Multiplataforma Call of Duty: Black Ops 4 (Treyarch)

Mas na altura estava indeciso entre dar numa de forreta e optar por um excelente negocio de uma slim de 500gb ou a pro. A pro saiu me ao preco das slim de 1tb na altura.

@Nerusonu eu ja tive que eliminar coisas. Wolfensteins, fortnite e h1z1 foram apagados. Fortnite tambem nao jogava. Wolfenstein ja tinha chegado ao fim, h1z1 e que me custou porque ate curto. Mas com o blackout nem lhe pego tao cedo.
 
Eu nao achava piada nenhuma tendo em conta que paguei pelo jogo e tenho a certeza que muita gente tambem nao ficaria. Compreendo a estrategia de marketing se for la para o final de vida deste cod mesmo assim... se o puserem graris e lancarem um novo blackout no próximo cod? Mesmo havendo o efeito novidade de um novo mapa quem sera qur havera assim tanta gente a pagar por um novo quando ha um gratis?

Anyway.... este novo update... Tinha 50 gb livres de disco, fez me livrar mais 50 para instalar e o update so tem 10gb? Wtf?!?!
Então quando compras um jogo e depois fica grátis no PLUS, também não achas piada a isso...
 
Eles não vão meter o Blackout de borla. Durante anos falou-se dos Zombies tornarem-se um jogo separado e isso nunca aconteceu. Mais ainda,foram de ser algo específico aos CODs da Treyarch,para passarem a ser copiados pelos outros estúdios(substituindo o Spec Ops/Extinction da Infinity Ward).
O cínico em mim diz que não vai haver mapas de Blackout novos e vai haver um mapa por jogo,para obrigar as pessoas a comprar CODs todos os anos.
 
Então quando compras um jogo e depois fica grátis no PLUS, também não achas piada a isso...
Nao. Até porque o ps plus devia ser opcional e nao praticamente forcado que foi o que acabou por acontecer nesta geracao.

Portanto, se dependesse de mim, podiam ficar com os jogos que lhes aptecesse se me dessem online gratis. Alias , era assim na ps3 e nunca devia ter deixado de o ser.

Agora é um acrescimo agradavel ter 2 ou 3 joguitos por mes? É. Pelo menos nao me sinto tao roubado por ser forcado a pagar para jogar um multiplayer.... mas tambem é verdade que mais rapido morro de velhice do que os jogos que mais me interessam ficam disponiveis no plus.
 
Última edição:
https://twitter.com/Treyarch/status/1088527104000442368

Ready for some 2XP and 2X Weapon XP in Multiplayer this weekend in #BlackOps4? We are.


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1.12 patch notes

Tuning for Armour, Concussions, and Cluster Grenades in Blackout

We’ll be implementing a new round of tuning changes to Blackout with this update, including:

• Reduced damage protection for Armour across the board (Levels 1-3)

• Level 3 Armour will no longer include additional damage protection against explosions and melee attacks

• Increased Armour Plate requirements to repair Level 3 Armour

• Reduced status effect duration, area of effect radius, and throw distance for Concussion grenades

• More options to outplay attackers when hit by a Concussion grenade

• Increased time to detonate for Cluster Grenades

• Damage reduction for mini-Cluster Grenade explosions

Stay tuned for the full patch notes early next week to see all of the changes coming to Blackout.

Classic & Loot Weapons in Zombies

Five additional weapons are coming to Zombies next week! We’re adding the MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 to the Mystery Box across every Black Ops 4 Zombies map for all players, as well as the Zombies Armory for full camo progression and customisation. Classic weapons (MP 40 and Grav) will be unlocked by default in the Armoury, and customisation for loot weapons will become available in the Armoury as they’re unlocked in the Black Market.

Blackjack’s Gun Game in Multiplayer

Blackjack is back with an updated selection for this special take on Gun Game, now featuring the KAP 45 full-auto pistol in the mix. You know the deal: survive an all-out free-for-all with a different weapon awarded for each kill, and a demotion for death by melee. Be the first to get through the full arsenal before everyone else to secure the win.

“Ambush” Limited-Time Mode in Blackout (PS4)

Our next limited-time mode arrives in Blackout next week on PS4 with Ambush! Get the drop on your enemies using only sniper rifles, melee attacks, and launchers while surviving a circle that never stops collapsing once it starts.

This hectic new mode will replace Down But Not Out in the Featured Playlist slot next week on PS4, while Down But Not Out runs on Xbox One and PC for the second week of its two-week run. Thanks again for your awesome feedback on our new limited-time modes, and let us know what you think about Ambush once you’ve had a chance to jump in.

IX Gauntlet in Zombies (PS4)

Our second Zombies Gauntlet arrives with “Vini, Vidi, Zombie!” in IX starting Jan. 29 on PS4. Battle the undead through 30 rounds of new challenges, and race against the clock to prove your gladiatorial skills to the rest of the world… or die trying.

Regional Blackout Playlists

For our Blackout players in lower-population server regions, including South America and South Africa: changes are coming! We’ve continued to examine the data and investigate options that will provide the best experience for all players in these regions, and while condensing the number of playlists still proves to be the best option to ensure fuller lobbies, we’ve heard your requests for a wider variety of gameplay options.

Starting today, we’re testing out a region-based rotating Featured Playlist that will rotate multiple times per week. Today, you’ll see the Blackout Featured Playlist shift from Down But Not Out to Duos, and this will change again on Tuesday. Thanks for bearing with us while we test further options to make Blackout the best experience it can be for everyone around the world.

Incoming: Camo Progression in Blackout, Mastercraft/Reactive Camo/Black Market Camo Support in Zombies, and Mastery Camos in Blackout and Zombies

We’re also planning on launching Blackout’s full camo progression system following the initial rollout of the 1.12 update, as well as support for Mastery Camos in Blackout and Zombies. These features work a bit differently compared to the current camo systems in Multiplayer, and we’ll be putting the finishing touches on them shortly after releasing the updates listed above. Support for Mastercrafts, Reactive Camos, and Black Market Camos in Zombies is also planned to go live in this timeframe.

League Play Update

We’ll have more news to share next week about the upcoming rollout of League Play and the World League Hub. We’ve made some fundamental changes to Black Ops 4’s Ranked system since we first announced our plans, as well as numerous important updates to the CWL ruleset that will change how the game is played competitively for the better. Stay tuned for more intel soon.
 
Update 1.13 patch notes

Patch Notes:

  • Multiplayer
    • New Specialist: Outrider (PS4)
    • 3 new weapons earnable in the Black Market (PS4)
    • 2 new Multiplayer maps for Black Ops Pass holders: Lockup and Casino (PS4)
    • New Featured Playlist: One in the Chamber (PS4)
    • Map Pack Moshpit added to Featured category (PS4)
    • Arms Race Team Deathmatch added as Featured Playlist (Xbox One/PC)
    • Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category
    • Major gameplay tuning update (PS4/Xbox One)
  • Blackout
    • New destination: Ghost Town (PS4)
      • Two new locations inspired by fan-favorite maps, “Buried” and “Outlaw” (PS4)
    • Prestige System with 10 Prestige levels and 1,000 Echelons (PS4)
    • Dozens of additional supporting structures throughout the map (PS4)
    • New Specialist: Outrider (PS4)
    • Cosmic Silverback character for Black Ops Pass holders (PS4)
    • Gameplay and Armor tuning (PS4/Xbox One)
  • Zombies
    • New “Death-Con Five” Gauntlet on “Classified” (PS4)
    • New Ethereal Razor Perk (PS4)
    • “Classified” available for standalone purchase (PS4)
    • Additional Tier Skip for completing Daily Callings
    • Signature Weapon support
    • Stability improvements and bug fixes
  • Black Market
    • New 100-Tier Contraband stream (PS4)
    • Revamped Black Market featuring the return of Blackjack (PS4)

The following updates are live today on PS4, with other platforms to follow:

Multiplayer
  • New Specialist
    • Outrider playable in Multiplayer after unlocking Tier 1 in the Black Market.
    • Special Issue Weapon: Sparrow
      • Fire explosive-tipped arrows with deadly accuracy.
    • Special Issue Equipment: Hawk
      • Pilotable drone that can be parked at strategic overwatch positions. Automatically tags enemies in its view.
  • New Weapons
    • Three new weapons now earnable in the Black Market to use in Multiplayer:
      • Switchblade X9 folding SMG
      • Rampage full-auto shotgun
      • Cha-Ching! money bag melee weapon
  • New Multiplayer Maps
    • Lockup and Casino maps now available for Black Ops Pass holders.
    • Available in standard map rotation (Core and Hardcore) and in the new Map Pack Moshpit playlist.
  • Featured Playlists
    • One in the Chamber added as Featured Playlist.
      • Players are given three lives and a pistol with one bullet.
      • Land a shot or melee enemies to gain another bullet and 100 points.
      • Keep an eye on the UAV sweep and earn the most points to win.
    • Map Pack Moshpit added to Featured category.
      • Moshpit playlist featuring Lockup and Casino.
    • Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category.
Blackout
  • New Destination: Ghost Town
    • Drop into a new Western-themed destination in the southeast desert featuring two new locations inspired by fan-favorite maps: “Outlaw” above ground and “Buried” below.
  • Prestige System
    • Prestige up to 10 times and conquer 1,000 Echelons on your way to Prestige Master.
    • Unlock unique Prestige icons, Calling Cards, Victory Coins, and Echelon Characters as you rise through the ranks.
  • New Structures
    • Dozens of new and supporting structures added throughout the map, including additional buildings and entirely new locations for more looting options.
  • New Characters
    • Outrider playable in Blackout after unlocking Tier 1 in the Black Market.
    • Cosmic Silverback now available for Black Ops Pass holders.
Zombies
  • New Gauntlet: “Death-Con Five”
    • 30 rounds of challenges on “Classified” with unique rules for each round.
    • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
    • Players are issued a Strike by failing a round, with the game ending after three Strikes.
    • All matches are timed for competitive speed-run support.
  • New Perk: Ethereal Razor
    • Provides health gain and greatly increased damage to melee attacks.
General
  • Black Market
    • New 100-Tier Contraband stream including:
      • 3 new earnable weapons
      • New Blackout character
      • New Mastercraft Weapon
      • New Reactive Camos
      • New Epic Outfits
      • New cosmetic Jump Pack item type + more
    • Newly revamped Black Market featuring the return of Blackjack

The following updates are live today on consoles, with PC to follow with additional platform-exclusive updates:

Multiplayer
Weapon Tuning

  • Assault Rifles
    • Rampart 17
      • Increased max damage range from 37.6 yards to 41.6 yards.
    • KN-57
      • Increased max damage range from 15.2 yards to 17.3.
    • VAPR-XKG
      • Increased 5-hit kill range from 34.7 yards to 50 yards.
      • Improved ADS idle to sway less.
    • Maddox RFB
      • Reduced recoil stability in first 5 shots in bullet pattern.
      • Echo Fire Operator Mod: Improved recoil stability.
      • Quickdraw: Reduced ADS-in speed.
      • Quickdraw II: Reduced ADS-in speed.
      • Stock: Reduced ADS move speed.
      • ELO: Reduced recoil stability.
      • [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.
  • Submachine Guns
    • MX9
      • Increased 5-hit kill range from 5.5 yards to 7.6 yards.
      • Improved ADS-in speed.
    • GKS
      • Increased 5-hit kill range from 2.7 yards to 5.5 yards.
    • Spitfire
      • Reduced max damage range from 9.7 yards to 7.6 yards.
      • Stock: Reduced ADS move speed.
      • Extended Mags: Reduced magazine size.
      • Fast Mags: Reduced reload speed enhancement.
    • Cordite
      • Belt-Fed: Reduced overheat cooldown speed.
      • Grip: Reduced recoil stability.
    • Saug 9mm
      • Reduced sprint-out speed (now the same as most other SMGs).
      • Reduced base move speed (now the same as other SMGs).
      • Stock: Reduced ADS move speed.
      • Stock II: Reduced ADS move speed.
      • Grip: Reduced recoil stability.
      • [Console only] Dual Wield: Reduced hip-fire accuracy.
      • [Console only] Dual Wield: Reduced max damage range from 11.1 yards to 8.3 yards.
    • Daemon 3XB
      • Increased max damage range from 6.9 yards to 9 yards.
  • Tactical Rifles
    • Auger DMR
      • Increased ADS move speed.
      • Increased firing speed.
      • Double Tap Operator Mod: Improved firing time between shots.
    • ABR 223
      • Increased ADS move speed.
      • Improved sprint-out speed.
    • Swordfish
      • Increased ADS move speed.
      • Quickdraw II: Improved ADS-in speed.
  • Light Machine Guns
    • Titan
      • Reduced max damage from 46 to 38.
      • Reduced flinch resistance when being hit.
      • Stock: Reduced ADS move speed.
  • Sniper Rifles
    • Outlaw
      • [Console only] Increased firing speed.
    • Koshka
      • Reduced ADS sway.
      • [Console only] Quickdraw 2: Improved ADS-in speed.
  • Pistols
    • RK 7 Garrison
      • Increased all damage ranges.
  • Shotguns
    • MOG 12
      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
      • Increased max damage Range from 3.75 yards to 4.1 yards.
      • Quickdraw: Improved ADS-in speed.
      • [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.
    • SG12
      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.
Specialists

  • Prophet
    • Seeker
      • Greatly reduced Seeker’s hitpoints so it can be destroyed with 1 bullet.
      • Reduced detection range against enemies with Cold Blooded.
  • Ajax
    • 9-Bang
      • Reduced visual opacity of screen flash when hit by 9-Bang.
      • Players will no longer raise their hand when flashed if they have Tactical Mask.
      • Players can now change stances while flashed.
  • General
    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).
Equipment

  • Frag Grenade
    • Increased damage.
  • Concussion Grenade
    • Players can now stun themselves with their own Concussion Grenade.
    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.
Gear

  • Acoustic Sensor
    • Reduced the ranges at which Acoustic Sensor can detect enemies.
    • Reduced the ranges at which enemies with Dead Silence are detected.
Perks

  • Tactical Mask
    • Players equipped with Tactical Mask now recover faster after being hit by the Tempest.
    • Players will no longer raise their hand when flashed or concussed with Tactical Mask equipped.
    • No longer provides fire or radiation resistance.
  • Flak Jacket
    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
    • Improved Flak Jacket resistance to radiation and burn.
  • Cold Blooded
    • Reduced the range at which an enemy Seeker can detect the player with this Perk.
Scorestreaks

  • Lightning Strike
    • Reduced the delay between targeting locations and the jets arriving.
  • Sentry
    • Increased damage.
    • Increased the time that the Sentry will remember a target after losing line of sight.
    • Increased the range at which the Sentry will detect an enemy within a 360-degree radius.
  • Drone Squad
    • Increased damage.
  • Sniper’s Nest
    • Increased number of rockets required to destroy the Sniper’s Nest by 1.
  • Mantis
    • Increased explosive damage radius.
  • Thresher
    • Increased chain gun explosive radius and damage.
    • Increased health of vehicle to balance damage dealt from an enemy with FMJ II.
  • Strike Team
    • Increased awareness radius.
    • Increased health regeneration rate of Strike Team members.
  • General
    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.
Miscellaneous

  • General
    • Players can now change stances when flashed or concussed.
    • Fixed an issue that would restart a rechamber on some weapons when using a piece of Equipment.
    • Fixed an issue where first-person screen effects would not stop after the player died.
    • Fixed an issue that would let player names show through the Ice Pick when active.
    • Fixed an issue where hacked Equipment would sometimes not show the hacked effect.
    • Fixed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots.
    • Fixed an exploit allowing players to throw multiple Seekers when interacting with a Care Package.
  • Weapon Customization
    • Fixed an issue where Reactive Camos could unwrap to a stage other than the starting stage.
    • Fixed an issue where the Clan Tag and Kill Counter could reset when restarting the game.
    • Fixed an issue with displaying Reactive Camo and Mastercrafts on secondary weapons during the Specialist Draft.
  • Game Modes
    • Heist
      • Fixed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo.
  • Custom Games
    • Fixed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled.
Blackout
Merit System Update

  • Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match.
  • Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches.
  • This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos.
Armor Tuning

  • Increased Level 1 Armor damage mitigation to 25%.
  • Increased Level 2 Armor damage mitigation to 35%.
  • Increased Level 3 Armor melee damage mitigation to 50%.
  • Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5.
Weapon Tuning

  • Assault Rifles
    • Maddox RFB
      • Reduced idle sway.
    • VAPR-XKG
      • Reduced 1st and 2nd shot recoil.
      • Reduced idle sway.
    • SWAT RFT
      • Increased idle sway.
      • Reduced damage.
      • Increased 1st and 2nd shot recoil.
  • Submachine Guns
    • Spitfire
      • Reduced 6-hit kill range.
    • Saug 9mm
      • Reduced re-center speed.
      • Increased sprint-out time.
      • Reduced move speed (now the same as other SMGs).
    • Daemon 3XB
      • Increased idle sway.
      • Reduced 2-burst kill range.
    • Cordite
      • Reduced hip spread.
    • GKS
      • Reduced idle sway.
    • MX9
      • Reduced ADS in time.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed.
      • Reduced 1st shot recoil.
      • Slightly increased ADS move speed.
    • ABR 223
      • Increased time between bursts.
      • Reduced re-center speed.
      • Slightly Increased ADS move speed.
    • Swordfish
      • Reduced recoil of 2nd, 3rd, and 4th shots.
      • Slightly Increased ADS move speed.
    • Essex
      • Increased rate of fire.
      • Increased re-center speed.
  • Sniper Rifles
    • Koshka
      • Reduced idle sway.
    • SDM
      • Increased re-center speed.
      • Reduced re-center radius.
    • Outlaw
      • Increased idle sway.
      • Reduced ADS in and out times.
  • Light Machine Guns
    • General
      • All LMGs now deal increased damage against vehicles and Equipment.
    • Titan
      • Increased re-center speed.
      • Reduced re-center radius.
      • Increased flinch when being hit.
    • Hades
      • Reduced idle sway.
      • Reduced hip spread.
      • Increased re-center speed.
      • Reduced re-center radius.
    • VKM 750
      • Reduced re-center radius.
    • Zweihander
      • Reduced hip spread.
      • Reduced re-center radius.
Equipment

  • Frag Grenade
    • Increased damage.
Gameplay

  • Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option.
  • Added the ability to immediately equip health/Equipment upon pickup.
  • Added the ability to swap health items and Equipment from the ground if the player’s inventory is full.
  • Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot.
  • Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo.
  • Ammo will show up as grayed out in Stashes if the player has max ammo.
  • Reworked killed/downed UI elements.
Miscellaneous

  • Fixed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots.
  • Fixed an issue where quickly equipping attachments could place attachments in the player’s inventory.
  • Fixed an issue where the bleed-out countdown would not stop when a player was being revived.
  • Fixed an issue that would prevent a player from being able to pick up an item from a Stash that they selected.
  • Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans.
  • Fixed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on.
  • Fixed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground.
  • Fixed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on.
  • Fixed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again.
General

  • 9mm ammo item amount increased to 50 on pickup.
  • 45 cal ammo item amount increased to 50 on pickup.
Zombies
  • Additional Tier Skip
    • Additional Tier Skip added as new reward for completing Daily Callings.
    • Players can now earn up to two Skips per day in Zombies.
  • Signature Weapon Support
    • Signature Weapons now available for customization in the Zombies Armory.
  • Stability
    • Global
      • Addressed several high-round stability issues that could occur when playing with bots.
      • Fixed a crash that could occur when fast-forwarding a clip in Theater mode.
      • Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.
      • Addressed several stability issues that could occur when a player was spectating.
      • Fixed a UI error that could occur when sending an invitation from the social menu while in a match.
    • Gauntlets
      • Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.
      • Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.
      • Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.
  • Miscellaneous
    • Global – Addressed issues where:
      • Players were not able to see Elixir animations after using a level 3 Special Weapon.
      • The XP amount would be missing from the pause menu when a player reached max rank.
      • A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.
      • The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.
      • The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.
      • The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.
      • The default weapon reticle would show instead of the one the player had selected.
      • Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.
      • Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.
      • Certain Special Weapon kills could award more points than intended.
      • The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.
    • Gauntlets (General)
      • Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.
      • Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.
    • Gauntlets: “Veni, Vidi, Zombie!”
      • Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena.
      • Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.
      • Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.
      • Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.
      • Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.
      • Addressed a rare issue where players spawned on top of each other at the beginning of the match.
      • Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.
    • IX
      • Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.
    • Blood of the Dead
      • Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.
    • Classified
      • Addressed an issue where the player could see their hand or gun while traveling through the teleporter.
      • Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.
    • Dead of the Night
      • Addressed an issue where subtitles were shown multiple times during the ending cinematic.
      • Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.
      • Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.

The following updates are live today on Xbox One and PC, with PC to follow with additional platform-exclusive updates:

Multiplayer
  • Featured Playlists
    • Arms Race Team Deathmatch added as Featured Playlist.
      • Score per EKIA increased from 100 to 150.
    • Hardcore Endurance Moshpit, Pro Series Moshpit, Mercenary Deathmatch Moshpit, and Chaos Domination added to Featured category.
 
Depois de ter umas valentes horas neste jogo, na minha opinião, este é um dos melhores CODs de sempre.
Aproveito o teu post para também, já agora, dar a minha opinião final sobre o jogo.

Sou quase Prestige 9. Maioritariamente joguei deathmatch, de vez em quando lá dava um salto a domination e ao hardcore.

Para começar, acho que o jogo saiu num estado muito bom. O balanceamento das armas, tirando as já habituais 2 ou 3 OP's, surpreendeu-me. Penso que neste aspeto apenas falharam mais redondamente nas SMG's no lançamento. De resto, muito bom.
Estranhei muito o manual healing e o time to kill, mas devo dizer que depois de jogar tanto acho que o manual healing até deveria ser uma feature a ser considerada para outros jogos. Muito bom, principalmente para quem é agressivo.

Posto isto, o meu principal objetivo neste jogo, para além de o jogar como é óbvio, foi chegar à dark matter. E assim o fiz. A minha primeira e apesar de muitos momentos frustrantes, foi um grande desafio e não me arrependo. Joguei com tudo e aprendi os pontos fortes e fracos de tudo. Fiz as snipers e eu devo ser o pior sniper de sempre :D Consegui recentemente e ultimamente ando a ter alguma dificuldade em voltar a estar focado no jogo. Primeiro, porque em prestige 8 quase 9, já o joguei durante horas e horas. Segundo, porque nenhum jogo é perfeito e este também não o é. Deixo aqui as minhas maiores críticas:

- Specialists: Gosto de ter esta vertente de haver habilidades especiais e tudo mais. Sou totalmente contra é haver specialists que dão mortes garantidas quase sem se fazer nada por isso. Ex: O cão do Nomad, a Battery com a sua granada OP e super daqueles que se manda de um lado a outro do mapa e acerta sempre, invariavelmente, em alguém. Na minha opinião, tornar o jogo acessível a todos não deve ser sinónimo de dar mortes de graça às pessoas. Eu nem sou jogador por aí além. Mas se eu estivesse numa killstreak de 29, ia-me doer muito na alma morrer pra uma coisa que não posso simplesmente evitar.

- Torque: Sim, separo-o de todos os outros specialists xD Então criam um jogo com gunplay e mecânicas tão rápidas, manual healing a promover o andar pelo mapa e o ser agressivo e depois criam um specialist de propósito para aquelas pessoas que gostam de estar acampadas num sítio o jogo todo? Parece que COD nem tem acampados que chegue nem nada... Destoa completamente do jogo na minha opinião.

- O sistema de Tiers. Sim, agora está bem melhor. Mas o primeiro Contraband Market foi ridículo. Aquilo foi puro cashgrab. Eu que jogava todos os dias apenas cheguei a pouco mais de metade dos tiers.

- Período de tempo enorme sem updates nem balanceamentos: Mês e meio ou dois sem um update substancial neste tipo de jogos? Impossível isto acontecer. Muito menos quando o blackout andou a receber updates semanais...

- Treyarch: Este jogo foi lançado como o "salvador" da pátria dos CODs. Muito por culpa da muita e boa fama da treyarch. Volta e meia, cedo se percebeu que este ano, o multiplayer não foi o foco do jogo.
Peço desculpa a quem ache o contrário, mas este jogo, neste sentido, foi um fiasco. Prometeram leaderboards logo no início, nunca mais. Disseram que ia ser o multiplayer mais completo e com updates mais constantes de sempre, não concordo nada. Disseram que iriam ouvir sempre a comunidade, não ouviram até o jogo ter levado um Uppercut direto ao queixo de jogos como o Apex Legends. Faltou vontade em fazer disto não apenas um bom jogo mas O jogo. Acho que este ano, o foco foi todo para o blackout fruto do hype por BR's do momento. E sinceramente, pelo que vejo até do reddit, mais do que criticar o jogo, muita gente critica a atitude dos devs. Nunca passaria pela minha cabeça que num COD o seu multiplayer não fosse o seu bread and butter.
Veremos se isto não vai ter repercussões daqui a 3 anos. Que vão dizer? 'Este cod vai ter o melhor e mais completo multiplayer de sempre'? Veremos se BR ainda vai ter a mesma popularidade que tem hoje em dia daqui a 3 anos. Se não tiver, veremos a treyarch regressar "às origens" como se nada fosse. Lamentável.

Peço desculpa pelo testamento. Gostei genuinamente do jogo. Mas acho que faltou muito esforço post-release por parte da treyarch.
Práticas de loot boxes como introduziram ultimamente passam-me ao lado, btw. Não concordo, não compro.
 
- Specialists: Gosto de ter esta vertente de haver habilidades especiais e tudo mais. Sou totalmente contra é haver specialists que dão mortes garantidas quase sem se fazer nada por isso. Ex: O cão do Nomad, a Battery com a sua granada OP e super daqueles que se manda de um lado a outro do mapa e acerta sempre, invariavelmente, em alguém. Na minha opinião, tornar o jogo acessível a todos não deve ser sinónimo de dar mortes de graça às pessoas. Eu nem sou jogador por aí além. Mas se eu estivesse numa killstreak de 29, ia-me doer muito na alma morrer pra uma coisa que não posso simplesmente evitar.

Acho estranho que as Cluster Grenades do MP não tenham sido nerfadas em comparação com as do Blackout. De resto, não te esqueças que as Cluster Grenades tem como propósito de acabar com os acampados, que pelos vistos é uma coisa que não gostas sharingan. ;)

- Torque: Sim, separo-o de todos os outros specialists xD Então criam um jogo com gunplay e mecânicas tão rápidas, manual healing a promover o andar pelo mapa e o ser agressivo e depois criam um specialist de propósito para aquelas pessoas que gostam de estar acampadas num sítio o jogo todo? Parece que COD nem tem acampados que chegue nem nada... Destoa completamente do jogo na minha opinião.

À várias formas de contornar a Razor Whire e a Barricade do Torque: Cluster Grenade, a Special Issue Weapon e a Special Issue Equipment da Zero e o Hellion Salvo.

Sim eu gosto de utilizar o Torque e jogo imenso o modo Control, mas não (dependendo dos casos) utilizo para me acampar, mas sim, para selar certos caminhos dos meus adversários.

- Período de tempo enorme sem updates nem balanceamentos: Mês e meio ou dois sem um update substancial neste tipo de jogos? Impossível isto acontecer. Muito menos quando o blackout andou a receber updates semanais...

O MP também tem recebido updates semanais se estiveres às patch notes que eu postei. A não ser que me esteja a escapar algo...

Se não me estou em erro, se os data miners confirmarem, dia 19 de Março temos mais um update.

- Treyarch: Este jogo foi lançado como o "salvador" da pátria dos CODs. Muito por culpa da muita e boa fama da treyarch. Volta e meia, cedo se percebeu que este ano, o multiplayer não foi o foco do jogo.
Peço desculpa a quem ache o contrário, mas este jogo, neste sentido, foi um fiasco. Prometeram leaderboards logo no início, nunca mais. Disseram que ia ser o multiplayer mais completo e com updates mais constantes de sempre, não concordo nada. Disseram que iriam ouvir sempre a comunidade, não ouviram até o jogo ter levado um Uppercut direto ao queixo de jogos como o Apex Legends. Faltou vontade em fazer disto não apenas um bom jogo mas O jogo. Acho que este ano, o foco foi todo para o blackout fruto do hype por BR's do momento. E sinceramente, pelo que vejo até do reddit, mais do que criticar o jogo, muita gente critica a atitude dos devs. Nunca passaria pela minha cabeça que num COD o seu multiplayer não fosse o seu bread and butter.
Veremos se isto não vai ter repercussões daqui a 3 anos. Que vão dizer? 'Este cod vai ter o melhor e mais completo multiplayer de sempre'? Veremos se BR ainda vai ter a mesma popularidade que tem hoje em dia daqui a 3 anos. Se não tiver, veremos a treyarch regressar "às origens" como se nada fosse. Lamentável.

sharingan, eu não sei em relação a isso das Leaderboards. Mas ao menos retiraram a porcaria dos Jet packs e afins que foi tanto criticado no Black Ops 3. E acho exagerado dizeres que foco foi todo no Blackout quando não é verdade.

O Multiplayer tem recebido correções e balanceamentos, assim como novos playlists e novos specialists.

Peço desculpa pelo testamento. Gostei genuinamente do jogo. Mas acho que faltou muito esforço post-release por parte da treyarch.
Práticas de loot boxes como introduziram ultimamente passam-me ao lado, btw. Não concordo, não compro.

Assunto mais do que repetido: Só cai (infelizmente há imensa gente que cai...) nas loot boxes quem quer. ;)

Felizmente eu nunca dei um cêntimo às loot boxes dos jogos. :)

De resto, espero não ter cometido algum erro. :)
 
Última edição:
O MP também tem recebido updates semanais se estiveres às patch notes que eu postei. A não ser que me esteja a escapar algo...

Se não me estou em erro, se os data miners confirmarem, dia 19 de Março temos mais um update.
Vou fazer quote aqui porque o resto é mais subjetivo. Mesmo assim, eu disse que até gosto da ideia de haver diferentes habilidades e afins. Mas acho que o tempo que as habilidades demoram a fazer recharge é que estraga um pouco o jogo. Depois há habilidades melhores que as outras, claro. Daí o caso da granada da Battery. Não me entendas mal, eu adoro a Battery e portanto se não os vences, junta-te a eles xD Mas acho que há um certo exagero neste aspeto. Concordo muito mais com uma personagem tipo Crash. Super útil, nada OP.

Quanto à quote, referia-me mais especificamente ao tempo que passou entre o começo da Operation onde introduziram a Zero e o update grande que houve recentemente que até deram balance a várias armas etc. Salvo erro, esse espaço de tempo foi 1 mês e meio ou 2 em que não houve um update substancial. Lançaram o Operation Zero e mexeram de forma nada significativa em armas que nem eram problema nenhum (do que me lembro, 3 ou 4 armas, parecendo mesmo aquele 'desenrasca pra eles não falarem').
Dou um exemplo. Passou-se muito tempo em que Titan era OP (ainda não é? xD) e SMG's estavam num mau estado. E estes problemas eram sobejamente conhecidos na comunidade. Eles optaram num update random por dar um buff (e nesta altura já há um 2º buff seguido) à rampart. Eu quando o jogo saiu fiz logo diamond nas AR's. Disse, inclusive aqui: A Rampart com double High Caliber é a melhor AR depois de se aprender o recoil. No primeiro buff tiraram o recoil e no 2º alargaram os ranges da arma. Nesta altura só se vê Ramparts de forma completamente desnecessária na minha opinião.
Onde quero chegar é: Pareceu-me que os updates eram um pouco ao calhas. Nunca foram incisivos naquilo que o jogo realmente precisava. E se tivesse de ser um pouco mauzinho diria também que lhes faltou jogar o próprio jogo xD
Mas sim, acho que o blackout recebeu muito mais atenção que o próprio multiplayer. Pelo menos na fase de 'núpcias', que agora já muita gente migrou pra Apex
 
Vou fazer quote aqui porque o resto é mais subjetivo. Mesmo assim, eu disse que até gosto da ideia de haver diferentes habilidades e afins. Mas acho que o tempo que as habilidades demoram a fazer recharge é que estraga um pouco o jogo. Depois há habilidades melhores que as outras, claro. Daí o caso da granada da Battery. Não me entendas mal, eu adoro a Battery e portanto se não os vences, junta-te a eles xD Mas acho que há um certo exagero neste aspeto. Concordo muito mais com uma personagem tipo Crash. Super útil, nada OP.

Por alguma razão eu utilizo o tal equipamento (não me lembro do nome. xD) que faz fast recharge. :p

De todas os specialists, os únicos que ainda não joguei foi com o Ruin e o Crash. E se calhar um dia destes experimento este último.

Dou um exemplo. Passou-se muito tempo em que Titan era OP (ainda não é? xD) e SMG's estavam num mau estado.

A Saug 9mm nunca esteve num mau estado. xD :P

Disse, inclusive aqui: A Rampart com double High Caliber é a melhor AR depois de se aprender o recoil. No primeiro buff tiraram o recoil e no 2º alargaram os ranges da arma. Nesta altura só se vê Ramparts de forma completamente desnecessária na minha opinião.

Admito que a Rampart não é uma das minhas AS preferidas. Continuo a preferir a Vapr (tenho uma fetiche por elas agora no Blackout. xD), a KN-57 ou a SWAT RFT. Não sei porquê, mas já gostei mais da ICR-7. lol

De resto, temos que fazer umas matches no MP, no Blackout ou no modo Zombies quando tiver disponibilidade. xD :)
 
Update 1.14 patch notes

An array of changes have been introduced with the arrival of a new BO4 update on Xbox One and PS4, PC will follow later. Check out the Call of Duty Black Ops 4 update 1.14 patch notes below.

The file size is 10GB for Xbox One, whereas for PS4 it is 9.8GB.

Black Ops 4 Update 1.14
Prior to its release, Treyarch announced the following:

  • Shamrock & Awe Event (PS4)
  • MP: Stockpile (PS4)
  • Contraband Hurricane Map
  • Blackout: Spring Map Update
  • Hardcore (PS4)
  • Zombies: Hellcatraz Gauntlet (PS4) + Host Migration
  • League Play improvements
  • Much more
The vast majority of new additions have arrived on PS4, Xbox One and PC players will receive the content one week later. Xbox One and PC players will still be receiving a host of new changes. As with all patches, an array of bug fixes will also be on the horizon.

Alongside the release of this patch, the Black Market has also been updated with several new cosmetics. Players can now obtain the following:

  • New Kiss of Death camo
  • New China Wind jump pack
Furthermore, it appears as though Treyarch is hinting at the launch of the Alcatraz event, following the new addition to the Blackout map, which is the plane from Mob of the Dead. Players can see this for themselves in the water at the Northwest side of the map.

Official BO4 Patch Notes for Today’s Update
The BO4 patch notes (v1.14) will be updated here very soon. You can periodically refresh the page to see when they appear or follow us on Twitter for an instant notification when they do.

Summary:
  • General
    • Free Shamrock & Awe Event now live in Multiplayer, Blackout, and Zombies (PS4)
  • Multiplayer
    • Stockpile added as Featured Playlist (PS4)

    • Contraband Hurricane map added to rotation

    • Scorestreak tuning for the Thresher and Dart

    • Casino now available in Hardpoint and Custom Games

    • Prestige Master fix for Level 999
  • World League Hub
    • Match quit penalty added to League Play

    • Daily Bonus points now roll over day-to-day and reduced to 100

    • 12 Custom Classes now available to all players

    • New 4-Gem reward added for Top 5 placements

    • New 5-Gem reward added for 1st Place
  • Blackout
    • Spring seasonal map update

    • Hardcore Mode added as Featured Playlist (PS4)

    • Contraband Stashes featuring KAP 45, Rampage, and Switchblade X9 (PS4)

    • Muscle Car and SUV added to Solos, Duos, and Quads (PS4)

    • Operator Weapons and Purifier added

    • Weapon Inspect feature added

    • Gestures and Callouts added to Victory screen

    • LTM stat filter added to Barracks
  • Zombies
    • “Hellcatraz” Gauntlet in “Blood of the Dead” (PS4)

    • Host Migration added

    • Prestige Master fixes added

    • Stability and gameplay improvements
The following updates are live today on PS4, with other platforms to follow:

General
  • Events
    • Shamrock & Awe Event now live on PS4 in Multiplayer, Blackout, and Zombies.
      • Players can visit the Black Market to collect their free St. Patrick’s Day Gesture & Calling Card.
Multiplayer
  • Game Modes
    • Stockpile added as Featured Playlist.
      • Kill enemies and collect their tags. Carry your banked tags to the nearest deposit point to score points for your team.
  • Shamrock & Awe Event
    • St. Patrick’s Stockpile variant live during Shamrock & Awe Event: carry your banked enemy shamrocks to the nearest pot of gold to score points for your team.
Blackout
  • Game Modes
    • Hardcore added as Featured Playlist.
      • Quads version of Blackout with no HUD, armor, vehicles, or zombies.

      • No mini-map, player information, team information, compass, player count, or killfeed.

      • Quick Equip Menu disabled.

      • Med Kits are the only available healing items (no Trauma Kits or Bandages).

      • A fleet of helicopters drops flares overhead to inform players of each new circle location.
  • Weapons
    • Contraband Stashes
      • Contraband Stashes allow access to the latest weapons: Rampage shotgun, Switchblade X9 SMG, and KAP 45 auto-pistol.
  • Vehicles
    • Muscle Car & SUV
      • Muscle Car and SUV now available in Solos, Duos, and Quads, without their special abilities exclusive to Hot Pursuit.
  • Shamrock & Awe Event
    • St. Patrick’s Day-themed map updates, plus additional loot available in Pot-o-Gold Stashes, Homunculus Leprechauns hoards, and in Mystery Boxes at the end of the rainbow.
Zombies
Gauntlets

  • Hellcatraz
    • Take on 30 rounds of new challenges as the Primis crew in Blood of the Dead for rewards at Tiers 10, 20, and 30.
  • Shamrock & Awe Event
    • Green-eyed zombies and a new seasonal Easter Egg now live in Classic Chaos story maps.
The following updates are live today on consoles, with PC to follow:

Multiplayer
  • General
    • Added the ability to change Class when joining a match in progress.
  • Maps
    • Contraband Hurricane
      • New stormy variant of Contraband added to rotation, free for all players.
    • Casino
      • Casino is now available in Hardpoint playlists and in Custom Games for Black Ops Pass holders.

      • Addressed an issue where the Sniper’s Nest could occasionally remain in the playspace after expiring in Casino.
  • Prestige
    • Addressed an issue where some users could not progress beyond Prestige Master Level 999.

    • Addressed an issue where Create-a-Class slots unlocked through Prestige could have empty Equipment slots.
  • Scorestreaks
    • The Thresher will no longer damage friendly players in modes with Friendly Fire enabled.

    • The Dart will no longer count toward team kill penalties in modes with Friendly Fire enabled.
  • Equipment
    • Addressed various instances where the Seeker could fall through the map.

    • Addressed an animation hitch when standing from crouch while holding a Trophy System.
  • Specialists
    • Outrider
      • Addressed an animation issue with Outrider’s Hawk tablet while a pistol was equipped.
  • Game Modes
    • Heist
      • Improvements made to the revive UI to match the revive UI in Blackout.
  • Customization
    • Mastercraft camos will now display on weapons in the Gun Rack.

    • Warpaint can now be seen through Seraph’s “The Professional” mask.
World League Hub
  • General
    • Players that leave a match early will now receive an increased match quit penalty.

    • Unlocked all 12 Custom Classes for players to use in World League Hub.

    • Prestige Master players now properly earn XP in League Play matches.

    • Multiplayer Challenges now properly track while playing in League Play Events.

    • Prestige icons now properly appear when leveling up in League Play Events.
  • Ladders and Rewards
    • Added a Top 5 Ladder Reward tier that awards 4 Gems.

    • 1st Place Ladder Reward now awards 5 Gems.

    • League Ladder Tile in the World League Hub now properly updates after a League Play Event ends.

    • Addressed an issue where players were able to roll over their Ladder Points between Events.
  • Daily Bonus
    • Daily Bonuses will now roll over day-to-day for the duration of the current event.

    • Reduced the Daily Bonus point value from 200 to 100.
  • Miscellaneous
    • Addressed an issue where Match Bonus was rewarding fewer XP than intended.

    • Addressed an issue with inconsistent XP being awarded to players in Search and Destroy League Play matches.

    • Addressed an issue with Specialist Stats displaying Public Match Stats instead of World League Hub Stats.

    • Addressed an issue with the Previous League Play Results screen appearing before a player had completed their Skill Evaluation matches.

    • Addressed an issue with the League Play Career tile in the Barracks not properly updating.

    • Addressed an issue with Streak Flames not appearing in some cases.
Blackout
  • Spring Map Update
    • Added updated lighting, new and improved greenery, and springtime trees in full bloom throughout the map.
  • Weapons
    • Operator Weapons
      • Operator Weapons added to Supply Drops and Stashes.

      • Weapons come with Operator Mods pre-attached, which cannot be stripped.

      • Operator Weapons glow purple for easy identification.
    • Purifier
      • Firebreak’s Purifier flamethrower can now be found in Supply Drops.
  • General
    • Players can now mute team members via the Team Scoreboard.

    • Improved visibility of items on the ground when wingsuiting and parachuting into the map.

    • Enabled prioritizing ammo pickups over weapon pickups in Blackout Options.

    • Weapon Inspect can now be activated with left on the d-pad on consoles.

    • Gestures and Callouts can now be activated during the Victory screen.

    • Added new Limited-Time Modes stats filter in Barracks.

    • All Limited-Time Modes now feed stats directly to the Limited Time Modes filter, including previous Hot Pursuit stats.
  • Miscellaneous
    • Addressed an issue where the wrong Calling Card was displayed when a player spectated or viewed the Killcam.

    • Addressed an issue where the player character was missing when joining another player in the lobby.
Zombies
  • Host Migration
    • Public matches will now automatically continue with a new host if the current host drops out mid-game.
  • Stability
    • Global
      • Fixed a crash that could occur when a Catalyst zombie performed its special attack.

      • Fixed a crash that could occur when navigating from the Black Market to a Zombies lobby and back.
    • IX
      • Fixed a crash that could occur when a player started a Custom Mutations IX match where starting points had been adjusted in “Edit Game Rules”.

      • Fixed a crash that could occur when the player queued for a public Classic IX match.
    • Blood of the Dead
      • Fixed a crash that could occur if the player rapidly switched tabs while spectating.
    • Classified
      • Fixed an issue during the “Death-Con Five” Gauntlet where the player could be disconnected from the server and moved to the main menu when transitioning from Round 10 to Round 11.
    • Theater
      • Fixed a crash that could occur when viewing a clip made during the previous patch in Theater.

      • Fixed a potential freeze and/or crash that could occur in Theater when fast-forwarding a clip from Dead of the Night.
  • Miscellaneous
    • Global – Addressed issues where:
      • The Welling could be permanently unlocked with a Permanent Unlock Token, despite it being the starting pistol.

      • Pack-a-Punching the Swordfish while it was equipped with the Holographic and Long Barrel attachments caused the weapon to have improper animations.

      • If the player left any party lobby hosted by a player, then accepted an invite into a custom Zombies game from a second player, it would result in the player losing functionality during the First Time User Experience screen.

      • The Ethereal Razor could be seen constantly even if the player was not using the knife.

      • The player put their only weapon into the Pack-a-Punch, effectively giving them fists in first-person, but a knife would be seen in their hand in third-person.

      • After killing the Blightfather, the 25% XP boost did not give out the appropriate value with a “MKII” weapon.
    • Prestige Master – Addressed issues where:
      • A Prestige Master Level 1000 player could still see an XP bar in the After Action Report after every match, despite there being no XP left to earn.

      • Earning XP at Prestige Master Level 322 could become corrupted.

      • The Options menu during a game would display the incorrect level and amount of XP for a Prestige Master player, and would be inconsistent with the After Action Report.

      • A Master Prestige player changed their Prestige icon and other players would see the default icon in the Social menu.
    • “Death-Con Five” Gauntlet – Addressed issues where:
      • Players may lose their sprinting animation after sliding and shooting during “Slippery” in Round 2.

      • Players were able to use Elixirs while not sliding, which was inconsistent with the round description during “Slippery” in Round 2.

      • If the player rapid-fired a semi-auto weapon while sliding, they could rapid-fire the remainder of the clip after stopping during “Slippery” in Round 2.

      • Damage would persist on players while standing still during Round 5.

      • The player would lose points when they run, walk, slide, crouch, or go prone in Nova 6 Gas, despite the description only mentioning when “standing” during the “High Gas Prices” Round.
    • “Veni, Vidi, Zombie!” Gauntlet
      • Addressed an issue in Round 26 in which players could briefly see their Equipment in their hands as their weapon changed.

      • Addressed an issue in Round 26 in which the revival animation would not play when the player was reviving another player.
    • Classified
      • Addressed a visual issue near the Mystery Box in the War Room Upper Level.

      • Addressed an issue where activating the Nova Crawlers by annoying McNamara during a round transition change would cause all spawns going forward to be Nova Crawlers.

      • Closed an exploit where the player could use the Ragnarok DG-5 to jump onto a filing cabinet in Central Filing.
    • IX
      • Addressed an issue where players were unable to repair barricades in the Ra Altar room.

      • Addressed an issue where the player may notice a misaligned Challenge text box in the UI after cutting a Challenge Banner rope.
    • Blood of the Dead
      • Addressed a rare issue where the player’s Shield Key could get jammed in a door while aiming down sights.

      • Addressed an issue that could occur where the Warden that spawns on the roof could path to the Infirmary and then get stuck.

      • Addressed an issue that could occur where random barricades would become unrepairable after Round 6.
    • Dead of the Night
      • Addressed an issue where the light FX for Alistair’s Annihilator could persist on the screen when grabbed by the Crimson Nosferatu.

      • Addressed various visual issues in the Cemetery.
    • Perk Up Elixir
      • Addressed an issue where the player would only receive two Perks from the Perk Up Elixir after failing a round in any Gauntlet match by not completing the objective.

      • Addressed an issue where, if a player used the Perk Up Elixir in a Gauntlet to obtain extra Perks and then proceeded to get damaged down to 50 health, then used In Plain Sight while being attacked at 50 health, the round failed and the Perk Up Perks remained active when the player respawned in the next round.
General
  • Friendly Fire
    • Unique Friendly Fire hitmarkers will now appear when damaging friendlies in any game mode with friendly fire enabled, including Hardcore modes, Blackout, and League Play.
 
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