PC Call of Duty: Ghosts (Infinity Ward)

Eu desde que fui para o titanfall nunca mais consegui pegar nisto. Ainda tentei umas vezes, mas comparativamente o jogo é tão aborrecido que não ha volta a dar.
 
Boas ppl, tou a ter um prob quando vou jogar este jogo.aparece me este erro: Direct3D Device::Present Failed (Device removed): DXGI ERROR DEVICE HUNG.

Alguem sabe o que pode ser? as minhas specs são: Motherboard: Asus M4A785TD-V Evo
Ram : Corsair Vengeance 2X 4GB drr3 1600mhz
CPU: amd phenom x4 965 black edition 3,4 GHz
Fonte: xfx 550w core edition
Grafica: MSI GeForce GTX760 TWINFROZR Hawk
 
Boas ppl, tou a ter um prob quando vou jogar este jogo.aparece me este erro: Direct3D Device::Present Failed (Device removed): DXGI ERROR DEVICE HUNG.

Alguem sabe o que pode ser? as minhas specs são: Motherboard: Asus M4A785TD-V Evo
Ram : Corsair Vengeance 2X 4GB drr3 1600mhz
CPU: amd phenom x4 965 black edition 3,4 GHz
Fonte: xfx 550w core edition
Grafica: MSI GeForce GTX760 TWINFROZR Hawk
Actualiza as drivers da gráfica.
 
n disse q eram mts, o jogo tb n puxa para ter mais, mas n é que haja problemas de encontrar jogadores para jogar contra. este é mais um cod como os anteriores, e o próximo será igual lol

Não digo que tenha dificuldades em encontrar jogadores, o que não tenho. Mas o Ghosts tem vindo a sofrer um drop impressionante de jogadores no PC. Entrar no MP e ver menos de 50 pessoas em algumas categorias no mais recente COD, é de certa forma estranho
 
Boas pessoal,

Como está este jogo no que toca a jogar com amigos?! Podemos entrar em party num looby? E calhamos na mesma equipa?! Nos MW e BOI, sei que dava...
 
Os detalhes dos novos mapas.


Ghosts Nemesis DLC officially announced; available August 5th on Xbox – Charlie INTEL: Call of Duty Advanced Warfare - Ghosts - Black Ops 2


“Goldrush” is set in an abandoned gold mine in the Southwest United States, where an intricate network of cavernous tunnels and perilous shafts create the ideal setting for medium to long range combat; while two mine carts race along the abandoned tracks offering players a fast way to traverse the map. Players who complete the unique field order on Goldrush will unleash a howling pack of wolves that will descend upon their enemies.


“Subzero” drops players into a frigid Canadian submarine base that has been hastily evacuated, with control room, submarine pen and research facilities all left eerily empty. Built around the traditional three-lane design, this medium-sized map harbors a mysterious terror that will decimate your enemies upon completion of the map’s unique field order.


In “Dynasty,” players are transported to a lakeside Chinese village surrounded by picturesque mountains, vivid gardens, and spectacular architecture – a serene environment that is anything but Zen-like. Multiple pathways crisscross the village in this medium map with a variety of elevation and numerous back alleys that create flanking routes. The unique field order on
“Dynasty” allows players to call in an air strike of vertical takeoff fighter jets, while one lingers behind to give you unmatched air superiority.
“Showtime,” a sadistic reimagining of the smallest map in Call of Duty® history, the fan favorite map from Call of Duty® 4: Modern Warfare®


“Shipment.” In the futuristic arena of “Showtime,” blind corners and narrow pathways provide momentary reprieve from the outright mayhem within the central square comprised of several shipping containers. Tight confines call for shotguns and SMGs. Survive long enough to be rewarded with one of three killstreaks: lethal automated gun turrets at key locations on the map, an air drop with multiple care packages or a deadly gas attack that forces the action back into the center of the arena.


Extinction:


Episode 4: Exodus.” Following the CIF Unit’s harrowing escape from the alien underworld and the successful recovery of Dr. Cross and the cortex, the team has flown in to fight off the Cryptid army’s siege of the last bastion of human resistance. Your mission is to get key personnel to safety by restoring power to the shuttle and launching the shuttle to a low earth orbit space station. “Episode 4: Exodus” gives players unprecedented control of their escape route – choose your path, gather new intel, craft new weapons – and introduces the deadliest of enemies with a range of lethal powers, including mind control and psionic attacks – the Ancestors. As the battle for our survival draws to a close, the fate of mankind is in your hands.


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Patch Notes - 05/08/2014


Killstreak Balance.


Vulture now lives for 90 seconds (in line with sentry gun).
Juggernaut buffs.
Assault movement spead increased 15%
Support movement speed increased 5%
Assault/Support Juggernaut now have focus perk
Loki buffs.
Large rod can now be fired every 4 seconds instead of 7
Rod fires at 1.5 seconds instead of 2 seconds after trigger pull
Small rods now fire at 0.3 seconds instead of 0.5 seconds after trigger pull


eSports:


Fixed SND plant/defuse issue that could occur in System Link.
Added ability to name teams when using broadcaster mode.
Added team name to playercard when in spectator mode.
When eSports rules are enabled for SND on Strikezone, the non-destroyed version of the map is now always used.
Removed d-pad helper icon when in first/third person spectator mode.


Anti-Cheat:


Overall anti-cheat improvements.


Additional Fixes:


Fix for SND round not ending when an entire team has been killed.
Fix for rare loss of rank issue that could occur when swapping between 360/X1.
Fixed issue where player could trigger a 10 second cap instead of 5 after stepping off and on a neutral flag.
Fixed issue that allowed players to see enemy positions in the options menu minimap during the killcam.
Improved patch unlock requirements UI:
Added patch, quip, and unlock requirements.
Fixed persistent “NEW” icon that would occur with extra loadouts.
Updated safeguard to send out a standard notification of a kill.
Fixed rare end of match crash.
Hunted Victor Operation fix: works better with gun game, previous fix only allowed top player to get credit, now we allow top 3 (consistent with FFA).
Hijacker Operation fix: operation would get stuck at tier 2, it now rolls properly back to 0/10 tier 2 for players.
Fixed an issue where bots in reinforce would not leave a flag after capturing.


New Features:


Added reset stats option for max prestige players.
Added new menu music for Extinction and MP.
Updated the hitmarker color to orange when it’s the killing hit.
Added leaderboards for Drop Zone and Reinforce.
Enemy Oracle pings now show an orange Oracle symbol on the player hud, indicating they are outlined.


Extinction:


Tooth bonus pool now offers one bonus tooth per day.
Engineers can now fire their pistol while repairing the drill.
Engineers no longer take damage from traps.
Balancing updates for the Death Machine.
Feral Vision no longer displays the colored overlay.
Deployed launcher ammo refills now receive more ammo.
Players running the Pistols Only relic are now excluded from the “Purchase a new weapon” challenge.
Fixed issue where background award did not unlock after level completion with a Relic.
Improvements to the Vanguard logic in Awakening.
Updated door logic for Ark interior sequence in Awakening.
Fixed the gas exploit on Mayday.
Fixed the Drill exploit on Mayday.
Fixed issue in Chaos mode where players would T-pose.
Fixed issue with Seeders being included in Seeker challenges.
Balancing updates for all maps.


Xbox One Specific Update:


In addition to the Title Update.


Fix for rare crash that could occur on Tremor with specific character models.
Added a segregated matchmaking warning message for low rep players.
Fixed issue that could display incorrect Rich Presence in local play.
 
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