Bioware a trabalhar em projecto AAA não-anunciado? (especulação)

massiveman

Power Member
Source: A former employee's resume spotted by the online game-info crate-digger behind the Superannuation blog.
bioware178.jpg

What we heard: BioWare is a busy company. Besides this fall's high fantasy role-playing game Dragon Age: Origins, the Edmonton, Alberta-headquarted developer is prepping the high sci-fi role-playing game Mass Effect 2, which scored a GameSpot E3 2009 Editors' Choice Award. Another winner was Star Wars: Knights of the Old Republic, the massively multiplayer RPG from BioWare's Austin, Texas, studio. To help out, the company also recently opened a branch inside the Montreal campus of its corporate parent, Electronic Arts.
This week, information surfaced that the prestigious shop may be working on yet another all-new IP. During one of its semiregular sweeps of the Internet, Superannuation picked up on the resume of a developer who worked as the "Principle [sic] Lead Designer" of "an unannounced 'AAA' project" at BioWare.
The designer left just this past April--long after the existence of all BioWare's current games were made public--meaning the title is likely still under wraps. He described his work on the project thusly: "Responsibilities include[d] the creation of a new IP and managing a team of designers, writers and level designers." (Emphasis added.)
The official story: Multiple requests for comment sent to BioWare had not been answered as of press time.
Bogus or not bogus?: Looking not bogus--and not terribly surprising. A company of BioWare's size, talent, and creative ambition almost certainly has at least one unannounced game in the works. The question is--what is it?

Fonte

E sempre bom ouvir que ja esta a trabalhar noutro projecto ... mas com tantos projectos ja em maos nao e de esperar que a qualidade de cada um nao seja tao bom como costuma ser ?

Eu por mim queria era o KOTOR 3 ou um novo ip xD
 
Que eles andam a trabalhar num projecto não anunciado já se sabe há muito...No próprio site oficial na lista de jogos aparece um 'New Next Gen Game' e os CEO da Bioware ocasionalmente falam nisso.

Já antes era bastante improvável que se metessem num KotOR 3 e agora ainda menos com o TOR. Muito provavelmente é um novo IP ou se calhar um Jade Empire 2. Eu como fã de filmes wuxia (artes marciais com alguma fantasia) adoraria que eles continuassem a apostar no IP Jade Empire. Com um mecanismo de combate melhor trabalhado ficaria um mimo.
 
Possivelmente Wii:

Let's talk about Nintendo. I think everyone would like to see BioWare do something on the Wii, but can the typical epic story-based BioWare game fit the Wii? Would the Wii audience embrace it?

Ray Muzyka:
I think the question we'd ask is, "What is the Wii audience looking for, and what would we want to deliver that has emotionally powerful narrative?" And that probably wouldn't be exactly the same as everything else we do; we did a DS game and that was already very different from what we've done before, and the PC-only SKUs we did years ago were very different than the ones we've done for console... They're all different from one another. If we did a Wii game I think we'd approach it with the target audience in mind first and the vision of delivering an emotionally powerful narrative and go back to our basics in terms of some of the pillars of gameplay we'd like to bring to bear – exploration, progression, customization, conflict, story, narrative, and characters. How do we adapt that to the platform? That's how we'd approach it. The interface design on the Wii is very different from the other platforms, and that's really an opportunity because you can actually tell different kinds of stories and convey a different type of narrative. In the end the players are all human regardless of platform and they all want to feel something powerful and engaging. As a developer, you just need to really adapt and customize depending on the platform.

So is it safe to assume that in the not too distant future we will finally see a Wii game from BioWare?

Muzyka:
We'd be intrigued by the idea of developing on Wii but we have nothing to announce right now. We do have some unannounced projects that we're not ready to talk about yet, and they are different from some things we've done in the past... Our goal, really long-term, is to broaden our base and continue to differentiate and have diversity of choice on different platforms, because we know there are different audiences on platforms like mobile and Wii, and different geographic markets and distribution and business models. It's exciting, but you can't do all things at one time.
Fonte: http://www.industrygamers.com/news/...-narrative-and-crossing-the-uncanny-valley/2/

Curioso aparecer isto hoje tendo em conta que esta entrevista foi publicada ontem.

Unnanounced projects? confirmados duplamente, plataformas é que não. E o "not ready to talk" dá a entender que provavelmente ainda estão early.
 
Back
Topo