Sardaukar
Power Member
While we’re still waiting on NVIDIA for further details, what we do know so far is that Project Shield is essentially a handheld console built around NVIDIA’s recently announced Tegra 4 SoC. Details on Tegra 4 are still sparse since NVIDIA has not announced the individual SKUs, but we do know that the top-end configuration contains 5 ARM A15 CPU cores in a 4+1 configuration similar to Tegra 3, and on the GPU side is backed with a hereto unknown GPU architecture composed of 72 GPU cores.
All of this is built into an oversized game controller that is configured very similarly to the PS3 DualShock 3 controller, possessing 2 concave thumbsticks, a 360-like D-pad , 4 face buttons, and 4 shoulder triggers/buttons (2 on each side). Topping off the console is a 5” 720p multitouch display (no word yet on whether it’s OLED or LCD) that flips over the console in a clamshell fashion. Meanwhile powering the device will be 38 watt-hours of Lithium-Ion battery cells; this is roughly between the Nexus 10 (33.75Wh) and the iPad 3/4 (42.5Wh), meaning Shield will have what amounts to a tablet-capacity battery.
Backing that hardware, storage is provided by a combination of internal and external storage; external storage is provided by a micro-SD card slot found on the back side of the handheld. Also found on the back side of the handheld are a number of other ports: micro-HDMI for display output (4K resolution supported!), micro-USB for data connectivity, and a standard 3.5” audio jack for headphones. Wireless connectivity is also available, with WiFi for data and Miracast plus additional formats for video output.
On the software side of things Project Shield is running what NVIDIA is calling “pure Android”, which in this case is presumably a reference to them not doing any skinning/customizations, ala MotoBlur, TouchWiz, and other OEM customizations. This means that Project Shield is capable of running standard applications (something NVIDIA made sure to demo) and is otherwise usable as a standard Android device. Meanwhile NVIDIA’s Shield application is where gaming takes place, effectively launching users into NVIDIA’s own sandbox, where gamers can pick up Shield-optimized games from the TegraZone store and then run them on the device.
@ http://www.anandtech.com/show/6549/...eld-console-project-shield-powered-by-tegra-4
E algumas notas:
- As far as Shield goes, I wanted to correct one thing about how the PC display streaming works. The PC will stream to the display directly, not through Shield. Shield will pass controller commands to the PC.
- Shield will launch in Q2 at a price competitive with other mobile gaming systems and tablets.
- All of the games during the Shield demo were 720p, except for one which was 1080p.
- Miracast is supported, but something better will come later.
@ http://www.anandtech.com/show/6550/...00-5th-core-is-a15-28nm-hpm-ue-category-3-lte
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