Punkas
I fold therefore I AM
http://www2.ati.com/drivers/wxp-w2k-catalyst-8-042-040803a-016701c.exe
Performance Improvements
As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed:
-Direct3D driver efficiency has improved considerably. Significant performance gains are noted in multiple "CPU-bound" cases, including 3DMark2001, Aquamark 3, Comanche4, Dungeon Siege, and Unreal Tournament 2003 and 2004. Typical improvements are in the 1-5% range.
-OpenGL driver efficiency is also improved. Older OpenGL games such as Quake III Arena and Wolfenstein - Enemy Territory show small improvement (1-2%) at low resolutions. Call of Duty framerates are up approximately 4%. Doom3 improves considerably more (as much as 12% on some product configurations) as a result of the same software efficiency improvements.
Issues Resolved in CATALYST™ Version 4.8
The following section provides a summary of the issues that have been resolved in the latest release of CATALYST™ 4.8. These include:
-3D Mark03: Display corruption is no longer noticed when running the Trolls Lair test 3 under Windows XP
-Beyond Divinitylaying the game with FSAA set to 2x no longer results in display corruption when scrolling the display by moving the mouse to the left of the display
-High Heat Baseball 2003: The display no longer loses sync when exiting or changing player characters in the game High Heat Baseball 2003 under Windows XP with an ATI RADEON X800 series installed
-Madden NFL 2003: The game no longer fails to respond under Windows XP when an ATI RADEON 9800 XT is installed and attempting to set the Truform slider to Application Preference
-Need for Speed Undergroundlaying the game under Windows XP with an ATI RADEON 9000/9200 installed no longer results in the road ahead not being lit up by the car's headlights
-Splinter Cell Pandora Tomorrowisplay corruption is no longer noticed when launching a multiplayer game under Windows XP with an ATI RADEON™ 9200 installed
-Thief 3:Inconsistent lighting and shadow flicker is no longer noticed when playing the game under Windows XP
-Unreal Tournament 2004: Playing the game under Windows XP with an ATI RADEON X600 series installed no longer results in game corruption being displayed when setting Anti-Aliasing to 4x and having the display properties set to 1600x1200 32bpp
Performance Improvements
As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed:
-Direct3D driver efficiency has improved considerably. Significant performance gains are noted in multiple "CPU-bound" cases, including 3DMark2001, Aquamark 3, Comanche4, Dungeon Siege, and Unreal Tournament 2003 and 2004. Typical improvements are in the 1-5% range.
-OpenGL driver efficiency is also improved. Older OpenGL games such as Quake III Arena and Wolfenstein - Enemy Territory show small improvement (1-2%) at low resolutions. Call of Duty framerates are up approximately 4%. Doom3 improves considerably more (as much as 12% on some product configurations) as a result of the same software efficiency improvements.
Issues Resolved in CATALYST™ Version 4.8
The following section provides a summary of the issues that have been resolved in the latest release of CATALYST™ 4.8. These include:
-3D Mark03: Display corruption is no longer noticed when running the Trolls Lair test 3 under Windows XP
-Beyond Divinitylaying the game with FSAA set to 2x no longer results in display corruption when scrolling the display by moving the mouse to the left of the display
-High Heat Baseball 2003: The display no longer loses sync when exiting or changing player characters in the game High Heat Baseball 2003 under Windows XP with an ATI RADEON X800 series installed
-Madden NFL 2003: The game no longer fails to respond under Windows XP when an ATI RADEON 9800 XT is installed and attempting to set the Truform slider to Application Preference
-Need for Speed Undergroundlaying the game under Windows XP with an ATI RADEON 9000/9200 installed no longer results in the road ahead not being lit up by the car's headlights
-Splinter Cell Pandora Tomorrowisplay corruption is no longer noticed when launching a multiplayer game under Windows XP with an ATI RADEON™ 9200 installed
-Thief 3:Inconsistent lighting and shadow flicker is no longer noticed when playing the game under Windows XP
-Unreal Tournament 2004: Playing the game under Windows XP with an ATI RADEON X600 series installed no longer results in game corruption being displayed when setting Anti-Aliasing to 4x and having the display properties set to 1600x1200 32bpp