F2P Black Prophecy (Space MMO - F2P)

Uns bugs??? Inner Nimbus é impossível de jogar e estou farto de ir para a beira da sonda para depois não dar para clicar nela. Daqui a uma semana volto a visitar o jogo a ver se ja da para fazer alguma coisa porque para já é impossível..

Eles estao a resolver esse problema nesse sector, mas podes sempre mudar de instance na cidade e voares depois para nimbus para fazer a quest! eu já acabei o prologe e sou agora um Tyi
 
Esse workaround e outros nao funcionavam para todos. Eu testei três intensivamente e nunca deram mas qualquer das maneiras o patch aplicado hoje criou um bypass e sendo assim o que têm a fazer é,

- desistam da missão se a tinham antes do update
- peguem ela de novo (Noah)
- contactem a estação
- selecionem a última opção (nr. 4) e automaticamente ficam com ela concluída
- continuem o prologue com o Admiral Gira

cunhak9 @ também sou Tyi :)
 
Eu acho que essas críticas vão sempre existir porque é uma questão de gostos, nada como experimentares :)

NOWN ISSUES
Clan sectors are currently unavailable. We are already looking into that

GENERAL
Performance of open world sectors (OWS) further improved
Human players with a level difference higher than 10 levels don't deal damage to each other anymore in open world sectors (OWS). This does not affect any other PvP related sectors or missions.
The memory management system was improved. This should result in a significant reduction of crashes during sector changes on machines with low system memory. If you still got crashes during scene changes please give feedback in the forum including your log files so we can further looking into the problem.
Fixed an issue with job and prologue missions not properly starting
The main menu scene is not cached anymore to improve the memory usage
Removed “self destruction” from the zero key in prologue missions
Fixed issue in job "No Scrap Collectors Wanted!"
Fixed issue in mission "Time Is Ticking Away"
Fixed auto-generated quick play teams not always being disbanded when players leave the mission.
Disabled friendly fire for prologue players
Fixed issues with turrets in Navalox Docklands B43
Reduced weapon damage of “Vulcan”, “Particle Beam”, “Plasma Flamer”, “Scatter Gun”, “Seeker Cannon” and “Scavenger Missile”
Reduced damage radius for grenade launcher
Reduced default depot size to 40

HUD
Added support for multi-language item shop
Main menu login works again when you abort in the server selection
Added player context menu on player names in the chat via right-click
Change mouse mode toolbar order
Fixed HUD not displayed sometimes after a sector change
Star map: sector display is now by unlocked chronology, not by alphabet anymore.
Wrecks that can't be looted because somebody else shot them down aren't displayed anymore.
Loot objectives now display a count instead of a progress bar.

SOUND
When you tab to the desktop in full screen the sound stops now
 
Bem depois de ter jogado isto no tempo da closed BETA o ano passado, e na ansia de qualquer coisa diferente, fui experimentar isto novamente e devo dizer que estou a gostar bastante. É freelancer all over again, tirando algumas partes que precisam de mais trabalho como as transicoes entre areas, que o freelancer fazia tão bem, este jogo esta agradavel.

Se ouver alguma guild metam aqui. devo jogar isto ate o star wars sair... só para pilotar um tyi fighter :D
 
Um dia triste,

It is with great sadness that we announce that Black Prophecy will be closing its doors on September 26th, 2012. After August 29th, it will no longer be possible to purchase *****$, the Black Prophecy in-game cash currency. Players who have purchased *****$ in the past 6 months and still have *****$ in their account will receive an email with a voucher code that can be applied with any other gamigo title, such as Black Prophecy Tactics: Nexus Conflict. On top of this, players will still have access to their remaining in-game funds and are free to use them until the closing of the servers.



This past year-and-a-half has been filled with very bright spots as well as many hardships. It has been an honor to team up with the profound talent at Reakktor Media, and to have had the opportunity to bring a small bit of light to the space action genre. Along the way we’ve made many friends, as well as suffered the loss of a few very close ones. The Black Prophecy team put everything on the line for this title to succeed, working any and all angles to keep hope alive even after Reakktor had to shut its doors. Financial realities don’t always pause for effort though, which brings us to this point in time.

We hope you’ll enjoy Black Prophecy for the next four weeks with us, and work together to give it a fun and wonderful send-off. We will be planning some in-game fun and events over the next few weeks as we prepare to send this ship into the darkness of the universe. So long for now, and we wish you all a bright future.

The Black Prophecy Team
 
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