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Five Things You Should Know About BioShock
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4. It looks better than you imagined
Yes, BioShock is as good as anything you’ve seen on the 360, and probably even more so. While the graphics are quite impressive, the entire presentation is what knocked us out of our seats. Rapture has the lived-in feel of a place that’s seen better days, and the interface extends upon that theme beautifully. It has an art deco meets carnival sideshow look, with chipped primary colors barely covering up the rust and grime beneath. Even better, the environments and level designs actually make sense within the game’s mythology. While there are the occasional blocked hallways and mysteriously impassable doors, the overall layouts are sensible and feel believable.
This sensibility applies to character development, too. When you acquire a major new ability, it’s accompanied by a tongue-in-cheek animated vignette that sums up the idealized version of 1960 that the game relishes in. Yes, the water effects are breathtaking, but those less-obvious graphical details make the difference. At one point during our demo, we retreated into a hallway and pelted enemies with fire from a safe distance. Upon re-entry, we were amazed to see not only the effects of the fire on our foes—ghastly, scorched and blistered skin—but that furniture within that room was suitably charred as well.
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Bioshock still "Xbox 360 exclusive", says Irrational
Irrational Games has reaffirmed the console exclusivity of its moody Xbox 360 shooter Bioshock.
"Obviously we need to give as many people as possible access to our game. However, this is an Xbox 360 exclusive and it's coming out on PC. That's the way it is on Bioshock" senior designer Joe McDonagh told CVG.
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