Counter Strike 1.4 is out!!! Ja saiu a 1.4 chekem aqui http://csnation.counter-strike.net/cs14.php E desta que vão acabar os heads malucos dos cangurus armados com pistolas. Counter-Strike 1.4 Changes & Additions » Adjusted player jumping values to minimize bunny hopping » Enhanced in-game spectator mode to include HLTV features » Added new first-person mode to spectator modes » New map cs_havana » New map de_chateau » Updated version of map de_train » Speaking players flash in team members' radars » Dead bodies remain on the ground for the entire round » Dropped bomb blinks red in Terrorist team's radar » Changed so only Terrorists are notified when the bomb is dropped or picked up » Changed so players must stand still when planting the bomb (including no jumping) » Changed so players can't move or shoot while defusing the bomb » Adjusted pistol accuracy while jumping (all pistols) » Changed so the VIP can't drop any weapons » If player dies, view zooms away from falling body while changing the angle to show the killer » Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible » Changed so name changes for dead players are stored and processed when the players respawn back into the world » Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together » Added a sound when "kevlar" and "kevlar/helmet" are purchased » Removed players hearing enemy radio calls » Added code to force "sv_clienttrace 1" on the server » Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either » Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus" » Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful) New Variables » "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66 » "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600 » "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1 » "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0 » "sv_restart" acts exactly the same as "sv_restartround" Bug Fixes » Smoke grenade fix » Radio command fix » Fixed duplicate HUD weapon sprite bug » Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats) » Fixed uneven movement rate when moving through water » Fixed server locking up at end of round when a lot of grenades are in play » Fixed several ammo inconsistencies between weapons that share ammo types » Fixed a T as CT skin bug » Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it » Fixed some view_model animation bugs » Fixed 'use' key causing an instant player stop with no deceleration » Fixed "vote" and "votemap" commands to work correctly » Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.