Catalyst 4.6 out

Nemesis11

Power Member
http://www.ati.com/support/drivers/...c&prod=productsXPdriver&submit.x=8&submit.y=5

Performance Improvements

As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed:

* Pixel Shader compiler improvements bring significant performance gains to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6% range. The High Dynamic Range scenes in ShaderMark (Tests 20 & 21) gain 10-15%.
* RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO.
* Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products.
* Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena.
* X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%.

1 a 3% é pouco.........mas é um começo.
 
Será que já resolveram o bug das luzes no NFS-Underground com Radeon 8500..? É que não falam sobre isso no "Fixed in this driver".
 
d_only_1 disse:
Será que já resolveram o bug das luzes no NFS-Underground com Radeon 8500..? É que não falam sobre isso no "Fixed in this driver".

While playing the game Halo, under certain conditions, images that should be hidden behind solid foreground objects are no longer showing through
Starting a game of Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON 9000 PRO installed and the display set to 1024x768 and the graphics quality set to high no longer results in flickering textures
Display corruption is no longer seen when using particular air craft in "Century of Flight" games found in Flight Simulator 2004
Textures are now applied correctly in the game Silent Storm when setting the resolution to 1024x768 32bpp and the quality option set to high
Enabling AF to 8x and running the game Battlefield Vietnam with the graphics set to high and the display set to 1280x1024 32bpp no longer results in display corruption being seen at a certain point of the game
The display menu for the game 4x4 EVO 2 is now available when the rotation option is used to set the display to 180 degrees
Circular grid corruption is no longer seen when launching World Fables under Windows XP with Anti-Aliasing enabled at 4X
The Windows XP operating system no longer intermittently fails to respond when restarting the game Homeworld 2
Adobe Gamma and other colour calibration software now have the ability to adjust their independent gamma values. Note: In certain situations when closing the application, the default desktop gamma is not restored.


parece k nada kanto ao NFS...
 
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