PC/Mac Borderlands 3 (Gearbox Software)

Agora é mesmo oficial, Lob levou nerf. :(

Dispara mais rápido, mas manda só um tiro de cada vez, em vez de 3.

Ainda não testei, vamos lá ver se a diferença é muita.

Em compensação, outras armas levaram buff, e a Moze também levou alguns buffs (deve levar mais no futuro).
 
E não é só a LOB. A Pearl of ineffable Knowledge, também levou com nerf. Agora já não dá boost de dano de 150%, ficando com um limite de 90%.
E também corrigiram o artefacto Stone, que fazia o contrário do que era suposto.
 
Passei a expansão, e já testei a Lob, apesar do nerf ainda é bastante poderosa, agora parece estar no ponto, realmente antes era um bocado op. :p
 
Bem, já completei o jogo em Normal e estou agora em True Vault Hunter - Mayhem 2.

Penso que a melhor forma de explicar a minha opinião da narrativa é que alguém tem uma ideia decente sobre qual a narrativa do jogo, um inicio pouco original, sim, mas o final foi modesto e nada de transcendental mas daria para entreter, a questão prende-se na equipa responsável pelo diálogo, ai é que deu tudo asneira, o dialogo do jogo é simplesmente mau, a progressão das personagens é nula, especialmente da Ava, a progressão dela na historia é zero, tantas personagens com potencial que foram relegadas para segundo plano...

Não quero dizer que é outro jogo que levou com o martelo do Social Justice Warrior... mas quando o jogo acaba com aquele musica da Alicia Keys, pois é... de resto o som do jogo está fenomenal, e as armas estão muito boas, já as habilidades deixam muito a desejar, as habilidades do The Pre-Sequel e até do Borderlands 2 eram mais divertidas e variadas, há um fraco ênfase em habilidades para grupo tornando este jogo o pior dos últimos 3 em termos de sinergia entre classes.

O primeiro Borderlands começou bem, o segundo aperfeiçou em tudo, o The-Pre Sequel falhou por uma menor longevidade e respectivo menor suporte pós-venda, isto em comparação com o suporte que o anterior Borderlands 2 e o Borderlands tiveram, agora este Bordelands 3... é superior em termos de som, de gráficos e de variedade de armas mas... falha em termos de narrativa e classes... sim, há inúmeras opções em relações a cada classe sim... mas cortaram na cooperação entre jogadores.

Sinto que não terá o mesmo impacto que o anterior, especialmente porque muitos já deverão estar "queimados" deste forma de jogo do anterior, especialmente depois de ter sido lançada uma nova versão de ambos "há pouco tempo", não ajuda a fraca variedade de mobs (não há mechs neste Borderlands 3?) e Boss Fights e muita da longevidade do jogo está disfarçada ao tentar forçar o jogador a passar metade do jogo em veículos... em suma, o melhor Borderlands com narrativa é o Borderlands 2, o melhor com classes está entre o Borderlands 2 e o The Pre-Sequel e este ultimo tem o gunplay mais divertido e melhores gráficos (este ultimo mau era...), mas também e o Borderlands com maior quantidade de bugs que vi até à data.. e com pior optimização também.

Recomendo por 25 € a quem já jogou os anteriores, a quem não os jogou que esqueça este jogo e jogue o Borderlands 2 e o The Pre-Sequel.
 
Alguém sabe se ha info sobre a proxima raid ou sobre novos modos de jogo? É que por este andar, depois do novo DLC, não há riogorosamente mais nada a nivel de endgame. São mesmo preguiçosos estes gajos da Gearbox.
 
@Shelzyn
Vamos ter um evento chamado "Revenge of the Cartels", neste mês.
Ainda vamos ter o Mayhem mode 2.0, com 10 níveis. Neste mês, também.
No próximo mês, vamos ter um conteúdo grátis, que a Gearbox ainda não divulgou o nome. Mas está no roadmap.
Vamos ter um evento Eridian Takedown, também no próximo mês.
 
o melhor Borderlands com narrativa é o Borderlands 2.

A quem gostar da narrativa dos Bordelands recomendo altamente o Tales from the Borderlands da Telltale. Mecanicamente um jogo muito diferente, mas com um enredo e personagens brilhantes, sendo que a maior parte delas até aparecem nos FPS.
 
O evento dos Red chests regressa no dia de hoje.
Por isso, quem quiser farmar umas raras de forma rápida e fácil, é a vossa oportunidade.
 
Bolas, ontem o pessoal comprou o Monster Hunter World e está tudo colado nisso, foi uma pechincha por 15 € :D
 
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Pessoal, que se passou com o raio do jogo? Nerfaram as armas todas? Que anedota é esta? Fiquei 2 semanas sem jogar, entro no jogo e as minhas armas deixaram de dar dano, todas?
Mas os gajos estão loucos ou quê? The lob, krakatoa, hellshock, wtf? E depois olho para as armas antigas e não têm dano decente também.
Lol, estou mesmo chocado, nunca vi tal coisa num jogo deste calibre, tanta alteração de repente. E agora? Como é q acabo sequer o DLC ?
 
Pessoal, que se passou com o raio do jogo? Nerfaram as armas todas? Que anedota é esta? Fiquei 2 semanas sem jogar, entro no jogo e as minhas armas deixaram de dar dano, todas?
Mas os gajos estão loucos ou quê? The lob, krakatoa, hellshock, wtf? E depois olho para as armas antigas e não têm dano decente também.
Lol, estou mesmo chocado, nunca vi tal coisa num jogo deste calibre, tanta alteração de repente. E agora? Como é q acabo sequer o DLC ?

Sai e entrei no jogo (havia updates) e aparentemente voltou tudo mais ou menos ao normal. Este jogo não bate bem. Então entramos no jogo e temos de sair para aplicar um hotfix qualquer? q lol :D
 
Sempre foi assim, antes de selecionares play tens de esperar que apareça o sinal a dizer "hotfixes applied".

Pequenos updates eles conseguem fazer server-side, sem ser preciso grandes downloads, daí recorrerem aos hotfixes.
 
Borderlands 3's Mayhem Mode 2.0 Explained


Starting April 23, battle your way through 10 increasingly challenging Mayhem levels to get your hands on some of the most powerful Legendary loot in Borderlands 3.


Revenge of the Cartels Quick Guide

Soak up some rays, rock those neon colors, and bust crime like it's the '80s in Revenge of the Cartels, the free seasonal event happening in Borderlands 3 from April 23 to June 4. Revenge of the Cartels features an all-new area, fresh enemy types, limited-time Challenges, and of course, tons of gear to collect including new Legendaries and Anointments.

@Shelzyn Já vamos ter coisas novas, esta quinta-feira.
 
Montes de coisas novas e correções com a patch de hoje

Borderlands 3 Patch and Hotfixes: April 23, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST, that kicks off the Revenge of the Cartels Seasonal Event, adds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and addresses some community concerns!

If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com. Below are the notes for today’s patch.

PATCH NOTES
New Content

  • Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!
Our cross-cultural researcher Maurice is back, but he’s gotten himself mixed up with a rough crowd, and he’s now in debt to Eridium Cartel kingpin Joey Ultraviolet. It’s now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice’s hide.

  • Permanently updated Mayhem Mode to Mayhem 2.0
Stability
  • Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
  • Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
  • Addressed a reported crash that could sometimes occur after saving and reloading after completing the “Shoot pipe” objective for The Nibblenomicon in Dustbound Archives
  • Addressed a reported runtime crash
  • Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
  • Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
  • Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge
Network and Multiplayer
  • Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
  • Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
  • Addressed a reported concern that the timers in Trials would not stop after the host quit out
  • Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host’s game that is advanced further in the game
  • Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
  • Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
  • Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
  • Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
  • Addressed client character movement replication so that events with movement simulations would appear the same on host and client
  • Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
  • Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
  • Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
  • Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
  • Addressed a reported concern that Mayhem level was not displaying correctly for clients
  • Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
  • Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
  • Addressed a reported concern that vehicle loadouts were not updated properly on the client player
  • Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
  • Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
  • Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
  • Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN
Gear
  • Added additional SDU’s for bank size, backpack size, heavy ammo and sniper rifle ammo
With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.

  • Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
  • Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
  • Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
  • Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros’ Burn Legendary COV Assault Rifle
  • Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
  • Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
  • Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact
General
  • Optimized subtitle speed
  • Updated credits
  • Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer’s Rift
  • Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
  • Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
  • Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
  • Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
  • Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
  • Addressed a reported concern that players were unable to Fast Travel while other players were joining
  • Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
  • Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
  • Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
  • Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
  • Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
  • Addressed a reported concern that FaceFX would stop working some sequences
  • Addressed a reported concern that Handsome Jackie’s shield drone would not replicate properly for players
  • Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
  • Cash pickups now level sync correctly
  • Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
  • Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
  • Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
  • Addressed a reported concern that enemy vehicles could suddenly disappear
  • Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
  • Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
  • Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer’s Rift
  • Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
  • Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
  • Addressed a reported concern that special damage text was not localized
  • Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer’s Rift does not damage the player when the player slides through it
  • Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
  • When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
  • Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
  • Addressed a reported concern that players who are in spectate mode would gain experience from other player’s kills in Takedown
  • Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
  • Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
  • Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
  • Addressed a reported concern that random actors could be teleported when playing a level sequence
  • [PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
  • Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
  • Addressed a reported concern that the subtitles of the intro cinematic for Moxxi’s Heist of the Handsome Jackpot were not localized
  • Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
  • Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
  • Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Fixed a reported issue where black texture were present throughout
  • Addressed a reported concern that Vaughn’s cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
  • Addressed a reported concern that the map transition counter would not be visible to players
  • Added previous micropatches to the game code
Audio
  • Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
  • Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
  • Implemented a method of manually timing subtitles
  • Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
  • Addressed an audio issue with the Pyscho Badass ground slam
  • Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
  • Addressed a reported issue that causes audible clicking and popping with fast moving objects
  • Addressed a reported issue where the cinematic music didn’t play for players when driving with Maya in Beneath the Meridian
  • Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound
Borderlands Science
  • Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn’t play Borderlands Science
  • Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
  • Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
  • Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
  • Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a “Puzzle Download Error” message
Characters
  • Buffs for Moze, the Gunner
During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.

Dakka Bear – When a player is in the gunner’s nest, Iron Bear’s weapons and turret will now deal increase damage
Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging
Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons
Redistribution - Adds health regeneration as well as ammo regen after crit
Scrappy - Adds weapon damage to the skill
Torgue Cross-Promotion - Skill also now increases splash damage
Vladoff Ingenuity - Skill also now provides a shield regen rate bonus

  • Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
  • Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
  • Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
  • Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user’s magazine when the reserve ammo is filled up after firing the weapon
  • Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
  • Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
  • Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
  • Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
  • Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
  • Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
  • Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
  • Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
  • Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
  • Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
  • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it’s 30% damage boost after reviving
  • Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec’s after triggering the skill
  • Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
  • Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
  • Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
  • Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
  • Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
  • Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
  • Addressed a reported visual issue with the Beastmaster’s Roy4lty head
  • Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
  • Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
  • Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
  • Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives’s Digi-Clone when using the Double Barrel skill.
  • Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
  • Addressed a reported concern that some enemies’ projectiles could damage the Operative when holding the shield
FX
  • Addressed a reported concern that the Cyclone had no VFX
  • Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host’s screen when thrown by a client in Athenas
  • Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
  • Addressed a reported concern that incorrect FX decal was used on Katagawa Jr’s helmet during his cinematic in Atlas HQ
  • Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
  • Addressed a reported concern that the Lucky 7 ***** FX did not appear properly in multiplayer
  • Addressed a reported concern that particles could obstruct the player’s view if entering Iron Bear while status effects were active
Mission
  • Addressed a reported concern that enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
  • Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
  • Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa’s dialog triggered during “Space Laser Tag” in Skywell-27
  • Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
  • Addressed a potential blocker that sometimes occurred from fast traveling when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe
  • Addressed a reported concern that BALEX would float and move after completing the “Kill Tyrant” objective during the mission “The Family Jewel”
  • Addressed a reported concern that Clay would teleport away from Reliance after receiving the “Follow Clay” objective in the “Cold as the Grave” mission
  • Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
  • Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe
UI
  • Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
  • A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
  • Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
  • Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
  • Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
  • Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
  • Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
  • Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
  • Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
  • Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
  • Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
  • Updated default values for left and right deadzones to 0.15 on consoles
  • Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
  • Addressed a reported concern that more than one player was unable to ping the same object
  • Removed pings from players in cinematic mode
  • Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
  • Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
  • [PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
  • Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
  • Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
  • Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking
ECHOcast Patch Notes
  • Updated to support new items included in the April 23 Borderlands 3 patch
  • Late joiners should now see more accurate donation timer during a Moxxtail event
Hotfix Notes
In this week’s hotfixes we addressed some reported community concerns! To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Activated the Loot the Universe event on Pandora
Farm some Legendaries across the galaxy during Borderlands 3’s Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!

  • Addressed a concern that DLC Legendary artifacts “The Pearl of Ineffable Knowledge” and “Lunacy” were able to be used when the player did not own the Guns, Love, and Tentacles DLC
  • Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
  • Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
  • Added the Legendaries “Skullcrusher” and “Cockybastard” to the boss loot pools in the Guns, Love, and Tentacles DLC
  • Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
  • Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
  • Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during “Atlas, At Last”
  • Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier
 
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Já fiquei triste com uma coisa com este update.
Uma das minhas armas principais no meu main char (Moze) era a Lucky 7, mas agora ao sair do Iron Bear a arma perde os rolls todos, será que é mesmo assim, ou será bug? É que já era chato cada vez que mudávamos de área ela perder os rolls todos menos o de critical, se agora for assim arruinaram a arma por completo pra minha build. :wvsore:

EDIT: Depois de jogar um bocado, vi duas armas que se destacaram, The Monarch, uma assault riffle que funciona de maneira parecida à Dictator mas que me parece melhor, e um rocket launcher que de certeza vai levar nerf, isto faz um dano parvo, dispara relativamente rápido, e dá para mandar 3 ou 4 shots seguidos até precisar de reload.

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(Apanhada em mayhem 6)
 
Última edição:
Com este update veio um novo anointment para armas, que dá + 300% de dano a inimigos com mais de 90% de health.
Isto contra inimigos sem barra de health, apenas armor e escudo, está sempre a dar o bónus todo. Wotan, Katagawa ball, Agonizer, etc, é sempre a derreter!
E mesmo contra inimigos que tenham a barra de health, mas que tenham escudo ou armor, isto derrete até chegar aos 90% de health.
 
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