PC/Mac/Linux Cities: Skylines (Colossal Order)

Continuo no meu projecto ;)

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Bem, já não postava aqui há algum tempo. Actualmente, como ando a ver Ozark, inspirei-me para fazer algo Low Density em zona de lago. Comecei ontem...

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Acho este jogo interessante... É é chato ter que pagar o jogo, e DLC's que no total, ficam muito mais caros que o próprio jogo lol...

Que recomendam que compre, caso for mesmo em frente?
 
O meu steam está péssimo. Estava agora com ideias de voltar a jogar e sempre que entro no jogo pelo atalho do Cities, maioria das coisas da workshop não estão lá e o load das cidades fica congelado (naturalmente por faltar quase todos os mods). Estive mais de 20 minutos a olhar para o boneco quando me apercebi que a cidade não ia mesmo abrir.
Então, tento entrar pelos menus da Steam, mas está sempre a parar de funcionar e fecha o programa sem sequer lançar o jogo.
Só consegui lançar o jogo com o código de arranque "--noWorkshop" e funciona mas não resolve os meus saves que precisam da workshop para funcionar.

Teria eu que reinstalar tudo?
Não perco nada, já que a steam depois volta a fazer load dos mods todos, não é?
Haja paciência para isto :smilliex:

EDIT: lá consegui resolver sem precisar de reinstalar
 
Última edição:
Novo Update:

1.9.0-f5
Paid content Green Cities expansion
Green Cities expansion
  • New commercial specialization: Organic and local produce
  • New residential specialization: Self-sufficient buildings
  • New office specialization: IT-cluster
  • New Monument
    • The Ultimate Recycling Plant
  • 6 new Unique Buildings
    • Bird & Bee Haven
    • Climate Research Station
    • Lungs of the City
    • Floating Gardens
    • Ziggurat Garden
    • Central Park
  • 14 new city service buildings
    • Geothermal Power Plant
    • Ocean Thermal Energy Conversion Plant
    • Solar Updraft Tower
    • Eco Water Outlet
    • Eco Water Treatment Plant
    • Recycling Center
    • Floating Garbage Collector
    • Community Pool
    • Sports Hall and Gymnasium
    • Yoga Garden
    • Community School
    • Institute of Creative Arts
    • Modern Technology Institute
    • Biofuel Bus Depot
  • 4 new policies
  • 3 new scenarios
  • 3 new maps
  • New Chirps
  • 6 new Steam achievements
  • New Chirper hats
Additional Concerts mini-expansion content:
Concerts mini-expansion
  • 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
    • Media Broadcast Building
    • Music Club
    • Fan Zone Park
  • Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists
Paid content Content Creator Pack: European Suburbia
European Suburbia DLC
  • Added European Suburbia style with 81 new low-density residential buildings
  • 5 new props
Free update for all players and DLCs owners
Cities Skylines base game
  • Electric cars for citizens
  • Noise Pollution overhaul
  • 3 new parks
    • Tropical Garden
    • Floating Cafe
    • Fishing Island
  • Info view toggling + info view for district painting
  • New trees
  • Asset Editor
    • Road modding tool
    • Floating building creation
  • Train track intersection rules
  • Need icon settings
  • Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
  • Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
  • Added rain effect on glass material
  • Vehicle Info Panel now expand with long vehicle names to some extent
  • Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
  • Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU
  • Fixed: Reset Configuration in MISC menu does not affect display settings
  • Fixed: Paradox login won't accept user's passwords
  • Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
  • Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border
  • Fixed: Misleading fertile and forest resource placing in Map Editor
  • Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
  • Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
  • Fixed: Map DLC requirement is not readable if map is selected in Content Manager
  • Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
  • Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
  • Fixed: Overflowing string in Medical Center description in DE
  • Fixed: Land value icon in district panel wrongly positioned
  • Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
  • Fixed: Small overflowing text fix for DE Garbage infoview
  • Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
  • Fixed: EU hospital description missing information about helicopter and helipad
  • Fixed: EU Hospital short description missing information about helipad in all languages
  • Fixed: Overflowing FR color label in transport lines overview panel
  • Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
  • Fixed: European Theme buildings text and tooltips are not localized in Chinese
  • Fixed: Overlapping policies text in Big Town Milestone panel in RU
  • Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
  • Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
  • Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE
  • Fixed: Typo in lightning storm chirp
  • Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header
  • Fixed: Some map names are not localized in DE
  • Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
  • Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
  • header
  • Fixed: Cathedral of Plenitude requirements text need to be more clear
  • Fixed: Long district names are cut-off at the end while in-game
  • Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors
  • Fixed: The text from the Advisor panel flickers when a notification is positioned over it
  • Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters


  • Fixed: Advisor info text for districts is cut off for DE, FR and RU
  • Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
  • Fixed: Cannot create a new scenario while already inside the Scenario Editor
  • Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
  • Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
  • Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
  • Fixed: Painting Districts in Natural Resources map mode should be allowed
  • Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building
  • Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
  • Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
  • Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
  • Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
  • Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
  • Fixed: Transport tool getting messed up when deleting the line that is currently being edited
  • Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
  • Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option
Snowfall expansion
  • Fixed: The Studded Tires policy does not mention its cost in its tooltip
  • Fixed: No tutorial for snow clearing or heating
Natural Disasters expansion
  • Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario
  • Tsunami buoy uses the new floating building system
  • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
  • Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
Mass Transit expansion
  • Fixed: User can construct steep cable car cables connections resulting with multiple issues
  • Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
  • Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
  • Fixed: Player can snap ferry related assets to underwater canals
Concerts mini-expansion
  • Fixed: Grammar error in premium studio autotune chirp
  • Fixed: Typo in NESTOR earworm chirp
E com isto perdi alguns dos meus assets :005:
 
No Humble Bundle está o jogo a 8€ juntamente com outros.

Vale a pena ou aborrece passado umas horas?
Em relação aos packs, é só o Mass Transit que vale a pena?
 
No Humble Bundle está o jogo a 8€ juntamente com outros.

Vale a pena ou aborrece passado umas horas?
Em relação aos packs, é só o Mass Transit que vale a pena?
Eu tenho o jogo com todos os DLC's e para quem como eu vem de SimCity 4 a jogar city building posso afirmar que se não é o melhor que conheço é bem próximo disso. O jogo é bastante complexo mas parece tudo simples não sei explicar bem. Nem tive que ver tutoriais nem nada do género para perceber as mecânicas base. Depois claro enquanto vais jogando vais entendendo melhor como criar as estradas, os transportes públicos, a água, luz enfim esses serviços todos.

Em relação ao Mass Transit não te sei dizer. Quando comprei já vinha com o pack completo por isso.
 
Vale a pena ou aborrece passado umas horas?
Se gostas de jogos ao estilo simcity, mais pela experiência de construir que pelos objectivos, vale a pena. Se preferes jogos com mais objectivos, vais-te aborrecer eventualmente.

Em relação aos packs, é só o Mass Transit que vale a pena?
Em termos de adicionar opções para gerir o trânsito, sim. Se queres adicionar conteúdo, de forma geral, eles são bons, mas vale a pena esperar por promoções em alguns deles. Também tens o pack dos desastres, se te lembras dos desastres que haviam nos simcities, é o mesmo princípio.
 
Pessoal, alguém tem umas dicas em como correr o "end-game" disto?

Não consigo ter mais de 20 fps com 130k habitantes. Algum truque para melhorar a performance do jogo?

Tou a jogar num pc com um i5 6400, gtx 1070, e 8gb de RAM DDR4
 
Pessoal, alguém tem umas dicas em como correr o "end-game" disto?

Não consigo ter mais de 20 fps com 130k habitantes. Algum truque para melhorar a performance do jogo?

Tou a jogar num pc com um i5 6400, gtx 1070, e 8gb de RAM DDR4
Opa baixa as qualidades gráficas do jogo não sei. Mas chega a certo ponto que atinges o limite do teu cpu/gpu se bem que tens um cpu e gpu muito bons por isso não sei. Mas quando já tens uma cidade com esse pessoal todo suponho que já tenhas quase todos os terrenos comprados e habitados ou seja GIGANTE mesmo a cidade
 
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