Zealot
I quit My Job for Folding
http://www.gamersdepot.com/hardware/video_cards/ati_vs_nvidia/dx9_desktop/001.htm
Update: We emailed id Software guru, John Carmack about his experience with NV3x hardware on Pixel Shading performance, and this was his reply:
GD: John, we've found that NVIDIA hardware seems to come to a crawl whenever Pixel Shader's are involved, namely PS 2.0..
Have you witnessed any of this while testing under the Doom3 environment?
"Yes. NV30 class hardware can run the ARB2 path that uses ARB_fragment_program, but it is very slow, which is why I have a separate NV30 back end that uses NV_fragment_program to specify most of the operations as 12 or 16 bit instead of 32 bit."
John Carmack
Boa, é mesmo fixe ter uma placa novinha em folha, o "grito" da tecnologia gráfica de 2003, e saber que os jogos vão correr a 12 ou 16 bits de cor...
Tenho mesmo pena dos nVidiots que vão nas cantigas do Marketing da nVidia, mas não consigo ter pena das pessoas que recebem conselhos para comprar ATI, e acabam por comprar nVidia "porque sim". Engulam esta.
Update: We emailed id Software guru, John Carmack about his experience with NV3x hardware on Pixel Shading performance, and this was his reply:
GD: John, we've found that NVIDIA hardware seems to come to a crawl whenever Pixel Shader's are involved, namely PS 2.0..
Have you witnessed any of this while testing under the Doom3 environment?
"Yes. NV30 class hardware can run the ARB2 path that uses ARB_fragment_program, but it is very slow, which is why I have a separate NV30 back end that uses NV_fragment_program to specify most of the operations as 12 or 16 bit instead of 32 bit."
John Carmack
Boa, é mesmo fixe ter uma placa novinha em folha, o "grito" da tecnologia gráfica de 2003, e saber que os jogos vão correr a 12 ou 16 bits de cor...
Tenho mesmo pena dos nVidiots que vão nas cantigas do Marketing da nVidia, mas não consigo ter pena das pessoas que recebem conselhos para comprar ATI, e acabam por comprar nVidia "porque sim". Engulam esta.