PC Call of Duty: WWII (Sledgehammer Games)

Depois de ver isto não sei como é que alguém pode dizer o que seja de mal do BF1... Sim é melhor do que andavam a lançar nos ultimos tempos mas inovação é 0
Para ser mais do mesmo jogava os antigos... é que nem vejo uma melhoria clara de grafismo (apenas mais polido)
 
Num jogo clássico da WWII, o que havia assim tanto de inovar que fizesse uma diferença assim tão grande? Falo obviamente para quem vai jogar single-player, claro.
 
Eu este não vou resistir passar, preciso de um FPS diferente do BF1. No entanto partilho da vossa opinião muito semelhante aos outros, mas o facto de não ter "*****" de saltos e etc, para mim é uma opção de compra.
 
Cod para mim acabou no momento em a skill pura deixou de ser o principal factor em termos de multiplayer

também fiquei um pouco decepcionado..... isto mais parece os últimos cod's so que em vez de armas actuais são da segunda guerra.... mas para remediar se quiserem voltar aos tempos de MP do cod 1 e o cod 2 temos o battalion 1944 !
 
Exclusive Pack For Call of Duty: WW2 Beta Participants Announced

Activision has announced that players who take part in the Call of Duty: WWII multiplayer beta later this month will get an exclusive in-game reward. The MP Private Beta Combat Pack includes a helmet, calling card, and an emblem which shows that you took part in the beta.

The MP Private Beta Combat Pack won't be available to players until the game releases officially on 3rd November. This is the second reward Activision has announced for pre-ordering Call of Duty: WWII the first being that people who pre-ordered the game would get an animated Nazi Zombies weapon camo.

Call of Duty: WWII multiplayer beta begins on 25th August on PlayStation 4 and 1st September on Xbox One. The game will be released on 3rd November for PlayStation 4, Xbox One and PC.

codpack.jpg
 
Call of Duty: WW2 Campaign Details Revealed, D-Day Landings Mission Returns

Set across Europe, Call of Duty: WWII will see the return of the D-Day Landings, as well as various missions set across the continent, a massive cover feature in September's issue of Game Informer has revealed. During the campaign, you'll impersonate a Nazi soldier, join the Allied effort in France, fight through Hürtgen forest while journeying to the Rhineland, and more.

The article notes that CoD: WWII is inspired by war movies like Saving Private Ryan, which will once again inform the tone of the game's opening D-Day landing mission, codenamed Operation Neptune. During this sequence, apparently there'll be a close-quarters battle with an enemy, described as "brutal" and "intimate", while chaos unfolds on the Normandy beaches around you.

Meanwhile, a mission named 'Wolf's Den' will have you donning the uniform of a Nazi trooper to infiltrate a German base (I'm fairly sure I've played this mission before in an old Medal of Honor, or something), during which time you'll have to behave properly and interact with enemy soldiers correctly to avoid being rumbled. This being a Nazi facility, you can expect all of the usual fascist iconography too.

"It was important for us to balance the authenticity of the game and era, and the dark notes that come with the genocide that the Nazis brought to bear," said Sledgehammer Games' Michael Condrey. "We need to balance and respect that but also recognise this is a piece of entertainment and not dishonour the loss of life that happened there." These symbols won't appear in multiplayer Nazi Zombies or COD: WWII's social space, as "it didn't feel appropriate; it didn't feel like it added honour to the cause," Condrey explained.

Call of Duty: World War II launches for PlayStation 4, Xbox One and PC on 3rd November, with a beta kicking off soon for anyone who pre-orders the game.
 
Alguns detalhes do modo Zombies:

  • Zombies mode takes place towards the end of WWII, when Nazi Germany was in a desperate situation.
  • Zombies features a new “dynamic approach.” One example of this is where players are forced to kill Zombies in a constantly moving radius to create an electrical charge to unlock the next area.
  • The Zombies are created by man, Dr. Straub. Straub’s Zombies are centered around the nervous system. The Zombies are created by bolts and other items that you see stuck in them. Their backbone is the energy which charges their nervous system. The Zombies are actually being tortured.
  • Lot of this story is based on actual events that were happening during WWII.
  • There are different classes and types of Zombies. Not all have every body part you may expect. Pests class do not have any arms, rather they are assembled from spare parts. The Bomber class of Zombies are stitched up from parts.
  • Zombies features customizable loadouts, but also permanent-unlocks that work like perks. GameInformer directly compares this to gobblegums, but these are permanent, not temporary uses like gobblegums.
  • There are 4 classes: Offense, Control, Support, and Medic.
  • Boarding up windows and collecting currency is back in this mode.
  • There are both wave based rounds and location/event based encounters
  • Players can earn some “special abilities” in Zombies mode. Activated by pressing R1 and L1. An example is Unlimited Ammo.
  • Tesla weaponry unlock able by gaining additional power by killing zombies in a specific area.
  • Super bosses are back in Zombies.
  • Easter Eggs are extremely difficult in this game.
 
Mais detalhes do modo Multiplayer:

  • New map called Gibraltar will be playable in the WWII Beta. GameInformer says they will have gameplay of this map up soon.
  • Headquarter’s “Theater” — where you can watch live tournament streams: you actually walk inside of a big theater, and there’s a projector showing the stream on a screen. It’s not clear what happens if you actually sit down in the theater.
  • There’s a special VIP Prestige Area — once you hit the level to prestige, you can visit the area (which is guarded by a General) to prestige. There’s a whole celebration with fireworks.
  • SHG is putting a lot of focus on the social score. The higher your social score, the better loot you can earn. Social Score is dependent upon being helpful and more in HQ. Completing weekly and daily quests also increases it. Daily and Weekly Quests will feature activities to do in the HQ itself, or in MP.
  • The 1v1 Battle Pit allows you to duel friends in the HQ. Other people can actually watch the 1v1 battle. Players are allowed to ban 1 weapon before entering the 1v1 pit action. GameInformer says there was an option to also compete via boxing, but there were not able to see it in action.
  • Players can visit the HQ between matches.
  • HQ is in third person. Players can see the entire character; your weapon is holstered on your back.
  • SHG has ‘very high’ expectation for what HQ can deliver.
  • You have the ability to turn off the proximity based voice chat. It’s tuned to how close you are to another person.
LOL :P

  • There’s a special VIP Prestige Area — once you hit the level to prestige, you can visit the area (which is guarded by a General) to prestige. There’s a whole celebration with fireworks.
 
Detalhes da beta + Trailer;

Divisions

Divisions replaces the Pick 10 Create-a-Class system, and delivers the fantasy of enlisting in one of five iconic fighting groups in the world’s most brutal conflict. This test of the Private Multiplayer Beta will feature an introduction to a portion of the player’s soldier progression and the underlying foundation of Divisions, and we can’t wait to hear your thoughts on it. The final design of this new feature will continue to be fine-tuned as development continues from now through launch.

Operation Breakout

Also, we’re excited to hear from you after you’ve played Operation Breakout, our first War Mode experience. War, developed in partnership with our friends at Raven Software, is a new way to play Call of Duty Multiplayer in an immersive Allied vs. Axis fight across the war-torn village of St. Lo, France.

What to Expect

Here’s an overview on what you should expect in the Private Multiplayer Beta:

  • Maps – At least three Multiplayer maps, including: Pointe Du Hoc, Ardennes, and Gibraltar.
  • War – Operation Breakout
  • Modes – Fan-favorite modes, including Team Deathmatch, Domination, and Hardpoint.
  • Divisions – Enlist in the Infantry, Expeditionary, Airborne, Armored, or Mountain Division. You are not limited to any one Division, and we encourage you to try them all!
  • Progression – Players will begin at Soldier Rank 1 and rank up through a limited progression to unlock weapons, scorestreaks, equipment, and Basic Training Skills.
What Not to Expect

Here’s what you should not expect in the Private Multiplayer Beta:

  • Headquarters – We’re testing the match-making of this all-new social experience, but access to this space will not be active during the Multiplayer Beta.
  • Supply Drops, and Loot – These customization features that add depth and personality to your soldier will not be included in the Multiplayer Beta.
  • Esports – Ranked Play, Game Battles, and our suite of competitive features will be accessible when we release in November.
  • Additional content not in the Private Multiplayer Beta includes: full progression, remaining maps and modes, additional War Mode maps, and the full armory of weapons, scorestreaks, Basic Training, and equipment.

 
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