boas , estou aqi a tentar fazer a BatalhaNaval com código Python mas so consigo ate aqi :
...
algumas sugestoes ?
Código:
import wx
class GameFrame(wx.Frame):
def __init__(self, pparent, pid, ptitle, psize):
wx.Frame.__init__(self, pparent, pid, ptitle, size=psize)
painel = wx.Panel(self)
# grelha de jogo
for i in range(1, 11):
wx.StaticText(painel, wx.ID_ANY, chr(i+64), size=(20, 30), pos=(20+25*i, 20))
for i in range(11, 21):
wx.StaticText(painel, wx.ID_ANY, chr(i+54), size=(20, 30), pos=(50+25*i, 20))
for i in range(1, 11):
for j in range(1, 11):
wx.Button(painel, 10000+i*100+j, "", size=(20, 30), pos=(20+25*j, i*30+10))
for j in range(11, 21):
wx.Button(painel, 20000+i*100+j, "", size=(20, 30), pos=(50+25*j, i*30+10))
for i in range(1, 11):
wx.StaticText(painel, wx.ID_ANY, str(i), size=(20, 30), pos=(300, i*30+10))
# botoes para posicionar barcos
self.bt2hc1 = wx.Button(painel, 30010, "", size=(20, 30), pos=(50, 350))
self.bt2hc2 = wx.Button(painel, 30020, "", size=(20, 30), pos=(70, 350))
self.bt3hc1 = wx.Button(painel, 30030, "", size=(20, 30), pos=(50, 390))
self.bt3hc2 = wx.Button(painel, 30040, "", size=(20, 30), pos=(70, 390))
self.bt3hc3 = wx.Button(painel, 30050, "", size=(20, 30), pos=(90, 390))
self.bt4hc1 = wx.Button(painel, 30060, "", size=(20, 30), pos=(50, 430))
self.bt4hc2 = wx.Button(painel, 30070, "", size=(20, 30), pos=(70, 430))
self.bt4hc3 = wx.Button(painel, 30080, "", size=(20, 30), pos=(90, 430))
self.bt4hc3 = wx.Button(painel, 30090, "", size=(20, 30), pos=(110, 430))
self.bt2vc1 = wx.Button(painel, 30010, "", size=(20, 30), pos=(200, 350))
self.bt2vc2 = wx.Button(painel, 30020, "", size=(20, 30), pos=(200, 380))
self.bt3vc1 = wx.Button(painel, 30010, "", size=(20, 30), pos=(230, 350))
self.bt3vc2 = wx.Button(painel, 30020, "", size=(20, 30), pos=(230, 380))
self.bt3vc3 = wx.Button(painel, 30020, "", size=(20, 30), pos=(230, 410))
self.bt4vc1 = wx.Button(painel, 30010, "", size=(20, 30), pos=(260, 350))
self.bt4vc2 = wx.Button(painel, 30020, "", size=(20, 30), pos=(260, 380))
self.bt4vc3 = wx.Button(painel, 30020, "", size=(20, 30), pos=(260, 410))
self.bt4vc4 = wx.Button(painel, 30020, "", size=(20, 30), pos=(260, 440))
# porta-avioes
self.btapp11 = wx.Button(painel, 30010, "", size=(20, 30), pos=(290, 350))
self.btapp12 = wx.Button(painel, 30020, "", size=(20, 30), pos=(290, 380))
self.btapp13 = wx.Button(painel, 30020, "", size=(20, 30), pos=(290, 410))
self.btapp14 = wx.Button(painel, 30020, "", size=(20, 30), pos=(310, 380))
self.btapp15 = wx.Button(painel, 30020, "", size=(20, 30), pos=(330, 380))
self.btapp21 = wx.Button(painel, 30010, "", size=(20, 30), pos=(400, 350))
self.btapp22 = wx.Button(painel, 30020, "", size=(20, 30), pos=(400, 380))
self.btapp23 = wx.Button(painel, 30020, "", size=(20, 30), pos=(400, 410))
self.btapp24 = wx.Button(painel, 30020, "", size=(20, 30), pos=(360, 380))
self.btapp25 = wx.Button(painel, 30020, "", size=(20, 30), pos=(380, 380))
self.btapp31 = wx.Button(painel, 30010, "", size=(20, 30), pos=(430, 350))
self.btapp32 = wx.Button(painel, 30020, "", size=(20, 30), pos=(450, 350))
self.btapp33 = wx.Button(painel, 30020, "", size=(20, 30), pos=(470, 350))
self.btapp34 = wx.Button(painel, 30020, "", size=(20, 30), pos=(450, 380))
self.btapp35 = wx.Button(painel, 30020, "", size=(20, 30), pos=(450, 410))
self.btapp41 = wx.Button(painel, 30010, "", size=(20, 30), pos=(500, 410))
self.btapp42 = wx.Button(painel, 30020, "", size=(20, 30), pos=(520, 410))
self.btapp43 = wx.Button(painel, 30020, "", size=(20, 30), pos=(540, 410))
self.btapp44 = wx.Button(painel, 30020, "", size=(20, 30), pos=(520, 380))
self.btapp45 = wx.Button(painel, 30020, "", size=(20, 30), pos=(520, 350))
self.Bind(wx.EVT_BUTTON, self.Clicar, id=10101)
self.Show()
def Clicar(self, evt):
pass
if __name__ == '__main__':
app = wx.App(False)
frm1 = GameFrame(None, wx.ID_ANY, "Batalha Naval", (750, 500))
app.MainLoop()
...
algumas sugestoes ?
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