Xbox 360 Blur (Bizarre Creations)

.DX.

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Via French gaming magazine Joypad, it has been revealed that Bizarre Creations will be doing something a bit different for their next racing effort. That next game will be titled Blur.

Even though Blur contains your regular race to the finish-line gameplay, it will up the ante by allowing use of various weapons against opponents. The weapons will include the likes of mines and shields, which hints the game will be something like Wipeout - but on four wheels.

The game will also allow cars to get much more damaged than other racers on the market, with multiple crumple zones on all the cars that react differently to each collision. Races in the game will take place is various real life cities, including San Francisco, New York, Los Angeles, London, Tokyo and more.

A huge part of the game will be multiplayer focused, with stats getting tracked via unique identity cards for each player. The option to post challenges to other players will be available too, as will normal racing sessions.

The game is set to be released on Xbox 360 and PS3 by the end of 2009.

http://darkzero.co.uk/game-news/bizarre-creations-new-racer-revealed-called-blur/

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Even though Blur contains your regular race to the finish-line gameplay, it will up the ante by allowing use of various weapons against opponents.
!?
Já agora, um jogo tipo micro-machines, não?
Para mim, a Bizarre cometeu o maior erro possível em enveredar por este género de jogo...
 
Nunca apreciei este tema de carros com armas :confused:

Deviam continuar a fazer aquilo que sempre, tão bem, souberam fazer.:009:
 
Este tipo de jogos tem o seu espaço no catálogo de qualquer máquina mas para mim é algo que me passa completamente ao lado...

Achava mais piada à anterior franchise PGR ou algo do mesmo estilo.
 
Espero q n inventem demasiado e n se fiquem pelo PGR4 como auge na carreira, já no The Club, acho q fizeram mesmo isso, inventar e ir por um caminho q n é o deles, e neste Blur espero estar enganado, mas a 1ª impressão n é nada de especial mesmo.
 
O PGR sempre teve grandes jogos , estes gajos acabaram de se enterrar se forem por este caminho mais valia terem ficado na Microsoft que lhes ia dar maior utlilidade e ao menos faziam jogos "melhores"...Este tipo de jogo não me convence minimamente...Carros com armas =/
 
Prometem muito.

Activision: Blur 'to do for racing what Call of Duty did for shooters'

A relaçao da Bizarre com a MS nao andava boa:

Bizarre Recounts Strained Relationship With Microsoft

Talking recently to Edge as part of a wider feature on new racer Blur, Bizarre Creations’ creative director Martyn Chudley recounted the company’s increasingly strained relationship with Project Gotham Racing publisher Microsoft prior to the studio being acquired by Activision.

“I’m not going to slag [Microsoft] off in an evil way, but obviously we worked on PGR4 for them, and I think that PGR4 was the strongest Gotham game we did – the most fully rounded. But towards the end of that project they wanted us to bring it in early, to chop six weeks off development. But the way we work is really right up to the wire, so basically the game is nowhere near finished at six weeks to go, so we had to dig our heels in and say that our contract said that we’re to bring the game in on this day, and that’s what we were going to do because we cannot compromise the work that the lads have been doing, and the quality of the game,” Chudley said.

“They didn’t realise how bad a situation it would have been – we needed that extra six weeks, and it got us concerned with the future with Microsoft… We were getting disillusioned with Microsoft and they were getting corporate and cocky as well because of the shift in power between them and Sony.”

According to Chudley, Microsoft’s main focus was always on its first party developer Turn 10 Studios, the team behind the Forza Motorspot series.

“And that was at the expense of us,” he said. “They brought out the Forza [Xbox 360 console] bundle. And that was disappointing, because the guys worked so hard on [PGR4]. It just didn’t get the exposure and the marketing – it got the critical acclaim, but wasn’t as commercially successful as the other projects... Microsoft always had – I’m painting a bad picture; we had a really good relationship right up to the very end – but they always had other agendas, which were primarily about selling Xbox.”

Check out the rest of the interview here, and catch the extensive Blur feature in Edge 202, on sale now.
http://www.edge-online.com/news/bizarre-recounts-strained-relationship-with-microsoft
 
O conceito pode parecer "parvo"... mas...

Se virmos bem o Midnight Club também usa poderes como armas.

E a julgar por essas pobres imagens, parece interessante.
 
Carros com armas = do not want!

Gosto de jogos de corrida arcade, mas este género nunca me cativou. Mas nunca se sabe, se fizerem uns modos MP viciantes o jogo pode ter sucesso!
 
Este jogo é a capa da Edge magazine deste mês. Promete, mas o The Club tambem era uma ideia ambiciosa e foi um flop descomunal. A ver.
 
O Kotaku em vez de fazer o habitual sorteio de keys para a beta, postou todas as que tinha para dar na página que postei, já fiz o meu sign up para a beta do jogo.

Mais não seja porque o PGR4 a par do MC:LA são os melhores jogos de carros arcade desta geração.
 
Eu também consegui, logo à primeira. Dizem que os códigos se podem usar mais que uma vez...
 
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