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BaseMark GPU Benchmark

Discussão em 'Overclock & Benchmark' iniciada por kamicasu, 14 de Março de 2020. (Respostas: 2; Visualizações: 201)

  1. kamicasu

    kamicasu Power Member

    BaseMark GPU Benchmark v1.2
    [​IMG]


    https://www.guru3d.com/files-details/basemark-gpu-benchmark.html
    https://www.guru3d.com/articles_pages/basemarkgpu_benchmark_review_with_20_gpus,3.html

    Download Locations

    Basemark GPU Download is an evaluation tool to analyze and measure graphics API (OpenGL 4.5, OpenGL ES 3.1, Vulkan and Microsoft DirectX,) performance across mobile and desktop platforms.

    Basemark GPU targets both Desktop and Mobile platforms by providing both High Quality and Medium Quality modes. The High-Quality mode addresses cutting-edge Desktop workloads while the Medium Quality mode addresses equivalent Mobile workloads. The Basemark GPU benchmark is developed on top of a Basemark proprietary engine called the Basemark Rocksolid Engine. Written in C++, this engine allows us to efficiently develop objective benchmarks for multiple operating systems and graphics APIs. Basemark Rocksolid Engine architecture abstracts resources and rendering. In this way, all platforms run the tests with the same workload. This functionality makes the benchmark reliable between different operating systems.

    Basemark GPU runs through an advanced game-like scene with up to tens of thousands of individual draw
    calls per frame. This test showcases the benefit of the new graphics APIs like Vulkan and DirectX12
    both regarding performance and in content production: allowing designers to craft a massive number
    of individual objects without being limited by older API instancing strategies

    Basemark GPU supports multiple operating systems with Android, Windows and Linux support released today. Support for additional graphics APIs such as Metal and DirectX 12 and operating systems such as Apple iOS will be added in the coming months. The product uses Rocksolid Engine by Basemark, which enables the tester to execute identical workloads across many different devices and technologies, thus enabling advanced GPU profiling from many angles. Basemark GPU is developed in close cooperation with key player semiconductor companies, such as Imagination Technologies, Intel, NVIDIA, Qualcomm and Renesas within Basemark's benchmark development program. This close cooperation with the leading GPU and CPU companies of the world ensures that the benchmark will be extremely reliable and also represent the utmost in objectivity.



    • Ease of use, all the APIs in one software
    • Updated, easy to use Launcher
    • Made to work with all Personal Computers, desktops, tablets and laptops
    • Custom options to allow tinkerers to do detailed benchmarking
    • Automatic upload to online (on free version)
    • Vulkan 1.0, DirectX12 and OpenGL 4.5 APIs
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    os resultados devem obedecer ao exemplo abaixo descrito:

    exemplo, acompanhado de um print com GPU Z etc.

    nao é necessario correr os testes de todos os API basta correr o que querem

    "Resultado- API- Nome - GPU - Velocidade"



    TABELAS DE RESULTADOS:

    DirectX12

    10260 - DirectX12 - kamicasu - MSI GTX 1080 Ti Gaming X stock
    4254 - DirectX12 - ObscureAngel - GTX 1650 Super

    Vulkan


    11056 - DirectX12 - kamicasu - MSI GTX 1080 Ti Gaming X stock
    4866 - Vulkan - ObscureAngel - GTX 1650 Super


    OpenGL


    9669 - OpenGL - kamicasu - MSI GTX 1080 Ti Gaming X stock
    4393 - OpenGL - ObscureAngel - GTX 1650 Super




     
    Última edição: 30 de Abril de 2020
  2. kamicasu

    kamicasu Power Member

    Boas,

    Segue o meu 1º test score

    11056 - Vulkan - kamicasu - GTX 1080 Ti stock

    9669 - OpenGL - kamicasu - GTX 1080 Ti stock

    10260 - DirectX12 - kamicasu - GTX 1080 Ti stock

    [​IMG]

    [​IMG]

    [​IMG]
     
    Última edição: 14 de Março de 2020
  3. ObscureAngel

    ObscureAngel I quit My Job for Folding