NOWN ISSUES
Clan sectors are currently unavailable. We are already looking into that
GENERAL
Performance of open world sectors (OWS) further improved
Human players with a level difference higher than 10 levels don't deal damage to each other anymore in open world sectors (OWS). This does not affect any other PvP related sectors or missions.
The memory management system was improved. This should result in a significant reduction of crashes during sector changes on machines with low system memory. If you still got crashes during scene changes please give feedback in the forum including your log files so we can further looking into the problem.
Fixed an issue with job and prologue missions not properly starting
The main menu scene is not cached anymore to improve the memory usage
Removed “self destruction” from the zero key in prologue missions
Fixed issue in job "No Scrap Collectors Wanted!"
Fixed issue in mission "Time Is Ticking Away"
Fixed auto-generated quick play teams not always being disbanded when players leave the mission.
Disabled friendly fire for prologue players
Fixed issues with turrets in Navalox Docklands B43
Reduced weapon damage of “Vulcan”, “Particle Beam”, “Plasma Flamer”, “Scatter Gun”, “Seeker Cannon” and “Scavenger Missile”
Reduced damage radius for grenade launcher
Reduced default depot size to 40
HUD
Added support for multi-language item shop
Main menu login works again when you abort in the server selection
Added player context menu on player names in the chat via right-click
Change mouse mode toolbar order
Fixed HUD not displayed sometimes after a sector change
Star map: sector display is now by unlocked chronology, not by alphabet anymore.
Wrecks that can't be looted because somebody else shot them down aren't displayed anymore.
Loot objectives now display a count instead of a progress bar.
SOUND
When you tab to the desktop in full screen the sound stops now