como mtos dizem..rápido de mais..n ha carteira q aguente..:lol:

E resposta da Nvidia a este R500?

[]z
 
Acho isto engraçado, a evolução da tecnologia, um gpu mais rápido que o pc do meu irmão.

A ATI deve estar bem lixada, nem quer saber dos 0.11nm, vai logo para os 0.09nm, vamos ver se não vai ter problemas como a intel e AMD (esta apenas no principio).

Venham eles, lá para o final de 2005 :( (axo eu)
 
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