Xbox 360 Castlevania: Lords of Shadow (Konami)

Informação dada na conferência da Konami

- "Masks play a very important role in the new Castlevania"
- The game has to be accessible to everyone, even someone who has never played a Castlevania game before
- It also needs to have high production values.
- If you like whipping vampires and werewolves, this is definitely the game for you.
- This isn't a rehash, this is a rebirth!
- The team is being very respectful of fans of the classic Castlevania games.
- Novo Trailer! - There's lots of whipping, repelling with a whip, attacks from giant spiders, golems, succubi....
- Cox says he realizes the huge reponsibility of reinventing Castlevania, something that lead to a lot of sleepless nights.

Konami Gamescom

E apontado para Early 2010 pelos vistos.. que venham mais vídeos porque estou com fome destes jogos :P
 
Última edição:
Novo Trailer! (extended)

Que brutalidade! 8| Não desgosto de nada, jogabilidade no ponto (assim o aparenta), óptimos cenários, voice-acting bom, bom uso da câmara nos golpes mais estilosos... muito bem!

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Imagem porreira, parece estar a subir as asas de um pássaro.

Vendo o vídeo, parece aproximar-se mais da jogabilidade de God of War/Dante's Inferno, do que NG ou DMC. Tendo em conta o setting em que o jogo se desenrola, parece-me a escolha certa e funciona bastante bem.

O primeiro trimestre/semestre de 2010 está ficar exageradamente packed :005:
 
Bem, antes de mais, um desabafo... que seca de trailer :zzz: Devia ter sido reduzido para 30%... ou então não lhe chamem trailer.

Dos 10% que interessa... parece realmente awesome!!
 
Ultimamente os jogs de acção andam a subir os standards, o que é mesmo bom, já não jogo um castlevania desde a PSX, aliás só joguei 2, o da Snes e o da PSX, este também está com muito bom aspecto, se tiver bons controlos é mais um game na lista para terminar.
 
Epa, eu sei que a voz não é a dele, mas é impressão minha ou o protagonista do jogo (Gabriel) é a cara chapada do Christopher Lambert?
 
estive a ver uns videos deste novo castlevania e parece-me muito bom mesmo, muito ao estilo de god of war para a ps2.

acho que vai ser mais uma compra certa.
 
New Details On Castlevania: Lords of Shadow

The new Castlevania project which is being developed by Kojima Productions has released a couple of new details in the last week. David Cox, producer on the game, has tweeted a few juicy details.
Firstly, he mentions that the "PS3 is the lead platform but the game is identical on both formats." This is good news for PS3 owners as it means that we are likely to get an equal or slightly better version of the game. So far, every game that has had the PS3 as a lead platform has looked almost identical on both consoles, the same cannot be said when the 360 has been the lead platform.
He also replied to the following question, "Could we rotate the camera to see the landscape for example, or is the camera always fixed with no control over it?"
David Cox replied, "Camera is fixed. You cannot control it." This means that we are likely to see a very cinematic game, similar to God of War, as it suggests that the game will be able to go into cutscenes seamlessly.


Fonte
 
New Details On Castlevania: Lords of Shadow

The new Castlevania project which is being developed by Kojima Productions has released a couple of new details in the last week. David Cox, producer on the game, has tweeted a few juicy details.
Firstly, he mentions that the "PS3 is the lead platform but the game is identical on both formats." This is good news for PS3 owners as it means that we are likely to get an equal or slightly better version of the game. So far, every game that has had the PS3 as a lead platform has looked almost identical on both consoles, the same cannot be said when the 360 has been the lead platform.
He also replied to the following question, "Could we rotate the camera to see the landscape for example, or is the camera always fixed with no control over it?"
David Cox replied, "Camera is fixed. You cannot control it." This means that we are likely to see a very cinematic game, similar to God of War, as it suggests that the game will be able to go into cutscenes seamlessly.


Fonte

;D N1

Pena que cada jogo que saia hoje é brutalmente comparado ao GOW, tendo em conta que não foi este o pioneiro do género/estilo :rolleyes:.
A ver vamos se entra mesmo no mundo do Castlevania.!

Cumprs \o\
 
Mais novidades e detalhes sobre o jogo. Foram reveladas há uns dias numa revista espanhola:

Spanish magazine player is now in stores and with it some new info on Kojima and Mercury Steam’s new Castlevania.

-Kojima’s role is telling them what he thinks could be improved, not just about the gameplay, but also marketing, PR, graphics… it’s not “You have to do this”, but rather “I like it but this would make it even better”. He’s been in Madrid supervising development and his team has helped with facial and battle animations.

-The game is not like God of War or Devil May Cry, the team is trying to create a different, darker - more mature atmosphere. Expect a much deeper story involving a love story.

- Think of platforming like Uncharted 2, impossible jumps and an indiscriminate use of the whip to grab stuff and to go from one place to the other. Add to that a deep combat system and complex puzzles, that’s what they are shooting for.

- Originally, the project was going to be a remake of the first Castlevania, but since Castlevania IV was already a remake, they went on to create a 3D version of this style of Castlevania whose core was action and platforming. Super Castlevania IV is their “Bible”.

- Both primary and secondary weapons can be upgraded, there are also relics which grant new abilities to Gabriel (probably the usual stuff like Double Jump).
- Battle system is not about mashing buttons but about strategy, which has been taken into account when designing enemies and backgrounds.

- The game is 70-75% complete. Currently the game is playable from beginning to end. Now it’s all about an immense amount of polish to graphics and gameplay.

- They want to create a living world which they feel is missing in other action games and it’s a part of the Castlevania series. Gabriel is strong, but also has a softer side.

- Even though the higher ups loved their tech and the Castlevania demo Mercury Steam showed them, the project took some time to get started because they felt taking the series in a new direction wouldn’t work. Which is why the game was first announced as “Lord of Shadows”. When they demoed it again with Kojima in the room, he immediately wanted to support the project, and so it was finally green-lit.

- There will be no CG in Castlevania. Everything is done in-engine, including cinemas.

- It will be shown at E3, the masks from the teaser site play a big role in the game. Expect a huge blowout at E3. (E lançamento 1 mês depois?)

Aparenta ser mais do género Darksiders, o que é óptimo para não haver só jogos de puro hack'n slash com o mínimo de puzzles.

Também podem ver uma nova entrevista com mais informações. Algumas perguntas "decoradas" infelizmente, o que leva ao desperdício de certas questões (anteriormente respondidas)
 
Gosto como falam que o Super Castlevania IV é a bíblia...tendo em conta que quando começaram a fazer o jogo era para sair um "Non-Castlevania"!

Mas estou a ver que sim! Tenho a certeza que será um excelente jogo, agora é ver realmente se o jogo entra no conceito-mundo Castlevania.

E ainda falta o "projecto secreto" que a Konami mostrou na E3, onde aparecia o Alucard!!!

Cumprs,
 
Sempre gostei do Castlevania 2D, o unico que terminei foi o da Snes, os outros que se seguiram eram mais do mesmo acabei por não os jogar, e as versões 3D manhosas eram muito más, mas este está com muito bom aspecto, e até agora são tudo boas noticias, a ver se este vai ser o Castlevania 3D que vou finalmente jogar.
 
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