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Parece que o pessoal falhou isto:
E para a semana há mais gameplay
Gameplay
- Space opera/piracy RPG incorporating the elements of BGE1: 3rd person main character, friends, combat, vehicles, exploration (specifically travel and 1st person photography), stealth (also dialogue, questing, collectibles and leveling), while allowing for Co-OP (gameplay release time announcement comments, gamestar article)
- Creating own character at the beginning, can be human or hybrid with advantages and disadvantages for each species, e.g. discrimination against hybrids (ign article
- Start out as lowlife pirate with a shitty space tuktuk, rising to legendary pirate captain over the course of the game, a "triplet" RPG where you evolve yourself, your crew and your ship, XP system for that in place (gamestar article, kotaku article
- Progressing in the story and exploring the world (like rescuing a slave hybrid) will offer opportunities to enlist crewmembers, which will evolve themself autonomously and also help your spaceship evolve (ign article, gamereactor article)
- Many minor characters will be randomly generated and unique to each player's game (ign article as above)
- While the same overall story for everyone, the game offers several opportunities to approach quests and finishing the game in different ways (gamereactor article)
- Actions are supposed to have repercussions, such as disturbing a supply lane between cities having consequnces (ign article
- Mix of story and open world has been compared to Witcher 3 and Breath of the Wild, the space combat to Star Fox (gamereactor as above, gamestar article)
- Ability to go from character scale out into space without loading screens, possibly within seconds, and then traveling between worlds. I'ts compared to No Man's Sky, but emphasized that they want to focus more on few, specifically designed worlds, while still allowing some parts to be intelligently generated à la Dwarf Fortress (kotaku article)
- Voyager engine simulates entire solar systems (at least System 3 and 4 confirmed), which naturally results in day-and-night cycles (kotaku article as above, comment on announcement for gameplay release)
- Grappling gauntlet and jetpack from trailer are examples of using the verticality of cities which will also be in the game (Ancel commentating trailer, 0:40, 3:25)
- Bigger spaceships can be considered home or garage of the player, customizable with e.g. trophies (kotaku article
- vehicles each have 5 velocity settings, e.g. ranging from 10 to 120 km/h for the jetpack. The acceleration between these is dependent on the "character attributes" of the vehicle. Overall speeds may range from 4 to 1 million km/h, which is a major reason for how long they took to develop the engine (gamestar article)
- Going into atmospheres too fast may cause you to burn up (same as above)
- Taking a picture will create an object with metadata (location, what's pictured etc), which you can show to NPCs who will react to it. Pictures may be shared between players (in Co-Op) to aid progression (twitch interview after E3
- Game can be played completely solo and offline, but playing Co-Op (they experimented with up to 15 players) is possible any time, this has been compared to Destiny with many more gameplay elements, should feel like getting help from your comrades in BGE1 (kotaku article, twitch interview after E3)
Pensei no mesmo lolVamos ver se isto não acaba num sonho á Molyneux..