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Epic design chief Cliff Bleszinski reckons developers that attempt to emulate Activision's shooter behemoth Call of Duty are barking up the wrong tree.
"We joked earlier about the modern COD shooter pie, and trying to get a piece of that," the Gears of War developer told Eurogamer's Christian Donlan at a recent London press event. "There's no pie left, dude.
"There's room for one and two, and then you're done after that. You either have to find a section of the market that hasn't existed before, or gamers might not have thought about for a long time, and then find a new spin on it."
Call of Duty is one of the most popular game series in the world. November 2010's Black Ops is the fastest-selling game of all time. It sold a staggering 5.6 million copies in just one day.
EA's Medal of Honor game, which launched before Black Ops, was seen as a direct assault on Call of Duty's dominance over the shooter market.
While MOH failed to seriously dent Call of Duty's dominance, EA has reiterated its stance. EA boss John Riccitiello said last year, "If I had to pick the story I'd like to play out next year it's we ship a 90 [Metacritic score] and they ship an 85.
"What I've witnessed a couple of times in the games industry is the way you unseat a market leader is you make a better game a couple of times in a row.
"I have great expectations to do a lot better in 2011 than in 2010 on the strength of a couple of products like Bulletstorm and Crysis , but most importantly for us, Battlefield 3, which I feel incredibly good about."
For Bleszinski, it is now "necessary" for developers to avoid replicating the experience Call of Duty offers and instead aim for something very different.
"You're in a world where there aren't just other games to compete with," he said. "You've got social networking, collegehumour and youtube. It's not enough just to make a shooter."
This, according to Bleszinski, is where the Epic Games and People Can Fly collaboration Bulletstorm comes in.
"I think that's what PCF has accomplished here. It makes you think differently about how you kill. Once you get used to the Skillshot system and then you go back to another game, you miss it. That's to me a great sign of the evolution of a genre."
1UP review - B-Bulletstorm didn't necessarily invent all of the things it gets so much mileage from. Alongside blood relatives Gears of War and Painkiller, there are large chunks of everything from The Club and Time Crisis to Duke Nukem and Vanquish floating around in its genome. Its peculiar magic, however, lies in the way that it manages to coat its sharp arcade ideas with a comforting big-budget campaign to help lure players of all types in.
This is a game that wants you to laugh so hard that you sneeze on yourself, but it's also a game that wants you to experiment as much as possible with the tools you've been given. Its cleverness is as lightly worn as it is unexpected. It's the best kind of guilty pleasure.
Destructoid - 9/10Bulletstorm is a game unsure of what it wants to achieve. When it lets itself, it's a fantastic adrenaline rush through well-constructed set-pieces and gloriously fun-to-watch violence. But it too often drags itself down with overly structured situations and restrictive, strategy-heavy gameplay. It feels like if chaos had been allowed to take the design process over, this could have had one of the most fun shooters of our generation, but as it stands, Bulletstorm is a mechanically enjoyable game that's missing what it needed to be great.
Joystiq - 4.5/5You can’t really play Bulletstorm wrong per se, but it’s a game in which "the point" is fairly easy to miss.
Sure, you can run through its eight-hour campaign, relying on your default military assault rifle to blast through inexhaustible crowds of the game’s punk mutants and bloodthirsty soldiers. As your typical first-person shooting gallery, Bulletstorm holds its own, with a wealth of scripted “oh, shit!” moments and solid base mechanics that just feel right. So if you want to dash from firefight to firefight, mindlessly unloading clips at anything that moves, go for it. You’ll probably have a blast.
But playing Bulletstorm like a standard first-person shooter would be a disservice to yourself, and the fastest way to miss the point. If every kill doesn’t feel like an entirely new, heart-pounding experience, you’re doing it wrong. Because beneath Bulletstorm's potty-mouthed, gore-drenched exterior, People Can Fly and Epic Games have delivered a remarkably sophisticated and original shooter.
With Bulletstorm, Epic and People Can Fly not only succeed at delivering the “bigger” and the “more,” but bring with it a gameplay slant that makes it a one-of-a-kind experience. Yes, it may be brazenly outrageous and juvenile; be prepared to check your “Serious Business Adult” card at the door. But lurking underneath is a seriously fun, novel take on the first-person shooter genre that shouldn't be ignored. Just make sure you don’t “play it wrong.”
IGN.com - 8.0I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.
The people who clearly felt that the first-person shooter genre was skimping on the "S" in "FPS" and taking itself too seriously birthed it; the sort who've made the likes of Painkiller and published Unreal Tournament and Gears of War. It's clear in everything from its distinctive style to its disregard for the plausible.
Yes, Bulletstorm is ridiculous, but in the way that the very best guilty pleasures are.
It's been a long time since I've grinned as widely while playing an FPS as I did with Bulletstorm. It's a vulgar, violent and supremely gung-ho experience obviously created by some slightly mad people who really love the genre. I suggest you turn up your sound system, forget about your military FPS training and settle in for some good old fashioned killin'.
Bulletstorm demonstrates the value of "why" for action games. Taken out of the context of its fiction, People Can Fly would have something fun but forgettable on their hands, but the way Bulletstorm fits together results in something cool and memorable. Multiplayer failings notwithstanding, Bulletstorm shines as a single-player shooter. Despite its crass humor and wang-flinging bravado, it's got some real character and heart to it. I'm not happy about the story's sequel-bait belly flop of an ending, but I'm excited to see where Grayson and Bulletstorm go next.