PlayStation Bloodborne - "Praise the stars"

Daimon

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Título: Bloodborne
Produtora: From Software (Director: Hidetake Miyazaki)
Editora: Sony Japan Studio
Plataforma(s): PS4
Género: Action RPG
Data de lançamento: 2015

Introducing Bloodborne, the latest Action RPG from renowned Japanese developer FromSoftware, exclusively for the PlayStation®4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.

  • A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
  • Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.
  • A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation(R)4 system.

Mais informação sobre o sistema de combate:

The three new themes From Software is pursuing with Bloodborne are: fear and exploring the unknown, intense life-and-death battles, and new and unique online experiences.

A big part of the fun is exploring a mysterious new world. The creepy and sometimes horrific gothic world of Bloodborne will be brought to life on the PS4 in amazing detail through the beautiful yet somber architecture; attention to detail in the environment; gorgeous lighting from the light of the moon, lanterns and fires burning in the street; and a trusty torch to light your way through dark and dangerous spaces. Exploring the unknown can be a harrowing experience, especially in a game like Bloodborne where death and madness can be lurking around every corner.

At E3 we introduced players the city of Yharnam, where Bloodborne starts out. Yharnam is an ancient city known for medical practices. However the story of Bloodborne will take you beyond the walls of Yharnam into new locations where greater dangers await. And along the way, you will find new transforming weapons to have at your disposal to take on these threats. You can see this and more in our brand new gameplay trailer that debuted yesterday.

Like with Demon’s Souls, there’s a lot of emphasis on achievement and reward, that sense of accomplishment from overcoming seemingly impossible challenges. With Bloodborne, the goal is to take that to the next level, which requires focusing on more than just a high difficulty level. To really build up that sense of achievement, not only are there new elements of fear, but we are adding new layers of edge-of-your-seat tension, where your palms sweat as you grip the controller.

At E3 we introduced Bloodborne’s evolved combat style, which requires more pro-active and offensive tactics. The weapons, like the transforming saw cleaver and blunderbuss shotgun, lend themselves to this different combat style, as does the quicker movement and dodging. There’s no more hiding behind a big shield waiting for a chance to strike. Enemies in Bloodborne are quicker and more aggressive as well, and at times you’ll be facing more enemies at once than in the past. There are situations where if you sit back and wait for an opening, you’ll get overwhelmed. At times, you have to be on the offensive. But this is not a hack-and-slash game. Rest assured, Bloodborne is still an action RPG at its core, and combat is still very much about strategy and tactics.

The new, more offensive combat actually goes much deeper, by way of our brand new Regain System, which rewards players for taking more risks and being more decisive and strategic. The Regain System allows players to recover health lost after taking damage by striking back at enemies within a short time period with a bladed weapon. Basically, The Regain system allows players a way to channel that negative energy they feel from taking a hit, and direct it back at the enemy to get revenge and steal back the health they lost.

The amount of health you can recover will be shown in yellow in the HP gauge, and it will get shorter over time if you hesitate to strike. You will still have to be smart and strategic with your strikes, as attacking indiscriminately could lead to taking more damage at the hands of the enemy. Now, the strategy and skill come into play in your offensive and counter-attack tactics, rather than waiting and timing defensive tactics just right.

With Bloodborne we are also seeing an evolution in the weapon design. Set in a more modern 19th Century style gothic setting, you’ll have firearms like the blunderbuss shotgun at your disposal to drive back multiple enemies at a distance, and to do massive damage at close range. But the core of the combat will be the transforming blade weapons that decorate the screen with copious amounts of blood.

At E3 we introduced the first of these weapons, the saw cleaver. In its short form, it is perfect for quick successive attacks at close range. By transforming it into its long form, you’ll be able to deal larger amounts of damage with more powerful long-range strikes. However, these longer reaching strikes take longer to swing, so you will be vulnerable to attack during the wind-up. What’s more, you can transform the blade mid-combo and that transformation of the blade itself becomes a unique attack (check this out in action in the trailer).

There will be many more weapons to master, including a massive transforming axe as seen in the playable demo at Gamescom this week which can be used one-handed or in both hands, and another weapon seen in the new trailer.

TRAILERS

Bloodborne - E3 2014 Trailer

Bloodborne - Gamescom 2014 Gameplay Trailer


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Post original:

Não é a primeira vez que existem rumores sobre um Demon's Souls 2 e pelos vistos, não será última. Estas fotos têm mesmo pinta de Demon's Souls, seja pelo ambiente, inimigos e "foggy doors".

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Muito bom, se for realmente uma sequela para o Demons Souls será exclusivo da PS4 e está a ser financiado pela Sony, não vejo outra forma da From Software desenvolver o jogo para ser exclusivo de uma plataforma.

Que venha a E3 :D.
 
Por mais excitante e entusiasmante que um próximo Souls possa ser, sou sincero, eu gostava de ver a From a tentar algo diferente, especialmente se dirigido pelo Miyazaki. Não necessariamente outro género, mas tentar o mais possível ser algo único.
 
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Shadow Souls.

Tal como no Demon's Souls o Miyazaki vai buscar inspiração a outro clássico da From. Para a armas funcionarem tem que ser mais rápido o jogo. Parece quererem algo de diferente embora traga algo familiar da série souls.

Expectativas muito altas para isto.
 
Concept art.




EDIT:

Alguma informação:

Introducing Bloodborne, the latest Action RPG from renowned Japanese developer FromSoftware, exclusively for the PlayStation®4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.


  • A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
  • Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.
  • A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation(R)4 system.
 
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Odeio estes gajos!!! Só em 2015 :(

São títulos como este, que me metem um sorriso na cara quando olho para a minha consola. Custa assim tanto apresentarem e lançarem no próprio mês? Para mim deveria ser assim.
 
Odeio estes gajos!!! Só em 2015 :(

São títulos como este, que me metem um sorriso na cara quando olho para a minha consola. Custa assim tanto apresentarem e lançarem no próprio mês? Para mim deveria ser assim.
No meu caso, ainda bem que sai em 2015, tenho tempo para poupar para uma PS4 xD
Mas tens razão, agora é moda anunciar os jogos 1 ano antes para "construir" o hype...
 
Aarrgghhh...no gameplay. Ainda assim o pessoal ficou maluco na conferência.
Acredito que será focado num persongem, mas se calhar ainda é cedo para conclusões. Mais virado para a ofensiva e provavelmente mais variado e diferente no combate devido às armas.
Viu-se que o Yosp estava contente com o anúncio, espero que tenham aprendido com o Demon's Souls.

De resto, dark, gloomy and disgusting, me likey :D
 
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